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Happy Halloween!
Happy Halloween!
It might be too late, but oh well!
I edited the first one for fun; though feel free to replace it with a real coloring, should someone do it!
http://s11.postimg.org/3nqa89ayr/Halloween_Lavie_1.jpg
http://s7.postimg.org/nevvzqlez/Halloween_Lavie_bw.gif (black and white)
http://s21.postimg.org/ckdqsjwjb/Halloween_Lavie_edit.png (alternative dither)
Happy Post-Halloween ;D
I edited the first one for fun; though feel free to replace it with a real coloring, should someone do it!
http://s11.postimg.org/3nqa89ayr/Halloween_Lavie_1.jpg
http://s7.postimg.org/nevvzqlez/Halloween_Lavie_bw.gif (black and white)
http://s21.postimg.org/ckdqsjwjb/Halloween_Lavie_edit.png (alternative dither)
Happy Post-Halloween ;D
Child's Light
Wanted to say, I tried this yesterday... I didn't know what to expect, what with the unique art style (Reminds me of Umineko maybe...)
I played, got the best ending, and was quite satisfied! Great work!
Interesting setting, nice music; eye-catching artwork; and that battle was pretty awesome xD
But then... I read about different possible endings, and ended up spending like an extra 4 hours trying to find things that weren't there, were bugged, or requiring very specific choices to get...
For example :
The locked drawer in Stacy's house was impossible to unlock. I guessed RUBY, after seeing STACY wouldn't fit... but it didn't unlock. SO, much later; I opened up the game in VX Ace, and noticed that you have a 5th number requirement! I was able to unlock it however, by inputting 08 into the 5th number in Cynthia's home, and then inputing RUBY in Stacy's house.
Another thing that drove me crazy was after the really interesting/awesome fight with Stacy, that whole letter prank quest, appears to be a complete dead end, after talking to Gerald. I tried sooo many things to figure out how to continue. But, in the end; I peeked in editor, and saw nothing related to the prank....
That was disappointing ;-;
Finally, getting the ending picture where Katherine vows to haunt your family was really a tough one to find (saw it in editor)... Since you had to avoid suspecting the Sister at all... Nice picture though!
Other than that, there were a few minor bugs like, duplicated text in the Good ending where you choose to keep the old traditions.
Also, you can talk to Emily when the screen goes black, after you submit enough evidence to convince her to free Cynthia's parents. That results in a kind of awkward dialogue, could possibly cause a problem maybe if you submitted evidence again...
And the candy was a real tease... I tried to use it to do SOMETHING! But, couldn't find a use...
There might have been a few other things but...
But, in the end... the initial experience was well done. The art drew me in for being so different, but I kept playing for the story. Would enjoy seeing more!
PS : I tried downloading Save your Mother(?), but the link was broken!
I played, got the best ending, and was quite satisfied! Great work!
Interesting setting, nice music; eye-catching artwork; and that battle was pretty awesome xD
But then... I read about different possible endings, and ended up spending like an extra 4 hours trying to find things that weren't there, were bugged, or requiring very specific choices to get...
For example :
The locked drawer in Stacy's house was impossible to unlock. I guessed RUBY, after seeing STACY wouldn't fit... but it didn't unlock. SO, much later; I opened up the game in VX Ace, and noticed that you have a 5th number requirement! I was able to unlock it however, by inputting 08 into the 5th number in Cynthia's home, and then inputing RUBY in Stacy's house.
Another thing that drove me crazy was after the really interesting/awesome fight with Stacy, that whole letter prank quest, appears to be a complete dead end, after talking to Gerald. I tried sooo many things to figure out how to continue. But, in the end; I peeked in editor, and saw nothing related to the prank....
That was disappointing ;-;
Finally, getting the ending picture where Katherine vows to haunt your family was really a tough one to find (saw it in editor)... Since you had to avoid suspecting the Sister at all... Nice picture though!
Other than that, there were a few minor bugs like, duplicated text in the Good ending where you choose to keep the old traditions.
Also, you can talk to Emily when the screen goes black, after you submit enough evidence to convince her to free Cynthia's parents. That results in a kind of awkward dialogue, could possibly cause a problem maybe if you submitted evidence again...
And the candy was a real tease... I tried to use it to do SOMETHING! But, couldn't find a use...
There might have been a few other things but...
But, in the end... the initial experience was well done. The art drew me in for being so different, but I kept playing for the story. Would enjoy seeing more!
