XAND'S PROFILE
Search
Filter
Xand Game
_____________________________________Xand Game (OpenSource)
__________________________
____________________
Symbol and logo of Xand Game it means light in Ancient Egyptian.
Xand Game first MIDI Music download (Please note it is only MIDI I haven't been able to convert it to MP3 all were randomly generated in free cgMusic):
http://www.crestfallen.us/forums/download/file.php?id=27
http://www.crestfallen.us/forums/download/file.php?id=28
I had an idea for making my free game a few weeks ago but I don't promise anything, I don't know programing or 3D modelling so I thought I would make most of things randomly generated but main locations would be permanent.The game would be 3D and in Ancient Egypt.
I know this which follows may seem very difficult or impossible to make but with OpenSource random generators it should be much easier than actually creating everything object for object.
Also this is what I would like my game to look like but that doesn't mean I will actually be able to create it.
I played many free RPG Maker games for about ten years for now and wanted to create free RPG game but I don't have necessary skills and RPG Maker is 2D and commercial.OpenSource game Space Engine has procedural generation which could be implemented in game making it endless and Janus Node free program that generates texts, so it is possible to make countless books for reading or entertainment.Text to speech synthesis (TTS), this is already available on the internet for free and can record ones voice only vowels and consonants and than pronounces text each voice has about one megabyte.
Liberty and others please don't delete this links, it could help people in creating their games.
Procedural generation software (Mostly OpenSource and free):
Procedural generation of cities and towns:
CityGen
http://www.citygen.net/
PCity
http://pcity.sourceforge.net/
http://forums.tigsource.com/index.php?topic=1982.0
Terrain generators:
Vterrain (Virtual Terrain Project)
http://vterrain.org/
Biosphere3D
http://sourceforge.net/projects/biosphere3d/
Genesis4
Generative modelling:
GML Studio
http://www.generative-modeling.org/GenerativeModeling/software
MakeHuman
http://www.makehuman.org/
Procedural music generation:
SoundHelix
http://www.soundhelix.com/
cgMusic
http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
WolframTones
http://tones.wolfram.com/
Cloud generation:
Swell
http://blenderartists.org/forum/showthread.php?98404-Swell-Free-3D-Procedural-Cloud-Generator&s=a3629bf3e0fb747dad7661384dc6e103
Plant generation:
ngPlant
http://ngplant.sourceforge.net/
Text to speech (TTS):
SpheNet TTS
http://www.sphenet.com/TTSReader/index.html
Procedurally generated text (this could be used for generating infinite books for reading and entertainment):
Lorem Ipsum
Janus Node
http://janusnode.com/
Some procedurally generated games:
Space Engine
http://en.spaceengine.org/
Infinigen
http://blenderartists.org/forum/showthread.php?338874-Infinigen-open-world-game-with-procedural-world-generation
Kkrieger (textures are generated but the game is finite and short)
http://web.archive.org/web/20110717024227/http://www.theprodukkt.com/kkrieger
So far I only wasn't able to find OpenSource 2D image procedural generation.
I recommend that someone combine these free OpenSource programs and create OpenSource RMN Game Engine so others would be able to create games for free, since most objects can be generated it is possible to create huge and infinite games.And you can create RMN Studio which anyone could join if interested in making OpenSource games.
Features of Xand Game (please keep in mind that this is what I would want my game to look like it doesn't mean I will actually be able to create or realize it):
Pick up almost every pickable object like hide, claw, hoof, meat, jar, fruit, ruby, emerald, spoon, honey, snout, tail, medication, horn, shield, helmet, mushroom, various plants and sell it for money.
Alchemy to make potions as aid in battle.
Diseases and medications.
Day and night system, day would be around four hours of real time and night only one, seasons system, storm and rain.
Leveling like in RPG Maker with start 100 experience points and later 1000 finally 10 000 points for every level, at first I thought implementing million levels but now I think would be better to be limitless but skill leveling would be like more you use them more better they become.
