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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Suggestions

You should re-do this entire game with the following changes as well:

- Have several different characters to choose from with different classes and such
- Have battles that require more strategy
- Add some more custom resources and make this game a bit personal, starting with making the system graphic look more unique
- Don't have all these artificial invisible barriers about
- Have a map the player can consult from the start
- Allow the player to accept a whole buffet of quests and have a quest journal to track them all
- Scale down your maps a little and make them more detailed and sensible. Take a look at the games people say have good mapping for reference

Glitches

Here are some graphical flaws:

I look like a murder victim


The fences don't end right


Also, if a monster runs into you and you fight it as you hit the stairs, you don't go down the stairs.

[Story] Emergence from Gray Rock

Well it's sort of important to have a frame of reference relative to your audience. I've decided to actually have a story for this game so you have to follow basic story writing guidelines and stuff.

It works really well if you can have the character the player controls also be the frame of reference. Especially to this whole world of extraplanar ideas, vivid fantasies out of dreams, loads of physics, and other things. I don't want to just start tossing it all around and hope the player will read tons of logs...

I'm looking at you Final Fantasy 13 and your horrible elementary mistake in just tossing all these ideas around and handing the player reams of data logs. That's not fun and it makes me not care about the story right off the bat. I would have still liked the game if the gameplay was solid, but that's a different problem it has.

I like it where the player could learn more about something by examining things and actually trying to piece it together in-game like you would in Fallout 3. If you ever cared about what happened in the vault full of GAARRRRYYYY you could actually look around for clues to the backstory. Ah, Gary. And if you just want to shoot at all the meat puppets and run through taking everything of value it works out that way too.

Find a way to satisfy the bookworm and the commando at the same time really. Don't make the player have to slow down to understand your story, but don't just leave the basics there and give nothing more to the other player that likes wandering around exploring things. And don't forget to reward the player for taking the time to explore things a bit more. Let the commandos get their rewards from combat-heavy quests and stuff.

Hiatus drought over

Great, this would be a good project to finish.

Mary 4D's Promotion

I kind of do since I was the original director.

Events are working!

I'm going to lend this tech out to people who want to use the WeaponBirth engine when it's finished... But they must have 3DGameStudio to use it.

Does an RPG have to be long and dramatic?

You're making this for free, which means you're making this for yourself. No one is paying you to do anything in particular so you're going to make what you feel like making. You get a nice 100% discount on your services that you are providing to yourself- so have fun with this!

The smell of flowers in the air

The big leaves look weird, but other than that it's pretty cool. The smell of flowers in the air make me explode myself, clouding my concentration.


It also doesn't help that my sneezes actually have recoil too.

Red Screen of Death

Hey it's also my gamepage too... But we did anyway XD

Red Screen of Death

Puyo Puyo Sun. You crammed this weird MFC application in there you had to run after you've already extracted it from an archive format.