PS : I tried downloading Save your Mother(?), but the link was broken!
Love and War: Act I Complete!
Congrats Admiral!! And I'm glad I was able to give back, even a little!
Its been so long since I first came across Love and War... Still one of my favorites today...
PS I just loaded up the game anew. Right away I was surprised at the
In-game opening! Wow, that was unexpected... and nice! :D
I'm going to have to sit down and experience Love & War once more I see...
Now, about that sequel.... ;D
Its been so long since I first came across Love and War... Still one of my favorites today...
PS I just loaded up the game anew. Right away I was surprised at the
In-game opening! Wow, that was unexpected... and nice! :D
I'm going to have to sit down and experience Love & War once more I see...
Now, about that sequel.... ;D
Vagabond
I made this video in a hour today to show someone the Gates song from Vagabond...
Thought you would like to see it xD I should have done a better job, but alas!
Thought you would like to see it xD I should have done a better job, but alas!
Soundfont program for RM2k & RM2k3 games
author=gadesx
but only for special audio cards, so I prefer make the music in FL and play in rpg maker as mp3
That's the best way, nothing beats that! This is just for games that only have midi.
But, VirtualMIDISynth shouldn't take any soundcard at all... unless you're saying that it didn't work for you?
Soundfont program for RM2k & RM2k3 games
10 years later, and I'm still finding new RPGMaker 2000 and 2003 games that use MIDI exclusively. But, MIDIs can't compete with games that use mp3s... right?
Well, on my old computer I had a Sound Blaster card that allowed me to change the instruments for MIDI by loading Soundfont files. Thus, I could change the sound of the game with a touch of a button; greatly enhancing the experience musically...
But, with my new PC I don't have any special soundcard...
THAT's when I stumbled upon this :
CoolSoft's VirtualMIDISynth. Works with XP, Vista, Win7 and Win8. It was quick and painless at least for me to install, and load up soundfonts JUST like my old Soundcard did!
I wanted to at least share a few examples in a creative way to make it worth your while to read this... So check out this youtube video I made with a few comparison MIDI songs.
I don't know if this is the right place to put this topic, or if there is even a topic already discussing this! I can't find a search tool?! (I tried googling though) Also, thought about uploading this as media to the website, but I think I have to have a game for that!
Anyway, discuss! Share your favorite soundfont combinations for games!
Links to soundfonts, the VirtualMIDISynth program are in the youtube video description.... :
Well, on my old computer I had a Sound Blaster card that allowed me to change the instruments for MIDI by loading Soundfont files. Thus, I could change the sound of the game with a touch of a button; greatly enhancing the experience musically...
But, with my new PC I don't have any special soundcard...
THAT's when I stumbled upon this :
CoolSoft's VirtualMIDISynth. Works with XP, Vista, Win7 and Win8. It was quick and painless at least for me to install, and load up soundfonts JUST like my old Soundcard did!
I wanted to at least share a few examples in a creative way to make it worth your while to read this... So check out this youtube video I made with a few comparison MIDI songs.
I don't know if this is the right place to put this topic, or if there is even a topic already discussing this! I can't find a search tool?! (I tried googling though) Also, thought about uploading this as media to the website, but I think I have to have a game for that!
Anyway, discuss! Share your favorite soundfont combinations for games!
Links to soundfonts, the VirtualMIDISynth program are in the youtube video description.... :
CoolSoft released a program called VirtualMIDISynth, that allows any new Windows computer (Yes, even 8) to use soundfonts instead of the default Microsoft Synth. Before now, you'd need a soundcard like an Audigy 2 to switch soundfonts... Now anyone can do it!
RPGmaker just doesn't feel the same to me without it!
I made this video because I hadn't seen it mentioned in the RPGmaker community...
You can get the program here :
http://coolsoft.altervista.org/en/vir...
As for the soundfonts :
A bunch are linked on that page.
Here are some more :
http://woolyss.com/chipmusic-soundfon...
http://www.kvraudio.com/forum/viewtop...
The Musical Box 2.1 soundfont is currently down, replaced by the newer version called Evanessence... It doesn't always sound as good for RPGmaker midis, but if you want it, see if the creator will give permission to reupload it for our purposes. Or beg me to ask @_@ ...
Some soundfonts may be compressed in Sfark or Sfpack formats...
A quick google should find those small programs.