Enemies would level with player with slightly more levels to be little challenging.
Store your items in bag, box or personal chariot or deposit money in bank for safekeeping.
Drug system that would enhance the player but also with disadvantages like greater strength and attack but slower speed.
Later in game more advanced objects like reflect, absorb, immune, invisible, evade.
Travel underwater in air and underground and to dig tunnels anywhere they like
Visit temples, castles, caves, mines.
Recruit NPCs for your private army, hire mercenaries, attack towns and provinces.
Randomly generated guilds (royal, law enforcement, priest, assassin, thief, enemy) with infinite quests with rewards as money, items and fame, with more fame player will become more popular and much later have possibility to become a hero.
Although I think this is bad idea it would have optional eating system like if player doesn't eat few days would start to get weaker, like if doesn't drink for a week would die and perhaps sleeping system but that would be optional.
Books that would be readable but randomly generated with libraries and bookstores.
Become local leader, warlord or even king.
While most of the game will be randomly generated roads and paths will lead to fixed locations.
Stealing system but guards would arrest you and would go to jail or pay fine but if the player killed someone would get death penalty but you will be able to attempt to bribe or would go to court and try to defend yourself and prove that you are innocent, possible pay bail in some cases to temporarily get out of prison.But if there is not evidence or witnesses guards will release the player in one day.
Choose up to five NPCs to follow player which would level as well they may able to rescue the player from jail.
Money as copper, iron, silver and golden coins and also gems like ruby, emerald and diamond.
Construct buildings but it will cost a lot, player will need to pay for materials like bricks, stone, wood and metal and workers per day but if the player is king will be much easier since he will have income from taxes.
Friend and foe system how much NPCs like you.
Otherworld with heaven and hell.
Travel by horse, ship, bird, fish and snake (underground) as means of transportation.
To breath underwater will need to have special object that makes that possible.
Play musical instruments.
NPCs that have daily routines like going to work, eating, sleeping and entertaining and perhaps steal from others or even player.
Enemies: demons, hostile animals, serpents, lions, hyenas, skeletons, scorpions, jackals.
Rumors that will be false, half truth and true some of them leading to new treasure and powerful items.
Trading system between NPCs and cities.
Marry and divorce.
Attack and conquer neighboring countries, forge and brake alliances, create empire.
Heat over day and coldness at night which can confuse player if it is too drastic and too much heat can ruin player's crops.
Plant seeds and make a farm with animals and plants.
Bow and arrows and catapults.
Main religion and history but most of rest will be randomly generated.
Minigames and puzzles.
Climb mountains and trees.
Weapons: sword, spear, bow, axe, dagger, mace.
Join gangs or local guards.
Optional strategy battles between two or more armies but main view will be first person.
Make an army and fight in massive battles and put cities under siege.
Complex politics system, become a politician.
Have pets and tame hostile animals.
It will be possible to retrieve arrows.
Much later in game player will have chance to become a god.
Breeding system for domestic and hostile animals.
Teleport system, player will be able to cast a spell that would remember current location to which later would be teleported.Quick teleport to beginning of a dungeon.Teleport between all major cities.
Mine with pickaxe for silver, gold and gems use sieve to find precious metals in rivers.
Equip as many objects as possible like ten rings, shoes, hat, necklace, amulet, clothes, helmet, shield, cape, gloves.
Armor: curiass, gauntlet, greaves, helmet, pauldrons.
Arena and tournaments, fight monsters for prize.
Paint, sculpt, fish and hunt animals.
Cities with thousands of character with each you will be able to talk to and make friends but all randomly generated.
Games like board games or something similar.
Build new buildings, hospitals, libraries, houses, castles, mansions, temples, villages and cities.
All characters, objects and places will have randomly generated names from word list and will be words from Ancient Egyptian dictionary.
Dispel, regen.
Create clothes, forge new metals, alloys, weapons and armor, melt sand and make glass, forge new items.
