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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Party operations + items added

I don't feel down at all, actually.

Saving Your Game / Cheaters / Linux

Yeah, I don't have the UAC turned up so high. But less computer-literate people have like everything on.

GetEnvironmentVariableA("HOMEPATH",homepath,SAVE_NAME_SIZE);

Seems to work.

Saving Your Game / Cheaters / Linux

Yeah Umbaglo, the answer is there somewhere. In Linux I just have to use "~/wb/saveinfo.sav". The "~" mark means different things in Windows.

Anyway, there's a REASON why WinV/7 complains in the UAC. When you write for Linux, using the home folder for user application work data is the proper idea for security reasons. Too many developers were using the wrong model of shoving it all in the program folder. Windows decided to make it the proper model with home folders and of course this causes problems.

I might not even use the program folder as an option, I might use the home folder always. There's got to be a way because I'm writing this in C and there's the WINAPI. If there isn't a way the operating itself could not do it.

People complain about these things, but it is necessary because the latest NT cores must be much more secure to catch up with the attacks.

Saving Your Game / Cheaters / Linux

From your perspective, I'm actually making an effort to write my engine such that you don't spend a while trying to get XP mode to work or something.

You can see the square tags I sometimes use. They contain non-technical details about artwork or story. You can use them to see if the project log update contains something having to do with the game world.

However, gameplay design doesn't have a tag, but you will see a tag for trailers and demos.

Oh yeah, and the version indicates my progress. 1000 means complete. It will jump a bit once I hit a major milestone so it is NOT .3% complete, it is much more complete than that. And then there are the updates. a stands for alpha meaning it is much more unstable than a beta and not even complete


You can replace my log entry for lol emptybrain for the tl;dr version

[Story] Movement Finished

You mean the level geometry? Both.


Click to enlarge

What happens is all this object data and stuff becomes flattened into what is called the WMB Simple Level Format. The format can contain just the polygons or a BSP Tree, but it's just the collision hull, polygons, entity positions (and params), and the lightmap.

The complicated part of this is the lightmap. What happens is the lights are calculated and the results are stored in generated textures that go on top of the original ones to make the final result. Shaders can be applied to the textures which take the original texture and the lightmap as inputs and make your own results, but I might not get that crazy.

I tried writing my own OpenGL version to go with my own engine way back, but it's too much work for a game. In the future, I may replace Acknex and port this game to an engine that's fully mine, but for now this saves lots of work.

Event movement system added + Question for you

There might be classic secret places obscured by geometry (behind bookcases, etc.) but otherwise there won't be much in your way.

New CSS style

Don't worry, if you don't know how to do it don't stress over it. Just file->save the webpage somewhere and all the files will be in the folder that appears.

New CSS style

You should check it out because I had a 94 FireFox but it was different than your screenshot. You can save this as a web page somewhere, open template.css (contains word-for-word what the custom user CSS code I put is) in the folder that goes with the HTML page and replace the font names in there to see the effects locally.

New CSS style

What browser are you using then? And Opera is a pretty nice browser. I still love FireFox the best but I just wanted to have multiple browsers for multiple perspectives.

Here's my other computer. Looks fine there too

Even Internet Exploder draws it similar to FireFox

Hey poke, tell me if your browser gets a 100/100 here. Opera has it come to 100 for me. 94 for firefox on my desktop. And WOW, IE on my desktop got a 20.

Then I tried chrome. It looks like this which is a lot like Opera and also got a 100. Makes sense.

I'm not sure I can pick any font to make it look not pixellated on your browser. You should get a fresh install of the latest Internet Explorer, FireFox, Opera, Chrome, or whatever you use and double check it with that test.

New CSS style

OK, that's god awful but looks nothing like my view All the fonts I see are anti-aliased and seem smooth:

Click here to view my entire screen shot