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I'm Scared of Girls

author=poopoose
A few questions are still in my mind:
1. What is the obsidians for? To me, it seemed to be meaningless.
2. What is the big key? I "fixed it in place" but the door didn't open...
3. And I found the skull shop. Where is that I can find a skull? I found the three skulls somewhere like a stage, but I couldn't take them.

I second these questions...
Also, the soul removal cutscene...? I didn't see any changes after that, unless I wasn't supposed to do it, before using the Big Key... (... unless they were all metaphors of Lamb's experiences ...)

I'll assume that those events weren't expanded further... No alternate endings...

In any case, I loaded up this game earlier tonight thinking I'd play something silly, or fun. Oh. my. This was definitely a bit deeper and darker than I'd expected. Although I had a hard time keeping all the facts organized and making sense of the surrealism, it kept me playing till the end. I probably didn't catch everything, but it was a curiously disturbing and rewarding experience. Well done! It's a nice work.

... Now I'm going to sleep on it. D:

Forever's End

It's been a while since I finished the release a year back or so... I got a new computer and was installing some favorite RPGmaker games, when I ran into Forever's End, (and Love & War - Act I).

When I start up Forever's End, the music is garbled and static ridden to the max. It ALMOST sounds like music, except it's warped horribly.

The same horrible noise happened with Love & War - Act I, but only for the voiced parts! (MAde me jump! Maybe I'll take a youtube...)

I haven't seen this problem in any of the other games I loaded up.

Here's what I've been able to figure out so far, and how I was able to ... work around it for now.

With both LAW and Forever's End (FE), I noticed both use Disharmony to playback odd trick files. (Or at least that's what I thought... for FE, but more on that in a minute)

LAW has the voice files setup like : Ryan's Voice.mp3.wav
It's actually, a mp3, but disguised as a wav. Disharmony is usually able to understand this.
LAW uses RM2K.

(I was able to workaround the issue, by converting all the files to real WAV's.)

With FE, almost all the songs are Track 01.ogg.MP3; I thought they would be OGG disguised as mp3s, but apparently not. They are just mp3s...?
FE uses RM2K3.

(I was able to workaround the issue, by switching out RPG_RT.exe with RPG_RT.exe.bak, which you left in Forever's End_7.rar; and using "RM2kFontChanger.exe" using MS Echoes.fon.)

Now it plays the music back perfectly! Do you remember what was changed between the backup RPG_RT.exe you left in there and the normal RPG_RT.exe that works for most people? (Will using that one break the game at some point?)

I can't figure it out... I don't want to reformat my computer to see if something I installed is causing this >< Took forever to get to this point xD
Tried uninstalling FFDShow, and installing directshow codecs to try to get it working... But, it didn't seem to make a difference.

I did notice FE didn't use the newest version of disharmony, but LAW did; and yet they both had the same problem. I THOUGHT that maybe both games were reading the files incorrectly, passing the mp3 files to some filter that tried to read them as OGG or WAV; but since just switching out the RPG_RT.exe file, I'm kind of stumped D:

Here's what it is doing (WARNING LOUD) :
FE : http://youtu.be/3DcpQ-6hAI0
LAW : http://youtu.be/JpFmOGxA5D0

Love and War: Act I

So, I've finished it...


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOT AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ahh... *sigh*. I thought for sure this time around I'd somehow get Lavie on the boat before we left. PULL HER RYAN!!!! arrrrrrrrrrgh.

Shoot.

-_-

Anyway! Amazing job all around with the revamp.
5 star rating.

Could always use more voice acting, finish replacing the original CGs, and maybe a few more custom portraits...
The maps are pretty much perfect. The dialogue and story is pretty perfect. Quests are good. The dungeons overall are still a little too easy, but then again I am replaying, so my judgement is iffy. The music could use a full blown original soundtrack... (what's with that look!?) But, it's already memorable and nostalgic.
The characters are pretty top notch too. I love games that avoid making empty NPCs, and flesh out a living world... So many fun conversations...