Enchant weapons and armor.
Magic attributes:fire, water, ice, light, earth, air, darkness, thunder, stone.
Daily updated newspapers.
Mine for ores, chemically extract metals and combine them into alloys, make weapons and armor, melt sand and make glass.
Record your own voice (Text to Speech synthesis, record vowels and consonants) and make your character speak as you.
Randomly generated story but main optional story will be fixed.
Also about people that don't like random games which currently are somewhat repetitive but think about it even best games when are played 10 or more times are not so interesting anymore but if someone manages to create interesting randomly generated game would be playing it forever unless someone is not interested in games anymore.
Users contributions:
SnowOwl: random classes and skills.
Xand Game locations:
Sunshade village (will be starting location), inside it is Shining lotus temple and Sweet blooming flower school (will provide the player with basic skills and training).
Outside of it will be Red tree fortress, Golden scorpion chapel, Sands of dawn ruin and Pure Waters pyramid.Ancient Egyptians wrote only consonants but Egyptologists insert e between every consonant (pronounced as e in edible) for example nbw -gold is nebew although that is probably not true but Coptic (continuation of Ancient Egyptian language) used Greek alphabet and recorded both vowels and consonants.Middle Egyptian is considered classical language of Ancient Egypt.

Also here are some Xand Game items and effects, also a riddle for you to solve.

You can use this list of transliteration which I made in free JSesh to find the words in dictionary:

Try in Dickson's free hieroglyph dictionary
http://www.pyramidtextsonline.com/documents/DicksonDictionary.pdf
And Vygus free hieroglyph dictionary
http://www.pyramidtextsonline.com/documents/VygusDictionaryApril2012.pdf
Or OpenGlyph on SourceForge
http://sourceforge.net/projects/openglyph/
If you need to write hieroglyphs for your game you can use free JSesh
http://jsesh.qenherkhopeshef.org/
Xand 金日光旦照
__________________________
____________________
Symbol and logo of Xand Game it means light in Ancient Egyptian.
Xand Game first MIDI Music download (Please note it is only MIDI I haven't been able to convert it to MP3 all were randomly generated in free cgMusic):
http://www.crestfallen.us/forums/download/file.php?id=27
http://www.crestfallen.us/forums/download/file.php?id=28
I had an idea for making my free game a few weeks ago but I don't promise anything, I don't know programing or 3D modelling so I thought I would make most of things randomly generated but main locations would be permanent.The game would be 3D and in Ancient Egypt.
I know this which follows may seem very difficult or impossible to make but with OpenSource random generators it should be much easier than actually creating everything object for object.
Also this is what I would like my game to look like but that doesn't mean I will actually be able to create it.
I played many free RPG Maker games for about ten years for now and wanted to create free RPG game but I don't have necessary skills and RPG Maker is 2D and commercial.OpenSource game Space Engine has procedural generation which could be implemented in game making it endless and Janus Node free program that generates texts, so it is possible to make countless books for reading or entertainment.Text to speech synthesis (TTS), this is already available on the internet for free and can record ones voice only vowels and consonants and than pronounces text each voice has about one megabyte.
Liberty and others please don't delete this links, it could help people in creating their games.
