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Super RMN Bros.
A community game made in Super Mario Bros. X

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RMN's new anti-spam security seems to be working pretty well.

Yup, 41 posts have been flagged as spam since I put the new code in place. Only one of them was a false positive.

RMN v4.3 Bugs

author=pianotm
It can happen for a few reasons. Loss of 50 points sounds like you might have gotten a review that lowered the rating of one of your games.

EDIT: https://www.rpgmaker.net/games/8554/reviews/5246/

Yeah, this review looks like it dropped your game by half a star.

Link_2112
kory_toombs
I can't start a new thread because robots aren't allowed.
Still happening.



I was going to start a whole new thread about it, but you know...
I guess I got lucky with the Misaos thread working in Welp, nothing is working now.
I'm having this same issue. I've followed all the suggestions and nothing works so far. My computer is Vista and IE8, I don't even get the robot box in IE. I'll keep trying a few more things. I have no AV at all and nothing else that would interfere.

I'm using FF. At first I just had to click I am not a robot, but I was doing preview a few times, and eventually I had to click the boxes with fireworks, but every time it says I'm a robot.

Edit: Tried logging out in FF. Installed Chrome. Still not working. Will try another computer later.


I've been complaining about this issue, too.


Ok, turned the Captcha back on and I'm pretty sure I fixed what was causing this issue. Seeing your screenshot makes me a bit more confident...I wasn't accounting for www.rpgmaker.net when checking the hostname response from the Captcha, but I am now.

There'd been quite a lot of spam recently; has it been like this for a while?

I turned the forum topic captcha back on because I'm pretty sure I figured out the issue some users were having with it and added some new code to hopefully help filter out some of the spam.

RMN v4.3 Bugs

Don't tell the bots, but you don't have to do the captcha any longer.

No matter how many times I do the reCAPTCHA, RMN thinks I'm a robot. =.=; Oh well.

Since the captcha doesn't really prevent spam, I'm going to remove it once I stop being lazy...

RMN v4.3 Bugs

author=Deltree
Hey, in-charge people! I changed my password after yesterday's excitement, and I just realized that doing so doesn't actually log you out of your account. I was also still logged in on other devices, which means if an account is already compromised, changing the password won't really keep someone out. Might be something worth addressing, if possible.

If you log into the site with two different browsers on the same computer you now have two open, valid sessions. The site doesn't know all sessions attached to a specific user, so I don't really have a way to kill them all. The sessions will expire, so unless the person who logged in with your password comes to the site every two weeks with the same browser they logged in with, then changing your password should be OK.

If everyone's password was compromised, then I'd kill all of the sessions and do a mass reset or something.

EDIT: Actually, I did some looking, and maybe I could kill all sessions for a specific user. I will look at it more when I return from vacation.

Twitter embed rmn outdated

Ok, this should be fixed and now looks like this:



Since twitter decided to be inconsistent between the different embed options, I've included two options on the page. The first is just a twitter handle, e.g. rpgmaker_net. The second is for a search / hashtag / whatever you want to call it embed. If you click on the link in the instructions, it will walk you through creating the widget, or if you are already logged in to twitter, you can go here https://twitter.com/settings/widgets/new/search to setup the search widget.

Twitter embed rmn outdated

relax people, I'm working on it!