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Help with my sprites?

How do I animate my character frames? Here is what I have so far (this is just a rough test):



I will make the wings appear to be fluttering much more furiously next, and I will also make his eyelid open and close a little.

Help with my sprites?

Created another ogre. Changed his appearance up a bit at the behest of a friend. He is now wearing a leather cap, and his shoulders have been broadened. Tried using a palette that is more contrasting for the skin. I feel that the sprite looks better, but it's still "off". Also gave him a gaping mouth (just experimenting).


It still feels like there are expanses of space (namely around his torso) that are not done correctly. The highlighting on the muscles also give him the appearance of having fish scales.

I also think he just lost some of his comic appeal.

EDIT: His comic appeal might be back with this:

The saturation is too high on these last two ogres, though. I'll adjust that at some point.

New ahriman and new slime:


Should I revert the slime back to something more similar to how it was, or should I pursue this path?

Help with my sprites?

Just looked through those tutorials, and I am guilty of almost every single thing that he mentioned. I am going to go back and see if I can apply his recommendations to my sprites (especially regarding contrasts and palette creation). Thanks, Ness. I'll update upon completion.

How would you handle multiple learned languages?

Thanks for the feedback, everyone. I brought this up, because in the game that I'm trying to work on, there are two languages. The majority of your party speaks one language. Another party member that joins speaks the "enemy" language, and yet another party member speaks both fluently.

Once you have all members, your "translator" character that speaks both languages begins teaching all the other party members how to speak both languages. I'm not really doing a system where the player gets to learn the other language (by experience, mini-games, or otherwise); the entire thing will probably just be re-writing dialogue.

If your party initially speaks English, then I'll write all of their stuff in English (obviously). But if the enemy were to speak something like Italian (purely for this example), rather than write in Italian, I was thinking of representing it like, "RAAAWR RAAAAAAWR UGH GRUUUUUF RAWR!"

But in doing so, I can't really give any insight as to what the other side is actually ever thinking, and it makes the female party member that joins and speaks "Italian" very unappealing and guttural-sounding.

Help with my sprites?

Added a new ahriman with shadow and updated the original post.

Help with my sprites?

Okay. I've added a fifth ogre sprite with the lengthened legs. Was this drastic enough? Or is it too little?


I also adjusted his chest to make it appear more flat. The black line that made the crease/fold at his waist was softened, too.

Does anyone else have any feedback? I'd like to make these look good, but more importantly, I'd like to get better at spriting. Thanks!

The original post has been updated to reflect these changes.

Help with my sprites?

I added another ogre sprite:


I haven't lengthened his legs yet. Does the torso still seem too short? I also lightened the tunic, made his head appear less fat, and gave a little more definition to his arms.

The original post has been updated to reflect this.

Help with my sprites?

They are monster sprites, but they'll have to walk around on tiles. I was just wondering if it would look odd or not.

Help with my sprites?

I'll work on adjusting the ogre sprite today, then. Thanks for the feedback.

The slime and ahriman are 32x32 right now, while the ogre is at 48x64. When these are adjusted out later to make them all uniform, will dimensions of 48x64 be problematic with standard tilesets in VX?

Help with my sprites?

Double post.