Procedural generation software (Mostly OpenSource and free):
Procedural generation of cities and towns:
CityGen
http://www.citygen.net/
PCity
http://pcity.sourceforge.net/
http://forums.tigsource.com/index.php?topic=1982.0
Terrain generators:
Vterrain (Virtual Terrain Project)
http://vterrain.org/
Biosphere3D
http://sourceforge.net/projects/biosphere3d/
Genesis4
Generative modelling:
GML Studio
http://www.generative-modeling.org/GenerativeModeling/software
MakeHuman
http://www.makehuman.org/
Procedural music generation:
SoundHelix
http://www.soundhelix.com/
cgMusic
http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
WolframTones
http://tones.wolfram.com/
Cloud generation:
Swell
http://blenderartists.org/forum/showthread.php?98404-Swell-Free-3D-Procedural-Cloud-Generator&s=a3629bf3e0fb747dad7661384dc6e103
Plant generation:
ngPlant
http://ngplant.sourceforge.net/
Text to speech (TTS):
SpheNet TTS
http://www.sphenet.com/TTSReader/index.html
Procedurally generated text (this could be used for generating infinite books for reading and entertainment):
Lorem Ipsum
Janus Node
http://janusnode.com/
Some procedurally generated games:
Space Engine
http://en.spaceengine.org/
Infinigen
http://blenderartists.org/forum/showthread.php?338874-Infinigen-open-world-game-with-procedural-world-generation
Kkrieger (textures are generated but the game is finite and short)
http://web.archive.org/web/20110717024227/http://www.theprodukkt.com/kkrieger
So far I only wasn't able to find OpenSource 2D image procedural generation.
I recommend that someone combine these free OpenSource programs and create OpenSource RMN Game Engine so others would be able to create games for free, since most objects can be generated it is possible to create huge and infinite games.And you can create RMN Studio which anyone could join if interested in making OpenSource games.
Features of Xand Game (please keep in mind that this is what I would want my game to look like it doesn't mean I will actually be able to create or realize it):
Pick up almost every pickable object like hide, claw, hoof, meat, jar, fruit, ruby, emerald, spoon, honey, snout, tail, medication, horn, shield, helmet, mushroom, various plants and sell it for money.
Alchemy to make potions as aid in battle.
Diseases and medications.
Day and night system, day would be around four hours of real time and night only one, seasons system, storm and rain.
Leveling like in RPG Maker with start 100 experience points and later 1000 finally 10 000 points for every level, at first I thought implementing million levels but now I think would be better to be limitless but skill leveling would be like more you use them more better they become.
Enemies would level with player with slightly more levels to be little challenging.
Store your items in bag, box or personal chariot or deposit money in bank for safekeeping.
Drug system that would enhance the player but also with disadvantages like greater strength and attack but slower speed.
Later in game more advanced objects like reflect, absorb, immune, invisible, evade.
Travel underwater in air and underground and to dig tunnels anywhere they like
Visit temples, castles, caves, mines.
Recruit NPCs for your private army, hire mercenaries, attack towns and provinces.
Randomly generated guilds (royal, law enforcement, priest, assassin, thief, enemy) with infinite quests with rewards as money, items and fame, with more fame player will become more popular and much later have possibility to become a hero.
Although I think this is bad idea it would have optional eating system like if player doesn't eat few days would start to get weaker, like if doesn't drink for a week would die and perhaps sleeping system but that would be optional.
Books that would be readable but randomly generated with libraries and bookstores.
Become local leader, warlord or even king.
While most of the game will be randomly generated roads and paths will lead to fixed locations.
Stealing system but guards would arrest you and would go to jail or pay fine but if the player killed someone would get death penalty but you will be able to attempt to bribe or would go to court and try to defend yourself and prove that you are innocent, possible pay bail in some cases to temporarily get out of prison.But if there is not evidence or witnesses guards will release the player in one day.
Choose up to five NPCs to follow player which would level as well they may able to rescue the player from jail.
Money as copper, iron, silver and golden coins and also gems like ruby, emerald and diamond.
Construct buildings but it will cost a lot, player will need to pay for materials like bricks, stone, wood and metal and workers per day but if the player is king will be much easier since he will have income from taxes.
Friend and foe system how much NPCs like you.
Otherworld with heaven and hell.
Travel by horse, ship, bird, fish and snake (underground) as means of transportation.
To breath underwater will need to have special object that makes that possible.
Play musical instruments.
NPCs that have daily routines like going to work, eating, sleeping and entertaining and perhaps steal from others or even player.
Enemies: demons, hostile animals, serpents, lions, hyenas, skeletons, scorpions, jackals.
Rumors that will be false, half truth and true some of them leading to new treasure and powerful items.
