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You can nest variables in my engine and I'll implement more escape characters later. These work even if you typed them in for item names and descriptions.
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To reference the linked interview, I personally still actually like making games in RPG Maker 2003. I'm not that concerned about what I use. After this project is completed though, I'll be able to have whatever power I need and can modify the engine to a variety of gameplay styles.
I'll probably pick up a copy of RPG Maker 2009 Ultimate over EasyRPG since they're killing support for the .lxx files. Since they're killing support for the .lxx files, their software is useless to me and my engine. Unless someone wrote a better editor that doesn't break backwards compatibility.
Writing my own would be a little too much work for what I originally planned.
I'll probably pick up a copy of RPG Maker 2009 Ultimate over EasyRPG since they're killing support for the .lxx files. Since they're killing support for the .lxx files, their software is useless to me and my engine. Unless someone wrote a better editor that doesn't break backwards compatibility.
Writing my own would be a little too much work for what I originally planned.
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It sounds like I'm more of an asshole than Don Miguel though. I'm more like Zun for being nothing like him at all save for being a one-person game studio. Especially the part where I really hate alcohol and drink tons of coffee/energy drinks instead. Oh, and I used to play the piano and I've been meaning to get myself composing music but never got around to it. I better get going on that sometime soon.
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Nah, it's going to be a real game with its own page. I've drawn some chapsets and things alongside this project already and it'll be gamepaged in the future.
I'm developing an upgradable save format plus Vista folder structures. You can't just save data everywhere, I have to locate your user folder and create and manage an entry for "wcrpg". It will contain all your game saves and global settings so every game you ever play uses the same settings even if you run a different version of the engine.
I'm developing an upgradable save format plus Vista folder structures. You can't just save data everywhere, I have to locate your user folder and create and manage an entry for "wcrpg". It will contain all your game saves and global settings so every game you ever play uses the same settings even if you run a different version of the engine.
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I've been going at a leisurely pace so far, if you all really want to see this built I should probably go faster as time permits.
Final Fantastic
It'll dip since I probably use too many freads per second when maps are first loaded. There's also an issue where the FPS goes down when there's tons of events on screen.
Even if the original RPG_RT.exe runs as slow in maps with lots of events, I want to optimize the engine so it runs fine on this netbook regardless until you start getting into Rast territory. This includes fancy shaders and HLSL.
And it seems the debug compile version of my engine runs slower than the release version, but it's only a slight speed increase.
Even if the original RPG_RT.exe runs as slow in maps with lots of events, I want to optimize the engine so it runs fine on this netbook regardless until you start getting into Rast territory. This includes fancy shaders and HLSL.
And it seems the debug compile version of my engine runs slower than the release version, but it's only a slight speed increase.