I have only had ONE issue that I will mention while using this : While I'm 99% sure it is unrelated, when using RPGmaker in fullscreen, sometimes all the instruments are piano. It works fine windowed, so I am able to work around it. I do not believe it is this program that causes this issue, because it didn't go away when I uninstalled. I just got this Windows 7 system recently, so I haven't been able to pinpoint the issue.
Vagabond
I finished it!
Oh man, the bad ending xD I thought at first you had to try to defeat your companion when it gives you the chance to attack. I held back when I played... But, it seems it forces you to stop attacking :P
Loaded back to the last sage, and yep! That did the trick D:
My hero is really a busy guy, sorry Izzy, I gotta go home now... Bye...
*tug tug* *weep weep*
Sorry! Bye bye!
... What becomes of the hero is quite unique though. Well played D: Even if you would have given the player a chance to try to escape, if you're lost, it's only a matter of time before the ground crumbles beneath you D:
*ahem* I got the good ending first...
I thought you were going to put me in a hard place for a minute, making me fight my companion... That would have been an interesting final battle, but awful! :P I imagined you'd defeat Izzy and then end up under the curse or under his control...
But, Elnia is amazingly strong.
I could keep rattling on for a while... but let me keep it short and say, the quality of the game was great all the way through. Even the story caught me by surprise...
Oh, Elnia...
I think I would have told her parents though. They probably would have liked to know all about what she did, how she saved all those people that they saw appear; including the hero. Alas!
One last bug report, this time in the dialogue :
In the final lines, "I'll never forgot the time we spent together."
I watched the end again to make sure.... It says, I'll never forgot the time we speant together." Instead of I'll never >forget< the time we spent together.
Oh and there was one other line, could be intended; after defeating the Demon XOKTOR (hopefully I spelled his name right... I always avoid saying names... bad with them...), he says something like "We could have ruled the world together <insertyournamehere>"
There's no period at the end of that line I believe..., I don't recall seeing any other lines that have no punctuation at the end, so just reporting that in case.
And that... is the end of my journey into Vagabond... (for now)
If you ever make another game? I hope to play it too!
PS. I got the Awesome Badge >;D That was a rough battle...
Stats were a little bit lower than :
sorcerer.....harpy companion
atk 39.......402
def 70.......131
int 294......178
spi 116......166
agi 39.......201
luk 53.......413
hp 360.......450
mp 300.......255
ruby rod.....mana crystal
hurricane....health relic
full heal....soul relic
quake........slowcure
eruption.....haste
flood........poison
resist relic.slow
Abused Seduce on the Light Essence, since that magic shield got me killed a couple of times lol Seduce is 100% guaranteed confusion? She really must be something ;D Going around charming snakes, wisps, humans... everyone is so confused...
Oh man, the bad ending xD I thought at first you had to try to defeat your companion when it gives you the chance to attack. I held back when I played... But, it seems it forces you to stop attacking :P
Loaded back to the last sage, and yep! That did the trick D:
My hero is really a busy guy, sorry Izzy, I gotta go home now... Bye...
*tug tug* *weep weep*
Sorry! Bye bye!
... What becomes of the hero is quite unique though. Well played D: Even if you would have given the player a chance to try to escape, if you're lost, it's only a matter of time before the ground crumbles beneath you D:
*ahem* I got the good ending first...
I thought you were going to put me in a hard place for a minute, making me fight my companion... That would have been an interesting final battle, but awful! :P I imagined you'd defeat Izzy and then end up under the curse or under his control...
But, Elnia is amazingly strong.
I could keep rattling on for a while... but let me keep it short and say, the quality of the game was great all the way through. Even the story caught me by surprise...
Oh, Elnia...
I think I would have told her parents though. They probably would have liked to know all about what she did, how she saved all those people that they saw appear; including the hero. Alas!
One last bug report, this time in the dialogue :
In the final lines, "I'll never forgot the time we spent together."
I watched the end again to make sure.... It says, I'll never forgot the time we speant together." Instead of I'll never >forget< the time we spent together.
Oh and there was one other line, could be intended; after defeating the Demon XOKTOR (hopefully I spelled his name right... I always avoid saying names... bad with them...), he says something like "We could have ruled the world together <insertyournamehere>"
There's no period at the end of that line I believe..., I don't recall seeing any other lines that have no punctuation at the end, so just reporting that in case.
And that... is the end of my journey into Vagabond... (for now)
If you ever make another game? I hope to play it too!
PS. I got the Awesome Badge >;D That was a rough battle...