Trading system between NPCs and cities.
Marry and divorce.
Attack and conquer neighboring countries, forge and brake alliances, create empire.
Heat over day and coldness at night which can confuse player if it is too drastic and too much heat can ruin player's crops.
Plant seeds and make a farm with animals and plants.
Bow and arrows and catapults.
Main religion and history but most of rest will be randomly generated.
Minigames and puzzles.
Climb mountains and trees.
Weapons: sword, spear, bow, axe, dagger, mace.
Join gangs or local guards.
Optional strategy battles between two or more armies but main view will be first person.
Make an army and fight in massive battles and put cities under siege.
Complex politics system, become a politician.
Have pets and tame hostile animals.
It will be possible to retrieve arrows.
Much later in game player will have chance to become a god.
Breeding system for domestic and hostile animals.
Teleport system, player will be able to cast a spell that would remember current location to which later would be teleported.Quick teleport to beginning of a dungeon.Teleport between all major cities.
Mine with pickaxe for silver, gold and gems use sieve to find precious metals in rivers.
Equip as many objects as possible like ten rings, shoes, hat, necklace, amulet, clothes, helmet, shield, cape, gloves.
Armor: curiass, gauntlet, greaves, helmet, pauldrons.
Arena and tournaments, fight monsters for prize.
Paint, sculpt, fish and hunt animals.
Cities with thousands of character with each you will be able to talk to and make friends but all randomly generated.
Games like board games or something similar.
Build new buildings, hospitals, libraries, houses, castles, mansions, temples, villages and cities.
All characters, objects and places will have randomly generated names from word list and will be words from Ancient Egyptian dictionary.
Dispel, regen.
Create clothes, forge new metals, alloys, weapons and armor, melt sand and make glass, forge new items.
Enchant weapons and armor.
Magic attributes:fire, water, ice, light, earth, air, darkness, thunder, stone.
Daily updated newspapers.
Mine for ores, chemically extract metals and combine them into alloys, make weapons and armor, melt sand and make glass.
Record your own voice (Text to Speech synthesis, record vowels and consonants) and make your character speak as you.
Randomly generated story but main optional story will be fixed.
Also about people that don't like random games which currently are somewhat repetitive but think about it even best games when are played 10 or more times are not so interesting anymore but if someone manages to create interesting randomly generated game would be playing it forever unless someone is not interested in games anymore.
Users contributions:
SnowOwl: random classes and skills.
Xand Game locations:
Sunshade village (will be starting location), inside it is Shining lotus temple and Sweet blooming flower school (will provide the player with basic skills and training).
Outside of it will be Red tree fortress, Golden scorpion chapel, Sands of dawn ruin and Pure Waters pyramid.Ancient Egyptians wrote only consonants but Egyptologists insert e between every consonant (pronounced as e in edible) for example nbw -gold is nebew although that is probably not true but Coptic (continuation of Ancient Egyptian language) used Greek alphabet and recorded both vowels and consonants.Middle Egyptian is considered classical language of Ancient Egypt.
Also here are some Xand Game items and effects, also a riddle for you to solve.
You can use this list of transliteration which I made in free JSesh to find the words in dictionary:
Try in Dickson's free hieroglyph dictionary
http://www.pyramidtextsonline.com/documents/DicksonDictionary.pdf
And Vygus free hieroglyph dictionary
http://www.pyramidtextsonline.com/documents/VygusDictionaryApril2012.pdf
Or OpenGlyph on SourceForge
http://sourceforge.net/projects/openglyph/
If you need to write hieroglyphs for your game you can use free JSesh
http://jsesh.qenherkhopeshef.org/
Xand 金日光旦照
There is no option to add signature
UPRC I am not working on a game but I am interested if anyone knows a good OpenSource 3D RPG maker in which can create games without programing.RPG Maker is good but 2D and commercial.Also you can look at OpenSource game Space Engine that has procedural generation if someone can implement it in game would make it endless.
