WOLFCODER'S PROFILE
Search
Filter
Applying Auteur Theory to Amateur Games (Part I)
comment=25945
So you spout off random shit and don't back it up?
Gotcha.
random?
It's relevant to the topic and therefore not random.
back it up?
There are a few times I don't feel like having forum warz so I just state my opinion.
Applying Auteur Theory to Amateur Games (Part I)
comment=25878
What Kentona said is why I asked for him to elaborate.
him? the reason I'm not elaborating is because I just don't care to elaborate.
Applying Auteur Theory to Amateur Games (Part I)
SRADIO #1: Release Something! X and Rants
"I wish people would PM me and say I'm a guy/I'm a girl because I'm often confused"
Good luck with me then~
edit:
Dammit, dammit! I had a tech demo of that FPS/RPG game I was doing where you could move around with WASD and mouse and jump around this test map with blocks I could have released.
Good luck with me then~
edit:
Dammit, dammit! I had a tech demo of that FPS/RPG game I was doing where you could move around with WASD and mouse and jump around this test map with blocks I could have released.
What Kurt Vonnegut Can Tell You About Game Design
You shouldn't have to break up something boring in your game, you should probably try making the boring part not boring.
What Kurt Vonnegut Can Tell You About Game Design
There's nothing meaningful or interesting about grinding.
I'm going to disagree with this somewhat because there are some games where the battle system is fun to the point where you want to get into fights.