Nice touch with the Programmer's Room... It was short, but it makes the core team that much more memorable. And the clips were priceless lol

Out of curiosity... what took the longest with the voice acting?
Was it getting everyone to record their parts? Or having people re-record parts, since you couldn't do it live, so you'd have comments and direction about certain lines... Or just finding people willing to do it?
Or was it the intricate process of timing it manually?

Doesn't seem like every important part got voiced, but there was a generous amount. :D
Mmmm... I did think some of the voices needed some audio editing, to balance out the volume at times. But the only feature with the voices that was really missing, was being able to skip dialogue. Press a key once to make all the text appear, press it twice and it displays the next line, and cuts off the previous voice.

I'm tempted to donate, but I'm kinda in the red at the moment... by a sizeable amount.... .. . . . . Still tempted though...

Maybe instead I can offer services for Act II... you know how to contact me should the day come... :D

It would be a crying shame to not see Love and War's epic untold. And I realllly hope the main characters can continue to be voiced! (by the same people! ... guh.... Xenosaga....)

...
I was thinking maybe this time I'd be able to get Lavie on the boat thanks to the new choices, like neglecting Marianne... so Lavie wouldn't cry @_@

Love and War: Act I

Admiral: Sometimes the voices or music are softer or louder, putting me in a bind; my solution is to move my headphones around on my head as I play xD

Oh, and please forget my complaints from yesterday; wrote them at 3 AM... Started playing again today and all I have is <3

Love and War: Act I

Hey! Posting here since I can use spoiler tags~ :D
I jotted a bunch of random thoughts after I stopped playing earlier today.
(Stopped at the Inn scene with Lavie)

Please take all my random notes with a grain of salt. Most are just my "feelings" about this or that.
Not sure if they will be useful, annoying, or what... I just figured I would post them to give some kind of feedback/expectations/etc...

...
-First, "The mapping is epic." I haven't compared the previous version yet, but every place looks better than ever before. Don't know if it's just my bad memory or if SGCN has been working overtime :D It's great.

-I recall one weird thing in Davenport, the place Ryan doesn't want to go; the one with the music harp sign above the shop... The door doesn't look like it fits the frame! There's a black space above the door... Is that supposed to be like that?

-I had hoped there would be new matching portraits for all NPCs... I'm good with the current ones, but they are from all sorts of games. The original ones for Ryan, Lavie and friends are still the besttttttttt.

-"Epic Lavie forced her way into the party scene XD" Yes, I wrote that in my notebook

-Jun's voice seems a tad too quiet at times... Probably just how he speaks, but... I noted it D:

-Also I noted I felt there was a lack of ambient lighting effects? Like lights at night... and stuff? I had more to say about this, but I can't remember the specifics... Unimportant, but these were in my notes >< lol

-I'm a huggggge Lavie fan. And I must say her voice actress does an excellent job. Sounds professional <3
I did note however, that I thought she might sound too sweet at times...? Like when Armin and Henrik are fearing for their life and RED EYED Lavie makes her appearence with her cooking in question; I didn't feel the hairs on my neck stand on end :P

-"Wish the campfire scene was voiced..."
Awwww I was hoping that one was voiced... I was looking forward to it... I know it was really too long to do though xD

-The picture of Lavie and the teddy bear, and the picture of Ryan and Marriane was superb. Double take awesome.

-The really important scene where Lavie grabs ahold of you at Blackwater Park...
I had mixed feelings about that picture... I thought the style between her talking portrait below and the full screen CG conflicted unlike the previous CGs... Also, I'm wondering if the colors in that CG set could be limited better? For instance in the part where she blushed, her eyes looked awkward due to the limited colors... My experience with photoshop makes me question if the colors could be limited differently to be more true to the original... (wants to try...)
I like the picture though, loved it when I saw it on the website; just undecided about how it meshes in-game...

-
"Hi. My name is xcalibar and I'm an obsessive compulsive level grinder."
Given the opportunity and the saftey... I end up killing all the spores on the map...
In the situation like when you're chasing after Lucky the dog, I thought it might add a sense of pressure if you added a timer to the first part, till you rescue him. That would have forced me to try to avoid the slimes instead of taking my time, max lvling thieving skill, and all my weapons xD
Oh and the full instant refill save points... I noted it might be better if they were one time use health / ammo restores. That way I don't just "camp" the points...
.... I just can't stop myself!