I have found some Opensource procedural generation one can generate whole cities and other but much worse can generate human characters.I know for Blender but I don't know 3D modeling it seems difficult and time consuming.I have also found OpenSource terrain, water and light procedural generation.
If I would make some game I would probably use something of these.
Xand 金日光旦照
I have found some Opensource procedural generation one can generate whole cities and other but much worse can generate human characters.I know for Blender but I don't know 3D modeling it seems difficult and time consuming.I have also found OpenSource terrain, water and light procedural generation.
If I would make some game I would probably use something of these.
Xand 金日光旦照
There is no option to add signature
I choose name Xand as something short and with meaning I didn't have intention to link my name with Greek words alexo -to defend and aner, andros -man or Alexander the Great it is only coincidence.
And my avatar I choose Chinese character for light because it look nice and simple and word light was OK.
About notifications do they send user message every time someone posts in their topic?I think that is not necessary as someone who regularly visits the site would be able to see it but administrators could make that notifications automatically turn on if user doesn't visit forum in two weeks.
Liberty word obnoxious have something to do with harm (Latin).
Xand 金日光旦照
And my avatar I choose Chinese character for light because it look nice and simple and word light was OK.
About notifications do they send user message every time someone posts in their topic?I think that is not necessary as someone who regularly visits the site would be able to see it but administrators could make that notifications automatically turn on if user doesn't visit forum in two weeks.
Liberty word obnoxious have something to do with harm (Latin).
Xand 金日光旦照
Etymology of languages
There is no option to add signature
Look in my previous post which is updated now with etymology explanation that some do actually have meanings.
Oh and etymology of no, not, nein, yes, ja:
No from Old English na (ne -no + a -ever)
Not from Old English nowiht (na -no + wiht -thing)
Nein (German) from Old High German (ni -not + ein -one)
Yes, Ja -yes (German) from Old English gyse (gea -so + sie -may it be), cognate is Lat. iam -already
Xand 金日光旦照
Oh and etymology of no, not, nein, yes, ja:
No from Old English na (ne -no + a -ever)
Not from Old English nowiht (na -no + wiht -thing)
Nein (German) from Old High German (ni -not + ein -one)
Yes, Ja -yes (German) from Old English gyse (gea -so + sie -may it be), cognate is Lat. iam -already
Xand 金日光旦照
There is no option to add signature
OK, sorry I will try to be more careful next time.
I never received any notices since I have registered on this forum.
While I do admit that game etymologies are guessing but some of them makes sense if you have played these games otherwise it doesn't.For example:
Three the hard way:
Manteo (was Kaibutsu lord and possibly demigod or god)
Manteo man + theos -god (Greek)
Govan (was order of alchemists which tried to control the world)
Govan to govern + an -of, related to
Kaibutsu (were mostly monsters in game except for Kaibutsu lords)
Kaibutsu Jp. kaibutsu -monster
Everlong:
Veneficus (was witch in game)
Veneficus Lat. -witch (venenum -poison, venom + facere -make)
Lixandru (god of light)
Lixandru Lat. lux, lucis -light + Gr. aner, andros -man
Smurf:
Gargamel (was evil wizard that tried to catch Smurfs)
Gargamel gargantuan -gigantic, enormous + Lat. malus, mala -evil or Gr. melas -black
Master of the wind:
Perditia (dark goddess)
Perditia Lat. perdere, perditus -to ruin, destroy (per -through + dare, datus -to give)
Morrowind:
Morag Thong (order of assassins)
Morag Thong Lat. mors, mortis -death + agere, actus -to do, to make
Hircine (was god with head similar to goat with horns)
Hircine Lat. hircus -he goat, goat + in -related to
