YELLOW MAGIC'S PROFILE
I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
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Forever's End Review
Yo Nico Imma real happy for you, Imma let you finish
but Devil Hunter: Seeker of Power was the best Rudra game of all time. The best Rudra game of all time! *shrug*
but Devil Hunter: Seeker of Power was the best Rudra game of all time. The best Rudra game of all time! *shrug*
Forever's End Review
Amazing how peoples' opinions can differ...I can agree with the music choice being irritating, but apart from the grammatical errors here and there I thought the game was presented pretty well. I've definitely played worse.
DIE2DANCE Review
Legendary Legend Review
Legendary Legend Review
Legendary Legend Review
To Arms! Review
Just beat the Goblin mission. I'll summarise my thoughts so far:
The Bad:
- Really had no idea I would be needing THAT many healing items, on the first mission no less! Unless I was informed on IRC, I would not have bought 20 soothing balms. If I had gone with my original plan and bought only 5 I'd be in deep shit. Thankfully after classes were introduced I was able to remedy this problem by using multiple War Priests, though, so it's not all bad. It's really just a question of choosing the right classes. Still, way too hard to begin with, I think.
- Didn't like the choice of music for the battle theme. The Trooper's a great tune and all but in a so-called tactical RPG where one is required to think (and think HARD at that, I mean, you're using 7 characters after all, and dealing with about as many enemies at a time, where thanks to the incredible damage output one wrong move can break you), heavy metal music isn't the best choice. I know there's a custom soundtrack or whatever in the making but I thought I should bring that up.
- Minor setback here but I couldn't see the logic in an inaccurate healing move (Janos').
- Profanity that didn't fit with the setting. "Dispense with all the fucking formalities?" Seriously?
The Good:
- Loved the class/spell system. Really well balanced, and loved the feeling I got whenever my more-or-less well thought-out party won a battle.
- The ''survival' aspect of the game - several battles at a time with no escape in sight - left me pretty satisfied whenever I reached a save point. I thought this was a great concept especially once I had a good idea of the amount of damage monsters could do.
- Horace is funny as.
Don't be discouraged by my elaborating more on the bad points than the good! This is a pretty fun game. I may be positive about it just because I haven't encountered the evasion problem yet, but hey, you never know.
The Bad:
- Really had no idea I would be needing THAT many healing items, on the first mission no less! Unless I was informed on IRC, I would not have bought 20 soothing balms. If I had gone with my original plan and bought only 5 I'd be in deep shit. Thankfully after classes were introduced I was able to remedy this problem by using multiple War Priests, though, so it's not all bad. It's really just a question of choosing the right classes. Still, way too hard to begin with, I think.
- Didn't like the choice of music for the battle theme. The Trooper's a great tune and all but in a so-called tactical RPG where one is required to think (and think HARD at that, I mean, you're using 7 characters after all, and dealing with about as many enemies at a time, where thanks to the incredible damage output one wrong move can break you), heavy metal music isn't the best choice. I know there's a custom soundtrack or whatever in the making but I thought I should bring that up.
- Minor setback here but I couldn't see the logic in an inaccurate healing move (Janos').
- Profanity that didn't fit with the setting. "Dispense with all the fucking formalities?" Seriously?
The Good:
- Loved the class/spell system. Really well balanced, and loved the feeling I got whenever my more-or-less well thought-out party won a battle.
- The ''survival' aspect of the game - several battles at a time with no escape in sight - left me pretty satisfied whenever I reached a save point. I thought this was a great concept especially once I had a good idea of the amount of damage monsters could do.
- Horace is funny as.
Don't be discouraged by my elaborating more on the bad points than the good! This is a pretty fun game. I may be positive about it just because I haven't encountered the evasion problem yet, but hey, you never know.