-I noted there wasn't a huge sense of relief after surviving the Viper Lair... I don't recall Mr. El????? really congratulating me on surviving and exterminating the menace D: I know he was shook up about Lucky, but.... Well I guess I need to play that scene again before I say anything else; maybe my memory is faulty xD

-"The Dogtags..." I can't wait to see the explanation as how or why they are so crazily scattered and that he expects me to find them O_O I thought I was going to find them next to graves or something D:
That aside, I can dig a good treasure hunt!@

-"Some of the music is too loud..." I guess I needed to write specific examples for this to be of any use D:

-"Would be nice to be able to save before the 'meanwhile...' cutscenes"...

Despite these random complaints and whatnot, I want to make sure you know that L&W was one of my top rated rpgmaker games, next to The Way before the revamped version. And replaying it, I'm having just as much fun as I did the first time. That's a huge compliment for me, since, rarely am I able to replay games and enjoy them just as much. :D
Don't worry about trying to respond to this crazy post, I usually give people headaches trying to figure it out >< lol

I hope there will be an act II some day... This story deserves attention.
It deserves nominations... <3

Content creation (technical)

That was quick! Thanks Dozen, Marrend :D
Apparently... unless you set an introduce story for each character, the game will make you "bump" into the character with the missing introduce. So if I don't want them to appear at this point, I just have to set a proper condition with an introduce... :D

...Sounds like the mood/phone screen problem will be more challenging D: But, I'll find a way xD

Heartache 101 ~Sour into Sweet~

I played this last week, and I enjoyed it quite a bit! Enjoyed it much more than I would have imagined. Even if I cheated a bit to pull off a Minato ... I had a blast.
Was expecting this to happen : http://www.youtube.com/watch?v=6e-CotiCU-E
(And it was dangerously close in one story xD)

xD Anyway great job! I only played through Riho, Shihoko, Miki, and Keika's stories so far... was surprised that I hadn't even met the others O_O! Will be replaying to see everyone else~

All the non-generic endings I got all happened somewhat similarly. That's the only thing that bothered me a bit... Though the concept is solid. Where would you both end up in X years...

Guess without the player's "help" the main character will be predictable xD

Content creation (technical)

Hi! I'm attempting to make my own characters , but no matter what I do they are encountered randomly D:

ENCOUNTERS = No
or
ENCOUNTERS = Off
have no effect... I always end up "I bumped into someone" which results in seeing them in school random encounters and eventually adding them to the "girls I know" list (and I can call them eventually). Even if I reduce the profile to the secret character's profile; they are still bumped into .

I was hoping to have characters with all the data filled in, but wouldn't appear in the game until I introduce them...
Also... is there a way to remove a known character? And/or is there currently a way to change generic encounter mood tachies / phone picture? (example, she cuts her hair, and you want to reflect that change...)

Thanks! (I'm running v2.2, and used the Character Customizer first. Also the only story currently in the storys is the example from the help file. With adjusted IDs... No errors on starting game, and I'm using Clean Game, skip prologue)

Star Stealing Prince

Not entirely sure why your final score is a 4.6/10 (that's not even passing in terms of grades! ;O;), but thank you so much for the kind words! I hope I can figure everything out eventually, and I hope my next game doesn't suffer from bad crashing bugs.
Whoops... it was 5 AM when I wrote that... I had dark circles under my eyes...
*edits*

4.6/5 ;D

editedit :
I just remembered something weird, that I probably should confirm;

When walking in the snow in the Forgotten Path, I think from the Western Tower side...
I remember noticing that the footprints were going crazy around Snowe. At first I thought maybe I was seeing things, or was being stalked by something in the story... But, then I realized... it must be one of the enemies I killed! They are defeated, but still wandering like a phantom...

(confirmed... it's on the first screen when you enter on the west side. If you kill the Phantom closest to the right side of the screen, he should become a playful footprint ghost...)

Star Stealing Prince

Just finished it,

Got the Good ending... Although I initially grumbled about the difficulty of some of the battles, it was probably just about right as long as you kept yourself prepared!