Ama Nin Lat. ama, amare -to love + 您 (nín) -honorific for you (Chinese) (she is apparition of Mara goddess of love)
Dibella di -prefix signifying twofold, double, twice + bella -beauty, beautiful woman (Italian) (she was goddess of beauty)
Stalhrim (was one of hardest materials in Bloodmoon)
Stalhrim stål -steel (Swedish) from Old Norse stál, in German stahl -steel + hrím -frost (Old Norse)
Trama Root Lat. trama, tramae -warp (it was coiled plant)
Veloth (prophet that lead elves to new land)
Veloth velo, velar -to watch, to guard (Spanish)
Oblivion:
Ayleid (was oldest race on Tamriel)
Ayleid ayle -grandfather from ayel (Old English) from Lat. avus - grandfather + id -of, related to
Welkynd stone (in game it is written that it means sky child and in languages has same meaning)
Welkynd welkin -sky (archaic) + Kind -child (German)
Star Trek:
Annorax (was scientist in Voyager he and Krenim erased whole planets with his time ship)
Annorax Lat. annum -year + rex -king
Krenim Gr. chronos -time
Dukat (was leader of Cardassians)
Dukat Lat. ducere, ducatus -to lead (leader)
Krenim Gr. chronos -time
Hirogen (were hunters)
Cardassia (were cruel race)
Cardassia Gr. kardia -heart + as, assis -copper coin (heart made of copper because were cruel)
Hirogens were hunters
Hirogen hero + generare -to born, generate
Xand 金日光旦照
I never received any notices since I have registered on this forum.
While I do admit that game etymologies are guessing but some of them makes sense if you have played these games otherwise it doesn't.For example:
Three the hard way:
Manteo (was Kaibutsu lord and possibly demigod or god)
Manteo man + theos -god (Greek)
Govan (was order of alchemists which tried to control the world)
Govan to govern + an -of, related to
Kaibutsu (were mostly monsters in game except for Kaibutsu lords)
Kaibutsu Jp. kaibutsu -monster
Everlong:
Veneficus (was witch in game)
Veneficus Lat. -witch (venenum -poison, venom + facere -make)
Lixandru (god of light)
Lixandru Lat. lux, lucis -light + Gr. aner, andros -man
Smurf:
Gargamel (was evil wizard that tried to catch Smurfs)
Gargamel gargantuan -gigantic, enormous + Lat. malus, mala -evil or Gr. melas -black
Master of the wind:
Perditia (dark goddess)
Perditia Lat. perdere, perditus -to ruin, destroy (per -through + dare, datus -to give)
Morrowind:
Morag Thong (order of assassins)
Morag Thong Lat. mors, mortis -death + agere, actus -to do, to make
Hircine (was god with head similar to goat with horns)
Hircine Lat. hircus -he goat, goat + in -related to
Ama Nin Lat. ama, amare -to love + 您 (nín) -honorific for you (Chinese) (she is apparition of Mara goddess of love)
Dibella di -prefix signifying twofold, double, twice + bella -beauty, beautiful woman (Italian) (she was goddess of beauty)
Stalhrim (was one of hardest materials in Bloodmoon)
Stalhrim stål -steel (Swedish) from Old Norse stál, in German stahl -steel + hrím -frost (Old Norse)
Trama Root Lat. trama, tramae -warp (it was coiled plant)
Veloth (prophet that lead elves to new land)
Veloth velo, velar -to watch, to guard (Spanish)
Oblivion:
Ayleid (was oldest race on Tamriel)
Ayleid ayle -grandfather from ayel (Old English) from Lat. avus - grandfather + id -of, related to
Welkynd stone (in game it is written that it means sky child and in languages has same meaning)
Welkynd welkin -sky (archaic) + Kind -child (German)
Star Trek:
Annorax (was scientist in Voyager he and Krenim erased whole planets with his time ship)
Annorax Lat. annum -year + rex -king
Krenim Gr. chronos -time
Dukat (was leader of Cardassians)
Dukat Lat. ducere, ducatus -to lead (leader)
Krenim Gr. chronos -time
Hirogen (were hunters)
Cardassia (were cruel race)
Cardassia Gr. kardia -heart + as, assis -copper coin (heart made of copper because were cruel)
Hirogens were hunters
Hirogen hero + generare -to born, generate
Xand 金日光旦照
Etymology of languages
There is no option to add signature
As you can see in my first post in this topic I asked:
"Why there is no option to add signature on most other forums are signatures.Will this change in future?"
