ASHEN_HEAVEN'S PROFILE
Lurker and occasional poster. If you want a beta-tester who's going to focus on the non-technical side (like dialogue, plot, character, etc), just give me a PM. 8D
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Red to blue? Colour theory 101.
Okay, so I saw the separate post with the blue screen first...
Um, the red one actually looks good, it's not an eye-searing shade of red (looks more like rust/brown to me). The thing is, the blue one shows more detail which makes it 'prettier', I guess. Maybe if you lighten the red to show the bg details?
Um, the red one actually looks good, it's not an eye-searing shade of red (looks more like rust/brown to me). The thing is, the blue one shows more detail which makes it 'prettier', I guess. Maybe if you lighten the red to show the bg details?
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Midterms is coming, so here, have these
Vacant Sky Vol. 1: Contention Review
@Gavaroc Fevinor: I think I was the person who asked about Vanquish XD I guess we're one of the few people who genuinely liked his character (and he's awesome in battle too) ;__; Also, reading your review was fun :D
@Sailerius: Aww, Vanquish's storyline is still in the cutting room floor? Guy just can't take a break XD
@Sailerius: Aww, Vanquish's storyline is still in the cutting room floor? Guy just can't take a break XD
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Vacant Sky Vol. 1: Contention
Alright, initial thoughts, sighted little critters and whatnot :3 I haven't finished the beta though, since I stopped after encountering a frustrating bug (described below) D:
*It's interesting that the 'slow' portion of the story (namely Auria's life in East Naven) is relegated to a flashback. It's a little strange that the tutorials (like the part where Zaqris tells you about Reactions) come after you've fought several battles.
*The passability issues can be distracting at times D:
*What's up with the Simon thing in East Naven? I did try to go to his house before I went to the train station, but I couldn't enter D:
*I (accidentally) skipped the cutscene following Rayonne's awakening. The sound effect of crackling fire can still be heard when I'm in East Naven
*The reward for the finished "Kasch's Lament" Journal entry shows 'broadsword', but I'm pretty sure that I received armor instead.
*Aw, every time I see pre-crazy Kasch, I feel a little bad. He was a decent guy before all of the hardships. :(
*Just a random musing: I noticed that when Ejaro was outside the Hall of Legends, the sparkly lights went out. Symbolic much? :3
*Aw, Seri and Auria are closer than before. You can really feel the friendship in their dialogue. Same goes for Rayonne.
*Then again, Rayonne's incompetence and naivety becomes more highlighted this time around. I mean...at least in the first game, he's first seen fighting bad guys (and it's a Blackguard too!). this time around, he was victimized (off-screen, to boot) by bandits.
*Zaqris' apparent jerkassery goes up a notch. XD
*Why is Ray's hair stark red in the journal? I understand that the colors are a little off for the journal sprites, but...wow.
*Ray's sprite is stuck on the bridge to Ciel when you take control of the party after the introductory Ciel cutscene (the bug did disappear after some time).
*Ooh, no more hopeless boss battle in Ciel.
*Argh, my biggest beef D: The Auria's Slash II animation appears to be bugged. I performed the action, the sprite jumped and...it didn't come back down. At one point, it began flickering 0__0 On both counts, the game just...stopped D: It's particularly irritating when you're in area without any save points. For the record, this happened after Ciel (in the area with many bandits) and...ugh. I wouldn't mind avoiding battles because I don't have supplies/in low health/speed run, but because I'm wary of a sprite bug...? :(
I'll try to finish it in a bit, and I hope the Slash II bug doesn't strike again XD Overall, it's still the game that turned me into a fan of the series. Keep it up! :D
*It's interesting that the 'slow' portion of the story (namely Auria's life in East Naven) is relegated to a flashback. It's a little strange that the tutorials (like the part where Zaqris tells you about Reactions) come after you've fought several battles.
*The passability issues can be distracting at times D:
*What's up with the Simon thing in East Naven? I did try to go to his house before I went to the train station, but I couldn't enter D:
*I (accidentally) skipped the cutscene following Rayonne's awakening. The sound effect of crackling fire can still be heard when I'm in East Naven
*The reward for the finished "Kasch's Lament" Journal entry shows 'broadsword', but I'm pretty sure that I received armor instead.
*Aw, every time I see pre-crazy Kasch, I feel a little bad. He was a decent guy before all of the hardships. :(
*Just a random musing: I noticed that when Ejaro was outside the Hall of Legends, the sparkly lights went out. Symbolic much? :3
*Aw, Seri and Auria are closer than before. You can really feel the friendship in their dialogue. Same goes for Rayonne.
*Then again, Rayonne's incompetence and naivety becomes more highlighted this time around. I mean...at least in the first game, he's first seen fighting bad guys (and it's a Blackguard too!). this time around, he was victimized (off-screen, to boot) by bandits.
*Zaqris' apparent jerkassery goes up a notch. XD
*Why is Ray's hair stark red in the journal? I understand that the colors are a little off for the journal sprites, but...wow.
*Ray's sprite is stuck on the bridge to Ciel when you take control of the party after the introductory Ciel cutscene (the bug did disappear after some time).
*Ooh, no more hopeless boss battle in Ciel.
*Argh, my biggest beef D: The Auria's Slash II animation appears to be bugged. I performed the action, the sprite jumped and...it didn't come back down. At one point, it began flickering 0__0 On both counts, the game just...stopped D: It's particularly irritating when you're in area without any save points. For the record, this happened after Ciel (in the area with many bandits) and...ugh. I wouldn't mind avoiding battles because I don't have supplies/in low health/speed run, but because I'm wary of a sprite bug...? :(
I'll try to finish it in a bit, and I hope the Slash II bug doesn't strike again XD Overall, it's still the game that turned me into a fan of the series. Keep it up! :D
Prototype Release Notes
Okay, so I finally got past that bug. :3 First, let me say that this game is incredibly pretty. I love the steampunk feel and the tilesets are beautiful. The amount of work that went to this game is evident. With those said, I spotted a couple of little things (other than the weird 'stuck' bug with Lorenz and the Rookie):
*The boy at the 2nd Floor of the Agora Hotel can get stuck on the door and won't leave, trapping the player inside the room D:
*The lines in the physician's journal entries are cut.
I'm definitely waiting for the complete release of this game! Keep it up! :3
*The boy at the 2nd Floor of the Agora Hotel can get stuck on the door and won't leave, trapping the player inside the room D:
*The lines in the physician's journal entries are cut.
I'm definitely waiting for the complete release of this game! Keep it up! :3
Prototype Release Notes
Hello! I downloaded the prototype and began playing a while ago. However, I've encountered a certain problem twice. Right after Officer Lorenz and the Rookie dude sees the tent, they immediately head to the left of the screen. The first time around, the two of them just got...stuck there. The second time, the Rookie's char sprite disappeared at the edge and Officer Lorenz's got stuck beside the cliff. Help? D: