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vx ace multiplayer
author=SaitenHazardauthor=bigbadke12Pasted it in the materials section, then what. Sorry, a total noob when it comes to scripts. I read the 'non program' parts but did not really understand much.
http://forums.rpgmakerweb.com/index.php?/topic/1284-gamepad-extender/Well this looks like it adds a 2-4 local player gameplay with gamepads probably as close as you're going to get to multiplayer without converting to flash or something else.
I don't use it so I can't help with it sorry.
vx ace multiplayer
http://forums.rpgmakerweb.com/index.php?/topic/1284-gamepad-extender/
Well this looks like it adds a 2-4 local player gameplay with gamepads probably as close as you're going to get to multiplayer without converting to flash or something else.
Well this looks like it adds a 2-4 local player gameplay with gamepads probably as close as you're going to get to multiplayer without converting to flash or something else.
Holy shit I wish I lived in the US
In need of a peculiar script for a "game-bombing"
author=Pianodream
Alright, thank you for the straight answer.
To be honest the print screen button isn't the only way to take screen shots.
There's various snipping tools across the web that would be able to bypass such a security measure.
How to call this script in a common event (RPG Maker VX Ace)
Now another question...
How do I call this script in a common event if possible?
How do I call this script in a common event if possible?
The gay marriage debate...
I find it funny how much people care what others are doing in their own homes...
They say people deserve to be free...(Unless your gay, lesbian, bi, etc. apparently)
They say people deserve to be free...(Unless your gay, lesbian, bi, etc. apparently)
Weird rpg maker vx ace error
author=Trihan
On line 329 there's a method call that's supplying four arguments to a method that only accepts three.
You're evidently using a custom script that edits Game_Map, since on the default line 329 is "@map.bgs.play if @map.autoplay_bgs" which wouldn't cause this error. What's line 329 in your Game_Map?
@map.bgs.play if @map.autoplay_bgs
Edit: Could it be, because of something in this script?
Script
Edit: Yea it was that script.
Works fine now without it.