YDS'S PROFILE

YDS
member of the bull moose party
2516
"see you on the other side of the moon, space rocker"

... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.

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Screenshot Shogunate

That looks pretty cool. Though I think you should try and find a different desert/grass tile.

Why RPGmaker? Why?

World map is passable. Its not as if you spend a lot of time on it. Though I'd still prefer the speed was left alone.

What comes to mind from the username above you?

A silver donut.

Why RPGmaker? Why?

Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.

A good outlet for creativity. Also, its very nostalgic for me. I remember when I was kid and I played all those SNES games and had so much fun. I guess when I make a game, it makes me think back of the good ol' days. I am probably alone on this one, but who knows.

Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)

Nothing really. Just something that is fun to play. Whether its gameplay, witty dialogue/story.

Secondly, what makes you decide which games to download? Reviews? Screens? Videos?

Screens/reviews.

And lastly, what will make you stop playing an RPGmaker game?

This probably sounds petty, but walk speed. There is nothing, in my mind, that can kill a decent looking game than horribly slow walkspeed. Unless I can edit the game to make it faster, consider the game done. I refuse to play it. This is coming from someone who is really patient with most RPGmaker games, but as soon as I sense a "decrease walk speed" command anywhere in the script for a prolonged period of time, too bad. The game goes in the recycle bin. The thing is, I never ever understand why people do this. Like, it makes no sense to me. I've heard the argument that it makes the game more realistic, but come on, its a 2D RPGmaker game. Who the hell cares about the speed of which a piece of pixel art moves? Jesus. As you can tell, this issue gets on my nerves really, really badly. I remember during the last Demo Day I played a game called Second Reality. It seemed pretty decent, but when I started moving, I stopped and thought, "What the fuck is this shit? I am walking at 1 pixel per minute." Well, that is an exaggeration, but you get my drift.

I think developers need to be more considerate of their players in some regards and make things more convenient. Not necessarily easy, but convenient.

Also, excessive difficulty. Unless I can hack the game, consider is done. I ain't dropping everything I am doing to grind.

I will be abseiling down a 23 floor building Wednesday

... why? O_O

Visual novels.

I'm actually almost done with all the arcs in Tsukihime. Right now, I am playing Kohaku's. I wonder what the ending will be like.

What are you thinking about right now?

W-what I shower twice a day. :(

Betrayels

Rev. P: Its fine. Your post was genuine and it wasn't a whine fest like, "My life is the worse life ever." It was just a probably much needed expression.

Rate the above person's avatar.

6/10 Don't like Sora too much.

What are you upset or worried about?

Also worrying about how tuition is due in a few days and my financial aid money isn't in yet.