WONDERPUP'S PROFILE

Search

Filter

What Videogames Are You Playing Right Now?

author=UPRC
Started playing Uncharted 2 for the first time Friday afternoon. I just finished the game today after marathoning it from 11:00 AM to 5:00 PM and it really does blow the first game out of the water. Now I need to get my hands on Uncharted 3 ASAP.

What an awesome series. I usually hate shooters, or just any games with guns at all, but Uncharted is quickly becoming one of my favourite series ever.

U3 is a good game, but U2 is tops!

Favorite Final Fantasy Title

VI and XI.

Where XI is concerned, a finer MMO has not yet been crafted. Right around the time Abyssea hit, they had figured out how to make the game work.

Has anyone tried out Stencyl yet?

I'm just curious as to whether anyone has tried out Stencyl yet as a game-making engine. I just kind of stumbled upon it earlier today, but there don't really appear to be a lot of reviews out there. If anyone has anything positive or negative to say about it, I would like to hear. I was looking at using Unity (I picked it up for free when they were promoting it), but this may be a simpler tool.

For anyone curious but too lazy to follow the link, Stencyl appears to funtion sort of like the RPG Maker series, but it isn't RPG-centric. This is, of course, a brief and surface-level view without having been able to dive into it and check it out first hand.

The Screenshot Topic Returns

author=LockeZ
This is supposed to be a modern naval base. I have never made urban areas before help

Already I think the street probably needs to be narrower... not that converting two rows of asphalt tiles into rows of rooftop tiles is really going to improve the map.

Navy base? Needs more steam coming up through the ground for authenticity.

preview_001.png

One meeeeellion coins.

preview_009.png

So...Alex's mom died, and then she wrote a farewell letter to him? Do I have that right?

Enmity

It's rarely only about dealing damage. Almost all actions (in games that utilize these types of systems) generate threat.

Is there a tileset guide somewhere?

Because the sprites I made are so large, I have to make some custom tiles to prevent my sprites from overlapping the edges of walls, structures, etc. Is there a guide somewhere that tells which blocks do what?

I've made a template that is 512x256, and I can load it into Ace fine. I have made some test tiles that should work, but there is clearly something missing to get them to auto-fill.

This is what I've got going on right now:



For anyone who cares, here is what is going on:

My sprites are roughly 48x64. This causes their arms to overlap objects. For instance, if a sprite is walking alongside a building, its arm will overlap the building's wall (or roof if it's walking beside the roof tiles).

Normal tiles are 32x32. In order to prevent the overlapping, I have to make special tiles for all edges. They're still 32x32, but there are only graphics on 16x32 of each tile. Everything works out well as far as preventing the overlap; I just don't know how to get the new edges to auto-fill in with the standard tiles. I believe this has something to do with template arrangement (but I may be wrong).

Any help would be greatly appreciated.

EDIT: For clarification, I'm not worried about how to make tiles look pretty, really. I'm more interested in the mechanics of "what goes where" - not the aesthetics.

EDIT #2: If I'm not able to do this directly - if I can't make these special tiles fill in seamlessly with the other tiles - I could utilize parallax mapping to fix this, right? Could I draw in the map as needed in GIMP, and then set transparent (but impassable) tiles on those 16x32 tiles?

Enmity

In an MMO, where threat is a necessity, why don't players approach every threat by sleeping/kiting while mages nuke? Simply put, oftentimes, it's slow and inefficient.

Utilizing a tank allows you to use your damage dealers and healers more efficiently, and it gives you more control over the predictability of battle. That's why they matter.

In an enmity-based system, feel free to just crowd-control your way to victory. It's going to be painfully slow and inefficient for your MP pool.

Enmity

We were considering one party member with high physical defense and one member with high magical defense. You would choose the one best suited for whichever enemy/enemies you were up against.

As for a thief tanking, he/she would typically be relying on evasion, so those times where they got hit would be costly.

Losing your tank doesn't have to be devastating, though. I know this discussion is about threat and its management, but when your tank goes down, your party should employ crowd-control methods until you get things under control again. Mages should be sleeping/silencing/paralyzing enemies. All other characters should be shifting to whatever supplemental roles they may have, and that tank should be having raise/life/phoenix down put on them.