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How soon do you have to reveal the main antagonist?
How soon do you have to reveal the main antagonist?
A while ago, I asked if anyone would be willing to read and critique the story I had written. Blitzen answered the call, and through his reading, he felt that I needed to introduce the antagonist at the beginning of the story.
Right or wrong for my particular story, I don't know. But his comment certainly got me thinking: how soon do you introduce the player to the antagonist? In what instances is it all right to delay that?
I'm interested in hearing from those of you that have written stories out for your games. Do you introduce mini-bosses early on in the story before the big bad guy? Can those mini-bosses serve as a proxy for the main antagonist?
For my particular story, the player's party is initially weak and non-threatening. Given their insignificance early on, they would never appear on the antagonist's radar, and their location doesn't put them in proximity of the "big bad guy". Does anyone else have experience with something similar? How did you write that? Do you felt your story suffered for it?
If my sequencing is off, I will fix it. I would just like to hear others' thoughts on when it's inappropriate to reveal an antagonist.
Thanks!
A while ago, I asked if anyone would be willing to read and critique the story I had written. Blitzen answered the call, and through his reading, he felt that I needed to introduce the antagonist at the beginning of the story.
Right or wrong for my particular story, I don't know. But his comment certainly got me thinking: how soon do you introduce the player to the antagonist? In what instances is it all right to delay that?
I'm interested in hearing from those of you that have written stories out for your games. Do you introduce mini-bosses early on in the story before the big bad guy? Can those mini-bosses serve as a proxy for the main antagonist?
For my particular story, the player's party is initially weak and non-threatening. Given their insignificance early on, they would never appear on the antagonist's radar, and their location doesn't put them in proximity of the "big bad guy". Does anyone else have experience with something similar? How did you write that? Do you felt your story suffered for it?
If my sequencing is off, I will fix it. I would just like to hear others' thoughts on when it's inappropriate to reveal an antagonist.
Thanks!
How should I go about writing the story for a game?
Well, I just start writing. I may begin a scene with typical interactions between characters - banter or whatever - until a catalyst is introduced. Then, the characters react to this in accordance with their personalities.
It can sometimes have unintended consequences, like I said, where the plot starts to get off course. When that happens, I see if it's possible to rein it back in. Occasionally, it's not. In that case, I may have to weak things down stream in the plot to maintain whatever it is I'm trying to convey/tell/illustrate. You just have to maintain continuity with your characters and have their actions be true.
Whenever I read a character doing something uncharacteristic in a story, I usually quit reading.
It can sometimes have unintended consequences, like I said, where the plot starts to get off course. When that happens, I see if it's possible to rein it back in. Occasionally, it's not. In that case, I may have to weak things down stream in the plot to maintain whatever it is I'm trying to convey/tell/illustrate. You just have to maintain continuity with your characters and have their actions be true.
Whenever I read a character doing something uncharacteristic in a story, I usually quit reading.
How should I go about writing the story for a game?
I tend to come up with a very rough outline for my characters. Then, I write out the scenes. Some times, the scenes deviate from my original plan, because the characters won't allow things to go how I planned. That sounds strange, but I won't force things on a character for the sake of the story; I present events to my characters, and I write their responses based on their personalities. It can be a little frustrating at times.
But I feel that if you aren't writing your dialogue, you can't accurately chart your course.
But I feel that if you aren't writing your dialogue, you can't accurately chart your course.
Is anyone willing to provide feedback on my story?
I was wondering if there was anyone out there that would be willing to provide some feedback to the first couple of chapters I've written. I'm predominantly looking for someone who has been around the RM community for a long time. Any help would be very greatly appreciated. Please message me if interested.
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A few notes about what will be sent:
The dialogue, as written, is fairly complete. However, it is just an outline. More will be added in between to fill in any future gaps and to flesh it out. There are times when events are skipped over - one dungeon in particular comes to mind. This is done, because that scene doesn't really add anything to the story yet, and as of now, it's just a placeholder.
Also, in the beginning, the story was written as if it were a video game. Over time, I stopped writing it that way, because it may end up becoming a comic instead. It's all still up in the air.
There are scenes that I'm not particularly satisfied with, too, but I can't quite put my finger on what I should do to fix them. If you stumble across one that seems awkward, let me know. I won't take offense to criticism.
Along with the two chapters, I will try and include any art that I have to help you visualize characters. Not all characters have art yet, but some do.
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Thanks, again, to anyone willing to help out.
---
A few notes about what will be sent:
The dialogue, as written, is fairly complete. However, it is just an outline. More will be added in between to fill in any future gaps and to flesh it out. There are times when events are skipped over - one dungeon in particular comes to mind. This is done, because that scene doesn't really add anything to the story yet, and as of now, it's just a placeholder.