Stats were a little bit lower than :
sorcerer.....harpy companion
atk 39.......402
def 70.......131
int 294......178
spi 116......166
agi 39.......201
luk 53.......413
hp 360.......450
mp 300.......255
ruby rod.....mana crystal
hurricane....health relic
full heal....soul relic
quake........slowcure
eruption.....haste
flood........poison
resist relic.slow
Abused Seduce on the Light Essence, since that magic shield got me killed a couple of times lol Seduce is 100% guaranteed confusion? She really must be something ;D Going around charming snakes, wisps, humans... everyone is so confused...
Vagabond
I'm about to enter the tower! Close to finishing the game...
I've really enjoyed Vagabond, though I wish there was some interaction between your companion and yourself~ I've been thinking that the game reminds me of Final Fantasy Legend's spirit somehow... But, can't quite put it into words...
Anyway! Here are a few strange things I encountered :
When rescuing your companion from the case of the werewolf's curse, when they rejoined my party, it left a duplicate of my companion facing to the right, where I talked to them. It's minor, and it goes away after leaving the room.
After defeating the fiend of that dark werewolf area, there's a cave which leads to the jungle, where you can pick up a bottle for magic water. If you go into the cave after beating the fiend, but leave and go back to the dark field, the music, lighting and cave dripping sounds continue while walking around outside.
On that same note, in the jungle festival bar place, after defeating the fiend; if you enter from the top of the bar, it will be dark and raining inside D:
In the expert Monster Tournament, the Iron Giant, the 11th monster you fight has never hit me even once! I don't know if my monster is just immune to his attack type or what... Made my life easier though :P
At that point my monster Izzy, chose :
I took damage from melee attacks by the Vampire and Angel.
After the flashback cutscene with Eliza the sage in the jungle, your companion is on top of your character D:
Oh, and THIS HAS to be a bug
He should say, "Your monster looks pa..."
*gulp* xD
"Not a critter!"
Oh, wish there was a way to rename my companion later in the game...
Izzy was the name I chose for the Slime... Who knew "she" would end up being a lovely Harpy D: Izzy, doesn't quite cut it later on!
Roleplaying, I thought about calling Izzy, Eliza... And then lo and behold, I run into the last sage, her name Eliza! (Izzy ... Lizzy ... Eliza)
Would be a fitting tribute to the Sages sacrifices if I named her that...
As for my experience so far :
The battle gameplay was really tense and quite fun. It was tough for my party! Especially, since I tried to avoid resting too often...
The toughest battles were :
The marsh fiend, the dark werewolf area fiend, and the shapeshifter of the crystal cave. The fiends killed me at least a few times..., and the shapeshifter was a constant life or death struggle the entire time. Because, my character and companion were both magic users!
Oh! That's right, she ran out of magic. ...... lol That might be a bug...?
The gameplay completely changed after I went to the jungle however... I guess I can only blame myself, but up until that point, the battles were taxing on my party; had to keep focused. But, after spending a hour or two at the monster battles... xD I turned over a new leaf. I ran around one-shotting most of the tree area, and had to hold back during the fiend to give him a chance to fight back xD
My character chose : Male -> Magic -> Family, and became a sorcerer. (Have you played Lunar?? Because I felt like I was playing Ghaleon with the skills I was getting ;D I lovedddd it lol)
I am curious to see if dialogue changes if I start a new game and choose revenge, if my happy-go-lucky attitude becomes something darker...
As for the mapping... Great job!!! It's really very well put together, and a pleasure to run around the world. I'm not sure which area would be my favorite... The Dark Plains were pretty fun... The lake area actually felt like hte smallest of the areas, since there was no extra areas outside the dungeon. The lake was nice though...
Great music. Nice choices. I love listening to the Wall safe area theme. In fact, I'm listening to it while I write this ;D
As for the story : It turned out to be quite interesting, though I still consider it limited... More along the lines with how much story you get out of a game like Zelda : Link to the Past. I'm interested to see how it all ends!
And on that note, time to finish the game and also beat the Expert Monster Tournament (though I worry if I powerup any more, the tower will be far too easy!)
I've really enjoyed Vagabond, though I wish there was some interaction between your companion and yourself~ I've been thinking that the game reminds me of Final Fantasy Legend's spirit somehow... But, can't quite put it into words...
Anyway! Here are a few strange things I encountered :
When rescuing your companion from the case of the werewolf's curse, when they rejoined my party, it left a duplicate of my companion facing to the right, where I talked to them. It's minor, and it goes away after leaving the room.
