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AT_Screen_9.png
Preview_pic_21.png
This is good. If you want experiment on it further, you could try adding cliffs followed by a little more of a path to the tower, but otherwise, just as it is, it's a good map!
Realm.png
I feel the sudden patch of the snow-forest tile is odd in this particular map, I recommend replacing it with the regular snow trees. As alterego said, I recommend mixing those single snow trees with the more larger snow trees, and keeping them all off the regular pathway.
For the top with the graveyard, I recommend having the detail on the far right and left on the map and in the middle just make a clear clean pathway from the player to approach the end grave. This will probably look tidier and neater.
All in all though, good job so far!
For the top with the graveyard, I recommend having the detail on the far right and left on the map and in the middle just make a clear clean pathway from the player to approach the end grave. This will probably look tidier and neater.
All in all though, good job so far!
The Screenshot Topic Returns
Thanks everyone for the feedback! bulmabriefs, I appreciate you taking the time to show me this, and I'll definitely consider it when mapping in the future, however I don't believe there is anything wrong choosing to merge the kitchen with the dinning room, though I may still try what you're suggesting and compare/contrast later.
Does below still seem to have too many colors? I'm hoping with tidying them up a little, that having multiply tiles may now look appealing?

Edit: Took what PepsiOtaku advice.
Does below still seem to have too many colors? I'm hoping with tidying them up a little, that having multiply tiles may now look appealing?

Edit: Took what PepsiOtaku advice.
The Screenshot Topic Returns
@Tau What type of setting are you going for with this map? A haunted forest look? The pathway is clear with a good variety and range of detail, not too little or much. Overall it looks good in my opinion.
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A simple RTP interior home, but something is off...? Any constructive criticism/advice would be appreciated, thanks!

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A simple RTP interior home, but something is off...? Any constructive criticism/advice would be appreciated, thanks!

~ alter perfect ~
sewersscreen1.jpg
Judging by what appears in this screen shot, it may be better to reduce the pathway from 3 walkable tiles to 2.
Seven_Tower_map_01_Valimourt.PNG
Hey jomarcenter, since you asked for feedback I though you may want my two cent here.
Personally, I prefer using a single black square for the doorways rather than two, I think the sample maps mostly use a single blank square? Have you tired this?
Keeping maps smaller usually work best over larger ones with the RTP. I know when you come up with the idea to create a town or a city you instantly attach the idea the bigger the better, but actually think of the size of the character sprites that will be roaming around the map? There is no need to keep large gaps between each transferable spot on the map.
I think it's great you're using a pathway to direct the players across the map, except in this case it looks a mess. If you plan to improve the map it'd be better to create a single path between each location rather than scattering this out everywhere.
I suppose to sum what I am trying to say: You're using all the right techniques to making a good map except instead of keeping it tidy your scattering it out everywhere and thinking on a slightly too large a scale. Going back using the exact techniques you're using on this map, but keeping in mind where you want each location to be, then create Valimourt town more tidy would make all the difference.
I don't want you to feel discouraged by my feedback though, it looks to me like you're still getting a grip on mapping and honestly my maps would have looked similar to this when I first practiced with RPG Maker. Looking at your past maps, you've already improved here.
It does take time to get good at mapping, but keep practicing!
I actually advise you keep mapping for now and focus on only that, and receiving feedback from your maps. Once you get good at this skill I recommend going back to all of your maps for this project and revamping them. It may seem like a lot of effort right now, but honestly it would really improve the visual quality of your game and be worth it.
Good luck!
Personally, I prefer using a single black square for the doorways rather than two, I think the sample maps mostly use a single blank square? Have you tired this?
Keeping maps smaller usually work best over larger ones with the RTP. I know when you come up with the idea to create a town or a city you instantly attach the idea the bigger the better, but actually think of the size of the character sprites that will be roaming around the map? There is no need to keep large gaps between each transferable spot on the map.
I think it's great you're using a pathway to direct the players across the map, except in this case it looks a mess. If you plan to improve the map it'd be better to create a single path between each location rather than scattering this out everywhere.
I suppose to sum what I am trying to say: You're using all the right techniques to making a good map except instead of keeping it tidy your scattering it out everywhere and thinking on a slightly too large a scale. Going back using the exact techniques you're using on this map, but keeping in mind where you want each location to be, then create Valimourt town more tidy would make all the difference.
I don't want you to feel discouraged by my feedback though, it looks to me like you're still getting a grip on mapping and honestly my maps would have looked similar to this when I first practiced with RPG Maker. Looking at your past maps, you've already improved here.
It does take time to get good at mapping, but keep practicing!
I actually advise you keep mapping for now and focus on only that, and receiving feedback from your maps. Once you get good at this skill I recommend going back to all of your maps for this project and revamping them. It may seem like a lot of effort right now, but honestly it would really improve the visual quality of your game and be worth it.
Good luck!