I didn't try to force anyone to do it I was just asking if this will be changing.
I was asking if there would be automatic signature added by forum and I didn't know that signatures are not allowed on the forum (since I never encountered on other forums that signatures are forbidden I didn't have a reason to think so) I believe (although I am not sure) I added signatures before this topic I wanted to ask if there will be automatic signatures added by the forum and I didn't know they are not allowed.I have only about less than ten posts it is not I have added it thousands of times.And after Liberty edited my posts I removed what was left of signature.
I don't understand why I would need to be someone important for feature requests I simply wanted to make the site better if you don't like my suggestions I will respect that.I don't think my posts are meaningless they are etymology and possible meaning of names from games or languages.
Font size has only three options big, normal and small there is no option like in Wordpad to select other sizes as well.
Karins_soulkeeper Xand is derived from Xander from Alexander (Ancient Greek alexo -to defend + aner, andros -man).
My avatar Chinese character means light (guang) and upper part with horizontal line is fire (huo) but it is slightly different than normal character for fire and lower part is pictograph of legs, person (er), person carrying fire hence light.
Xand 金日光旦照
"Why there is no option to add signature on most other forums are signatures.Will this change in future?"
I didn't try to force anyone to do it I was just asking if this will be changing.
I was asking if there would be automatic signature added by forum and I didn't know that signatures are not allowed on the forum (since I never encountered on other forums that signatures are forbidden I didn't have a reason to think so) I believe (although I am not sure) I added signatures before this topic I wanted to ask if there will be automatic signatures added by the forum and I didn't know they are not allowed.I have only about less than ten posts it is not I have added it thousands of times.And after Liberty edited my posts I removed what was left of signature.
I don't understand why I would need to be someone important for feature requests I simply wanted to make the site better if you don't like my suggestions I will respect that.I don't think my posts are meaningless they are etymology and possible meaning of names from games or languages.
Font size has only three options big, normal and small there is no option like in Wordpad to select other sizes as well.
Karins_soulkeeper Xand is derived from Xander from Alexander (Ancient Greek alexo -to defend + aner, andros -man).
My avatar Chinese character means light (guang) and upper part with horizontal line is fire (huo) but it is slightly different than normal character for fire and lower part is pictograph of legs, person (er), person carrying fire hence light.
Xand 金日光旦照
Etymology of languages
我祝福大家新年好
I wish all happy and good new year.
So this Chinese characters sentence has 8 signs only.For comparison same sentence in English has 28 signs.
我 I (手 hand + 戈 spear), 祝 to wish (礻 to show 示 sign. 二 above + 小 small), 兄 elder brother (口 mouth + 儿 legs, person), 福 happy (礻 to show + 畐 perhaps abundant + 高 high + 田 field), 大家 all (大 big, large + 家 family + 宀 roof + 豕 pig), 新 new (亲 parent, relative + 立 to stand + 木 tree + 斤 axe), 年 year, 好 good (女 woman + 子 child).
I wish all happy and good new year.
So this Chinese characters sentence has 8 signs only.For comparison same sentence in English has 28 signs.
我 I (手 hand + 戈 spear), 祝 to wish (礻 to show 示 sign. 二 above + 小 small), 兄 elder brother (口 mouth + 儿 legs, person), 福 happy (礻 to show + 畐 perhaps abundant + 高 high + 田 field), 大家 all (大 big, large + 家 family + 宀 roof + 豕 pig), 新 new (亲 parent, relative + 立 to stand + 木 tree + 斤 axe), 年 year, 好 good (女 woman + 子 child).













