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author=NicoB
One thing that might be nice to add would be the ability to make your own custom title screen by turning ON/OFF the default so that it just jump to a map you've created.
Also, WolfCoder, if you can finish this, you will be remembered forever. No doubt.
In 20XX mode, just have nothing entered in the New Game box of vocabulary and the game will just start at hero start position as though new game was pressed.
Release Date
Yeah, I am spinning my notices with lots of text and pictures as compared to the occasional entry about EasyRPG.
If you're so anxious to begin, you can download the engines from up there and see how it reacts to things. I've started including the instruction booklet as well.
I might do a marathon run on this project and release Alpha 4 out of nowhere since I fixed some pretty annoying things.
author=Miracle
I wanna make the first RmXX game ever. I've been preparing resources and dialogue for a while in anticipation for this~~~~ (â"€â€¿â€¿â"€)b
If you're so anxious to begin, you can download the engines from up there and see how it reacts to things. I've started including the instruction booklet as well.
I might do a marathon run on this project and release Alpha 4 out of nowhere since I fixed some pretty annoying things.
Release Date
author=InfectionFiles
...
I also like the crimson color of the engine window skin and whatnot, pretty.
Oh that's just my windows theme for all windows:
http://rpgmaker.net/users/WolfCoder/locker/redwindow.png
Release Date
author=WCouillard
*dances in the street*
Actually, I had a question, and I'm not sure (and too lazy) to see if this was touched upon yet...
Will the engine be able to load an 2k/3 iconset (like the way people have custom emblems in their games) from an external file, so when we replace the RPG_RT.exe file from their original one to the 20XX one to play their game, it will still show them correctly?
Ugh, am I explaining this well enough? Do you get what I'm talking about?
Yeah, I made a post about it. But you'll have to convert it since exfont symbols are now 16x16 pixels and in 32-bit color.
author=Drakonais
I'll beta test also. I hope RMN realizes that we have someone in our midst building an engine from the ground up, which presents an incredible opportunity. I'm going to bug report the hell out of this thing.
I like how there's barely anyone interested in EasyRPG even though I think they may be ahead of me.
Final Fantastic
I'm playing and recording all on this netbook. The video encoder sucks too, the game engine actually runs smooth on my netbook when all by itself.
Notice how the FPS indicator in the video is much higher than what you actually see.
Notice how the FPS indicator in the video is much higher than what you actually see.
Master Brancher
Nah, it would be best implemented in the editor. The editor could just save the single if clause as a bunch of branch conditions chained together automatically so it works in either engine.
Final Fantastic
I was going to implement auto width later, but it's planned to have a series of commands that change properties for menus and things. Because I was completely changing some of the menus, I know everyone and their dog will want their menus slightly different from what I think was good.
That'll be released in Alpha 4 though.
That'll be released in Alpha 4 though.