After defeating the fiend of that dark werewolf area, there's a cave which leads to the jungle, where you can pick up a bottle for magic water. If you go into the cave after beating the fiend, but leave and go back to the dark field, the music, lighting and cave dripping sounds continue while walking around outside.
On that same note, in the jungle festival bar place, after defeating the fiend; if you enter from the top of the bar, it will be dark and raining inside D:
In the expert Monster Tournament, the Iron Giant, the 11th monster you fight has never hit me even once! I don't know if my monster is just immune to his attack type or what... Made my life easier though :P
At that point my monster Izzy, chose :
I took damage from melee attacks by the Vampire and Angel.
After the flashback cutscene with Eliza the sage in the jungle, your companion is on top of your character D:
Oh, and THIS HAS to be a bug

He should say, "Your monster looks pa..."
*gulp* xD

"Not a critter!"
Oh, wish there was a way to rename my companion later in the game...
Izzy was the name I chose for the Slime... Who knew "she" would end up being a lovely Harpy D: Izzy, doesn't quite cut it later on!
Roleplaying, I thought about calling Izzy, Eliza... And then lo and behold, I run into the last sage, her name Eliza! (Izzy ... Lizzy ... Eliza)
Would be a fitting tribute to the Sages sacrifices if I named her that...
As for my experience so far :
The battle gameplay was really tense and quite fun. It was tough for my party! Especially, since I tried to avoid resting too often...
The toughest battles were :
The marsh fiend, the dark werewolf area fiend, and the shapeshifter of the crystal cave. The fiends killed me at least a few times..., and the shapeshifter was a constant life or death struggle the entire time. Because, my character and companion were both magic users!
Oh! That's right, she ran out of magic. ...... lol That might be a bug...?
The gameplay completely changed after I went to the jungle however... I guess I can only blame myself, but up until that point, the battles were taxing on my party; had to keep focused. But, after spending a hour or two at the monster battles... xD I turned over a new leaf. I ran around one-shotting most of the tree area, and had to hold back during the fiend to give him a chance to fight back xD
My character chose : Male -> Magic -> Family, and became a sorcerer. (Have you played Lunar?? Because I felt like I was playing Ghaleon with the skills I was getting ;D I lovedddd it lol)
I am curious to see if dialogue changes if I start a new game and choose revenge, if my happy-go-lucky attitude becomes something darker...
As for the mapping... Great job!!! It's really very well put together, and a pleasure to run around the world. I'm not sure which area would be my favorite... The Dark Plains were pretty fun... The lake area actually felt like hte smallest of the areas, since there was no extra areas outside the dungeon. The lake was nice though...
Great music. Nice choices. I love listening to the Wall safe area theme. In fact, I'm listening to it while I write this ;D
As for the story : It turned out to be quite interesting, though I still consider it limited... More along the lines with how much story you get out of a game like Zelda : Link to the Past. I'm interested to see how it all ends!
And on that note, time to finish the game and also beat the Expert Monster Tournament (though I worry if I powerup any more, the tower will be far too easy!)
Vagabond
I played Vagabond 1.1 demo earlier today and finished it! I immediately went online to see if a full version was out... and YES!
It sounds like it is safe to copy the old 1.1 demo saves to the new one?
I copied them over, and then went and re-beat the swamp boss (my third fiend), it still gives me the "Technically you've reached the end of the demo" message... A little worried about that! But, it seems like I can proceed into the other areas now~
Anyway, nice work on this... That personalization in the beginning and the not-too-serious dialogue kept me moving right along.
When I reached the first sage though, with their banter I realized the limitations of this game: it wasn't going to end up too large or deep of a story, but on the other hand, it's focused, and it's fun to wander around seeing the world (and look for upgrades for Izzy! ... A sorcerer... and his Dove... D:)
Now, back to the game! :D
It sounds like it is safe to copy the old 1.1 demo saves to the new one?
I copied them over, and then went and re-beat the swamp boss (my third fiend), it still gives me the "Technically you've reached the end of the demo" message... A little worried about that! But, it seems like I can proceed into the other areas now~
Anyway, nice work on this... That personalization in the beginning and the not-too-serious dialogue kept me moving right along.
When I reached the first sage though, with their banter I realized the limitations of this game: it wasn't going to end up too large or deep of a story, but on the other hand, it's focused, and it's fun to wander around seeing the world (and look for upgrades for Izzy! ... A sorcerer... and his Dove... D:)
Now, back to the game! :D













