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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Dragon Creed Log 3- Worst game ever.

I made an even shittier game than this, too bad I lost the CD. What's worse than RTP? RTP with Ryu from Breath of Fire 1 and not even edited! And for some reason the ending credits had a MIDI version of "Welcome to Paradise" by Green Day. Don't forget the REFMAP and lolrudra!

There would be RPG subsystems abruptly introduced into the game and then forgotten about, out-of-place comedic humor scenes (or scene, there was only one), and the dialog was dryer than a 2 dollar steak.

More NPC Dialog... that won't choke a horse

That's more than I'd usually pay.

You bought that for a song!

I wouldn't make that deal with just anyone.

Hail. What's new with you?

I've heard others say the same.

Speak, citizen.

One more gold coin and I can git' a pair of shoes.

Have pity on an old war veteran.

Arch Mage Traven upset quite a few people when he banned Necromancy.

I have the best deals in town! Why? Because I'm smart, and you're smart. We know the right people, we get the best deals.

Stop! You've violated the law! Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.

[Art] ArrrrRRRRRrrRRRRRR!!

It's probably very difficult to try and enforce flat normal rendering per triangle, so I'm just going to avoid very low sun angles where they suddenly stick out so much. Dynamic lighting can mess things up though as it seems to intensify the artifacts even with a light so small it doesn't light anything else up. I'll have to be especially careful about where I put my fires, flickering lights, etc.

[Art] ArrrrRRRRRrrRRRRRR!!

This is actually about it, apart from the seams, this is how the textures will be drawn in the game. There's only the specular and special effect maps to add. The visual engine was already finished since I started the project.

"It's obviously in an early dev stage and this is steps above anything else on the site in terms of GFX."

I can't be the only one making a 3D RPG on this site... can I?

[Art] ArrrrRRRRRrrRRRRRR!!

I've found some really messy work-arounds for now, there's only so much of this I can take before it's time to just say "fuck it" and try and minimize the mess. I could just use more complicated geometry to hide the mess.

This behavior is actually correct for typical models, they really are shaded like this. If you made some fancy model in blender, my shader shows up just fine. It's really the level compiler optimizer making these flat, planed meshes at intersections of pillars and cutouts.

If you think it looks terrible or it annoys you, you can turn off the level shader in options of course.



If I put the global light angle like this, the seams are hard to notice.

[Story] Themes

I actually do have an idea of the epic end sequence and levels, my game will start out as being easy to learn and pick up, and at the end it will be mercilessly hard. "Nintendo Hard", if you will.

[Story] Themes

"I'm just curious, do you know where the story of your game will end?"

Not really

"Do you have a final chapter and final boss in mind or do you plan on letting that evolve from the story as you make the game?"

Video games are weird in that they have the ultimate climax at the end and then fall off as you sit and watch the ending.

"How much of the story do you have already written out?"

I don't have too much of it planned past Gray Rock.

"and..how do you plan on writing the dialogue?"

Very carefully.

"What's your method of actually laying down the dialogue and story?"

I break it down into a mission, and I have the key points. All I have to do is figure out how the characters will act as they go through each section according to their designs. I've only got the outline on paper or anything, but all the details are made right there- what's the point of defining precisely what will happen if you're going to do so already using the game engine? Aren't my scripts already a precise layout of what will happen? So I generally skip the detail document and only plan the story elements on paper.

[Story] Themes

It's a very primal feeling to want to become somehow stronger or better as you go through life. It's rooted deep into many species of life on this planet. Naturally, so does Tetsumori. Whether or not you actually become a better person is a different story, but you naturally should want to if your instincts came in correct.

Humanoids are social creatures because that is how our species can grow. So for social creatures, there's the added instincts dealing with society. Even piranhas try not to hurt one another in a feeding frenzy. Helping others achieve the goal of becoming somehow better makes sense to those with correct instincts.

What are "correct" instincts? Ones that mean our general survival through generations, of course. If they weren't usually correct, we could not exist for so long.

Pretty simple rules and ideas can breed so much complexity. Especially since not everyone has quite correct instincts. Also because perhaps there is a different set of instincts that could somehow increase the survival factor. I could go on~ This is why Biology is a field of science and also why morality is very complicated to understand.

However! I kind of want to highlight some very basic acts of kindness with Tetsumori's character as she has to somehow show the first group of humans she encounters that she is friendly. You're going to have to figure out how exactly, not sure how deep the gameplay will be on that one though.

[Download] Update! Update! And tons of bug fixes!

OK, they're all updated.

IRC

Let's see if the echoing stopped since your post went through fine...

OK, it still crashes, but it quit echoing. When it echoed and crashed, I also got the HTTP 500 message twice too.