Also, in the beginning, the story was written as if it were a video game. Over time, I stopped writing it that way, because it may end up becoming a comic instead. It's all still up in the air.
There are scenes that I'm not particularly satisfied with, too, but I can't quite put my finger on what I should do to fix them. If you stumble across one that seems awkward, let me know. I won't take offense to criticism.
Along with the two chapters, I will try and include any art that I have to help you visualize characters. Not all characters have art yet, but some do.
---
Thanks, again, to anyone willing to help out.
Protesting miners gunned down by police
author=Dyhalto
All strikes are illegal. It's the whole point of them. Concerted democratic action to force TPTB to accede to your demands. Codifying various strike behaviors as 'legal' or 'illegal' is counterproductive to the whole concept.
This isn't true. If you work at a generic manufacturing facility and you strike, that's not illegal. It's disruptive, but not illegal. You can walk off the job, and everything is fine. No one has put laws in place to prevent that.
In an industry like the nuclear industry, however, if you walk off the job, there is a chance that lives could be lost, and certain portions of the country/world could potentially become uninhabitable. There are laws in place to prevent that from happening, so those strikes would be illegal. Same with air-traffic controllers.
But not all strikes are illegal.
It's times like these I wonder if I should make the perilous decision to shave.
Need help naming a robot
Things that are known:
He was created in the future and was sent several thousands of years into the past. He has been used as a translator at least once to allow different races to communicate with one another. His range of uses is varied. He has a lot of what you would expect a robot or mech to have: missiles, guns, lasers, etc for combat. He will also have a set of missiles he fires at his teammates to heal them.
His design is not final. He could have a plated body. He could be steam-powered. He could be nuclear-powered. He could be made of nano machines. I am very flexible when it comes to aesthetics.
For this topic, he is a generic robot in his his physical presentation, and liberties can be taken with any names offered up.
He was created in the future and was sent several thousands of years into the past. He has been used as a translator at least once to allow different races to communicate with one another. His range of uses is varied. He has a lot of what you would expect a robot or mech to have: missiles, guns, lasers, etc for combat. He will also have a set of missiles he fires at his teammates to heal them.
His design is not final. He could have a plated body. He could be steam-powered. He could be nuclear-powered. He could be made of nano machines. I am very flexible when it comes to aesthetics.
For this topic, he is a generic robot in his his physical presentation, and liberties can be taken with any names offered up.
Need help naming a robot
Well, I'm not really partial to any words in particular. They would just be used to make the acronym. They could be anything: mechanical, positronic (for the Asimov fans), electronic, etc. I don't have my heart set on any of them, really. I'm just looking for a base name.
I know it feels like I'm not giving a lot of guidance aside from some letter restrictions, but that's because I'm really not set on anything in particular.
I know it feels like I'm not giving a lot of guidance aside from some letter restrictions, but that's because I'm really not set on anything in particular.
Need help naming a robot
Sure. Here are a couple I really like that use one of the aforementioned letters.
Nem
Robespierre
I was also looking at names that use an "x" in them, like Maxwell, Maximus, Proxwell, or Proxis, but all of those are kind of terrible.
Once I have a solid name, I'll turn it into an acronym to make it sound suitably robot-like.
Nem
Robespierre
I was also looking at names that use an "x" in them, like Maxwell, Maximus, Proxwell, or Proxis, but all of those are kind of terrible.
Once I have a solid name, I'll turn it into an acronym to make it sound suitably robot-like.
Need help naming a robot
If anyone has the time or is willing, I need help naming a robot character in my game. I've been actively trying to come up with something for the past three weeks (very passively for the last several years), and while I've come up with some names that I do like, they break rules that I have (I hate having main characters whose names start with the same letter).
If it helps, the robot is tiny. Over the years, he has developed a Napoleonic complex, and he gets very angry very quickly (my wife likened him to a robotic Mr. Resetti).
Letters I would like to avoid starting his name with are: A, B, G, L, M, N, and R.
All of the above letters are either letters that my other main characters' names start with, or they're letters that I've found I use far too often to start a major or minor character's name with.
If anyone can help me out with this, I would greatly appreciate it.
If it helps, the robot is tiny. Over the years, he has developed a Napoleonic complex, and he gets very angry very quickly (my wife likened him to a robotic Mr. Resetti).
Letters I would like to avoid starting his name with are: A, B, G, L, M, N, and R.
All of the above letters are either letters that my other main characters' names start with, or they're letters that I've found I use far too often to start a major or minor character's name with.
If anyone can help me out with this, I would greatly appreciate it.













