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Explore the depths of death, gender, and unhappy places in this surreal action game!

Download the FINAL VERSION for the version with the ending, and combat fixes. The CONTEST VERSION is the original version.

Made for the 2011 RMN Summer Games, appreciatively accepted into the competition despite initial entry difficulties, and won.

This will probably be very hokey, but even if only one person downloaded ISOG- I'd feel like it was in order.
I'd like to thank all the many people that have downloaded the game, and continue downloading it.
Also, I'd want to thank the people and/or person who is responsible for featuring games, because it was a good feeling having ISOG on the RMN front page.


Latest Blog

I'm Scared of Girls Final Version Released

After working for the past week, completely redrafting the battle system, repopulating the dungeons, constructing a alternate game mode, and finally drafting a ending- I got it done.
I hope you enjoy what is there, and I thank all the people who've helped with technical advice, critiques, and encouragements.
As for the ending, whatever happens- happens.

You can download it in the downloads section as soon as it is approved and available, labeled as 'ISOG Final Version'.
If there are any bugs in the new version, please report them in the comments of this blog post.
  • Completed
  • CARRIONBLUE
  • RPG Tsukuru 2003
  • Adventure
  • 09/01/2011 01:30 AM
  • 12/28/2016 10:19 PM
  • 09/03/2011
  • 264019
  • 63
  • 14618

Posts

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That sucks! Have you messaged one of the mods yet? I suggest you get a download up asap if it's completed.
Wait, a roguelike? Eagerly awaiting the download.
Marrend
Guardian Gorgon of the Description Thread
17371
author=kentona
Also, CARRIONBLUE's submission is ready, but late due to how long it took to upload the game.

I can help you guys out if something went wrong. PM me.

The fact that this game doesn't appear to have a download does not bode well. Was CARRIONBLUE that depressed at not meeting the exact deadline?
i sort of blacked out for a day so i didn't see the new developments-
so there is a download- so there is that

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6412
-Wake up from daydreaming-
-Read this title on frontpage-
-Cursor flies towards download button-

You, sir, have sparked my interest.
Played for about an hour, died repeatedly and finally ended up back at the title screen. I'll be replaying tomorrow. This is very very interesting so far.
Yellow Magic
I'll never regain the bones I lost from my loneliness and sorrow
2993
Erik Satie? I'm all over this.

EDIT: And a good thing too, because this is pretty neat! I don't like what seems to be a random hit chance, but I'm loving the atmosphere. Oh, also, is it supposed to be raining continuously?
Corfaisus:
Conversely my interest was sparked~
psy_wombats:
YAY!
Yellow Magic:
Yay!
And yes- I am a rain addict.
chana
(Socrates would certainly not contadict me!)
1584
Played for quite a while, love the graphics, interesting, and Eric Satie, yes!
Just played this for a bit. It's a great looking game and the story vignettes are pretty nicely done.

Right before I died though I seemed to be stuck doing the same bit over and over again with seemingly nowhere else to go that would actually cause anything new to happen. Obviously with this game being so weird in general it's hard to tell what's intentional and what could be a bug or something broken. So I don't know, maybe I was doing the right thing?
Chana: Yes yes! I'm so glad there is lot's of Satie love on RMN <3

NewBlack: There is several bugs in this I didn't exactly solve, that may relate to your case. One is that if you get sandwiched in between two enemies occasionally, you will glitch out like crazy until either you hit them, or die. The second is if you die when you are in the middle of the atk sequence- you will destroy a random event in the unhappy place. Sometimes this is the exit, sometimes it isn't.

Would you mind detailing your situation in a private message about what happened exactly, just in case?
Ehh... I really didn't like this game. Felt like Yume Nikki but more random and annoying. The combat is really awkward, would have been fine if all you had to do was walk around and talk to NPCs. Not sure if this is even a roguelike since they're usually turn based movement + random dungeon generation. Just feels like some abstract action game more than anything.
author=Darken
Ehh... I really didn't like this game. Felt like Yume Nikki but more random and annoying. The combat is really awkward, would have been fine if all you had to do was walk around and talk to NPCs. Not sure if this is even a roguelike since they're usually turn based movement + random dungeon generation. Just feels like some abstract action game more than anything.

It's definitely not very roguelike, and yeah the combat was kind of random. I didn't think the combat got in the way of the story, however, and the atmosphere was definitely enough to offset the relatively weak gameplay.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6412
author=Darken
Ehh... I really didn't like this game. Felt like Yume Nikki but more random and annoying.

This is exactly what I felt playing this but with a Cave Story inspired protagonist. It started off fair enough, but the constant lack of punctuation and "i" instead of "I" really made the game feel mediocre, reinforced by a lack of direction or purpose outside of how the character's depressed about not fitting in.
Darken & Corfaisus:
I'll admit, I should have put rogue-like-kinda-but-not-really in there instead in the description. Actually, I'll do that now to clear up confusion.

So far, gathering from the current critique of the game:
It needs grammar.
The combat needs either expansion to keep it fun, and a overhaul on the system to create a less annoying combat.
I'll also take into account additional opinions of graphics, feel, and story style in stride.
Thanks for trying the game out, as well as coming back to dictate out your experience with it!
author=Corfaisus
It started off fair enough, but the constant lack of punctuation and "i" instead of "I" really made the game feel mediocre, reinforced by a lack of direction or purpose outside of how the character's depressed about not fitting in.


That's a tad nitpicky isn't it?

So far I'm actually enjoying the game for what it is, although I would suggest to change the combat system as it's very unrealiable with the hit dectection. Also retracing my steps in order to progress does grate after a while but other than that I'm suprised you managed to pump this game out in a month! :O

Do you have any other games under your belt?

StarSkipping:
Hm. I'll take both aspects under consideration. Thank yah.

Other games? Just a lot of miscellaneous builds- I am working on a larger scale project called 'May' which is another surreal game, it's underwent several builds but nothing in it is finalized. It'll be the second game I ever finish when it's done, counting this one.
Just played through this and was thoroughly mystified, which is a very good thing in my book. Is there more than one ending, though? I got the impression that I did something wrong.
Myotis:
There was some plans to that end rolling around in my head like that, but at current there is just the one.
Oh, okay. Loved the music, by the way, especially at the end.
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