YDS'S PROFILE
"see you on the other side of the moon, space rocker"
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
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What do you mean by a public release? I just used Theodore. Anything else that was new were made by Tardis (moooostly) and I. Charsets were just REFMAP edits as well. It's not too hard to make these edits, seriously. It just takes a bit of time.
I make all of my maps by hand in Photoshop and cut them up into layers. It's time consuming, but I love mapping and visuals so I don't mind.
Also, I've only been apart of a few games, really. The four main ones are:
- Muse (Theodore and Dajhail graphics)
- Eyes Without a Face (Theodore and original)
- Bit Bonton (Theodore a little bit .... then mostly original)
My active one is The Long Goodbye, which is REFMAP and heavy duty edits. Battle sprites, facesets etc. are all custom made.
I joined GL just to look at stuff awhile ago. Though I was not serious about game making at the time. I didn't really have any substantial project until Muse which is probably dead for good.
I make all of my maps by hand in Photoshop and cut them up into layers. It's time consuming, but I love mapping and visuals so I don't mind.
Also, I've only been apart of a few games, really. The four main ones are:
- Muse (Theodore and Dajhail graphics)
- Eyes Without a Face (Theodore and original)
- Bit Bonton (Theodore a little bit .... then mostly original)
My active one is The Long Goodbye, which is REFMAP and heavy duty edits. Battle sprites, facesets etc. are all custom made.
I joined GL just to look at stuff awhile ago. Though I was not serious about game making at the time. I didn't really have any substantial project until Muse which is probably dead for good.