Case in point, both the Dream and the final battle were very epic! I wish I could have videoed that last battle, as he was extra tough, but we pulled through a very long arduous battle. And that last scene was perfect! <3

Although...
I know I'm not supposed to (please forgive me!), but I edited my game once to finish it...
After beating the final boss, that same abort battle call was used (like with my previous battle with the Original King in the Western Tower); and when I finally got control of my character; I went to save in Menu. And NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! (crash)
Removing the abort battle on 0% so it shows the exp screen, solved that crash for me. ...Though it doesn't have as quite as smooth and silky transition as abort battle does.

But after a second battle with the final boss, I got to see the ending this time ;D
Note:

I mention this just in case it helps somehow, although since most people don't have the issue it's probably a moot point.


Thanks Ronove! Not just for the save but for a beautiful game :D
Here's my review :

Music 4.5/5
The music was charming. In fact, as I write this I'm listening to the various Sabine town songs~ ... I think I might put these songs in a playlist and fall asleep them...

SFX 4/5
Nothing much to say... Most are common SFX, I believe. I do remember hearing those Chrono Trigger seagulls though! And those evil walls were pretty creepy in the dream castle...

Art and CG 4.9999/5
Oooo... Marvelous. There might have been a few pictures I was slightly iffy on. But, hey I am giving it a 4.9999!!! It was commercial art quality! More, moreeeee!!!

Mapping 4.7/5
It was *fun* to explore. Every nook and cranny held something to take a closer look at. Even though the game took place on a single island, it never felt too small.
Places like the tower, the dream, the town, the ship, the floating castle were of special note. The caves and the hedge felt more rpgmaker-ish to me, but it still gets an excellent.

Writing 4.5/5
95% of the writing sat perfectly with me. There were some instances later on though where I had to re-read lines, since they seemed awkward? Unfortunately, I didn't save those lines to double-check or report.

Characters 4.9/5
Oh... I want to see Snowe, Erio, Hiante... and of course Astra again... (What Relenia, you too?? Okay... ;D)
The detail put into the townspeople added a lot to this game. That care, is what hooked me after the portrait art drew me in. And in that final battle, when they pulled a classic everyone come together to help you; never felt so... right.
Even the shadow demon had real character... I wanted to learn his name >;D
Ahhh... you won this battle.

Story 4.75/5
You created a world that was worth the memory...

Battles 4.3/5
Battles ranged from push-over, to clawing my eyes!!! ahhh....
The battle difficulty was well crafted, but you had to make sure you kept battling as you go, rather than avoid the encounters. Perhaps, I didn't play as smart as was intended; since for the most part I would ignore Vera's wisdom...
In most cases, I would rely on pushing status effects on the enemy, and keeping them helpless. Rarely would I use water, then lightning, or avoid breaking a status effect, and just continue to wail on them. I wasn't completely ignorant about it though...
The boss battles in particular were very tough. Although I was able to forge on, I imagine newcomers to RPGs would be utterly destroyed by such battles :O

Issues
Crashes at a few keypoints, are troubling... But, it seems that others do not have the same issue! So, I won't take off for this~

My Overall Rating...
4.6/5

It's an unusual game... it starts off slow, almost like a fairy tale.
But to my surprise, this game pushes a dark theme that eats away at the main character, and one cannot help but be curious to want to learn more ... and soon fall in love with the painstakingly crafted game.
A great tale in its own right.

Regrets :
More Astra! xD Why was she named a Princess though? And where did she come from? Who were her parents...? Did I miss it??

I was surprised there was no secret in the king and queen's room in the castle. I thought for sure something would happen there eventually...? Hmm...

I thought something more would happen with the stars after I discovered that Star Sacrifice skill... I only used it once to see what it would do in one of the final battles... >< Still... carrying around a bag of stars is pretty neat...

I cheated on the location of Snowe and Relenia's final weapons... I looked it up on your wordpress! I am kinda disappointed that I didn't try talking to those maidens early on... they had some interesting things to say...
The crashes I had at those two key points kind of broke up the pacing of the beautiful story... Still, I'm just honored to have played such a game!

Thank you for making this game! <3 <3
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