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Jaquio: Angel of Death
Progress Report #2 / Some Vidjas
author=Giznads
They will, although at the moment I'm not sure exactly what those elements will be.
Then again, each "component" for individual ENI attacks may give you a set of different types of elemental skills.
Not sure where to go with it honestly, still working out the kinks.
I AM definitely planning on making each individual and combo ENI skills HIGHLY animated/cinematic.
I have played a few sci-fi RPGs that utilize properties like kinetic and thermal, but sticking to old school elements doesn't make your game less innovative. There are RPGs that let you produce "compound" spells (fire+water=whoah steam magic), which is a nice touch.
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I truly love the idea that you can customize elements as you wish. The only problem is that the rainbow colors burnt my eyes a bit...
Super Pokemon Eevee Edition
A special Eevee that can switch between evolutions as you wish? No more restrictions on how many moves a pokemon can learn?
Why, this must be every pokemon fan's wet dream! Subscribed.
Why, this must be every pokemon fan's wet dream! Subscribed.
Progress Report #2 / Some Vidjas
author=GiznadsYou're very welcome!
I appreciate your interest, buddy!
Melee attacks, are you talking about how the enemies do separate amounts of damage? If so, yeah, I thought that'd spice it up a bit.
Furthermore, I hope to have tons more mini-games throughout.
I want the game to be as fun and as interesting as possible!
I love flashy battle effects so I'm especially interested in E.N.I. attacks, which is this game's equivalent of magic go BOOM. Do E.N.I. have respective elements?