CABFE'S PROFILE
Search
Filter
Bleeding Moons
Thank you for playing and for your videos, Jayogamer!
It's not that easy to record oneself while playing but you did a good job. The ending parts were a little rushed but you got the most part of the story anyway.
I like when games reward exploration and curiosity so I added a lot of scenes and dialogues that are completely optionnal.
Each time Ian is free to wander in the camp, there is always something new to see, especially in the cantina.
Some people you'll see there are only for the background setting, but some others will play a more important role later.
At the moment, I'm adding the final touches to the cutscenes that happen after the demo. Ian will have a lot of choices to make and some of them are literally life changers.
Fortunately, I already have the main story written and most of the additional dialogues for the missions.
Now I need to put them into cutscenes and enjoyable missions.
I don't have an ETA but I'm aiming for a release late 2014 if my work allows enough free time.
Should anyone have any question about the game/characters/anything, don't hesitate to ask!
It's not that easy to record oneself while playing but you did a good job. The ending parts were a little rushed but you got the most part of the story anyway.
I like when games reward exploration and curiosity so I added a lot of scenes and dialogues that are completely optionnal.
Each time Ian is free to wander in the camp, there is always something new to see, especially in the cantina.
Some people you'll see there are only for the background setting, but some others will play a more important role later.
At the moment, I'm adding the final touches to the cutscenes that happen after the demo. Ian will have a lot of choices to make and some of them are literally life changers.
Fortunately, I already have the main story written and most of the additional dialogues for the missions.
Now I need to put them into cutscenes and enjoyable missions.
I don't have an ETA but I'm aiming for a release late 2014 if my work allows enough free time.
Should anyone have any question about the game/characters/anything, don't hesitate to ask!
Bleeding Moons
author=Jayogamer
@cabfe: at the part where i have to give the guard some wine, he keeps on saying he's "freezing out here". I dont know how to give the wine to him. or is there something else i have to do?
Yes. As Ian suggested a bottle of wine won't be enough to get rid of the guard. You'll have to add something for it to be more effective. You can check the quest log for what is required.
Bleeding Moons
As Luna said, Ian has to look for intel while being in the mansion.
If you look at the furnitures in Bellec's office (not bedroom), you'll find a clue.
If you look at the furnitures in Bellec's office (not bedroom), you'll find a clue.
Bleeding Moons
Thank you Jayogamer!
Yes, a lot of clicking this time ;)
Pathfinding is quite efficient by the way. You always get where you clicked. If you can't, the keyboard cannot as well (obstacles in the way etc.)
You can click on almost everything to get some more background and dialogues with Luna, but none of them are actually required, unless explicitly said.
I know some people like to try everything while others focus on the main story.
I figured in my playtests that you can add a whole hour of gaming if you read every description. That could be too much especially when recording a Let's play.
Yes, a lot of clicking this time ;)
Pathfinding is quite efficient by the way. You always get where you clicked. If you can't, the keyboard cannot as well (obstacles in the way etc.)
You can click on almost everything to get some more background and dialogues with Luna, but none of them are actually required, unless explicitly said.
I know some people like to try everything while others focus on the main story.
I figured in my playtests that you can add a whole hour of gaming if you read every description. That could be too much especially when recording a Let's play.
Bleeding Moons
Bleeding Moons
author=luchia911
i tried that but the thing is when i try to go up when they start talking(after i go right, from where i started.) ian turns the other way he wont go up. im sorry to be bothering you with all of this...
Strange bug indeed. Since other people finished the game using the same build, that one won't be easy to replicate. There's nothing preventing Ian from walking, no invisible wall... I don't know why he doesn't want to go up.
Anyway, I thought of two things to try:
1 - Try from an earlier savegame. Maybe something got bugged in the engine and it saved the bug.
2 - This one might work if the problem is only on the right of the tree. When Luna starts walking towards the guard but while they still aren't talking to each each other, try to quickly walk around this tree from the left (that is Left-Left-Up-Up-Right). You also have the possibility to do so when the guard is facing left, showing the inn to Luna. This last one is much harder to get done in time, but possible.
@Amayachibi:
Thanks for the kind words! Yes, Ian will have some more difficult times ahead of him.
About romance, I tried to make River a likeable character since she is Ian's first love. Players had to love her enough for this setting to work.
But there are other romance possibilities for Ian if the player feels otherwise.
Bleeding Moons
author=luchia911
i use the keyboard. i tried to stay to the right but every time i try to sneak pass the guard and luna it wont let me. its like there something blocking me on the right side.
I've tried it again and it went well. Of course, I know the game so maybe I'm taking another route than you. Here is how to pass.
From the starting point, when the guard and Luna are speaking:
Right-Up-Up-Left (to go past the tree) then:
Up-Up-Left-Left-Left-Left (where the guard had a pee earlier).
This will send you right in front of the entrance of the mansion.
Just remember to start walking only when the guard is distracted by Luna. If you go too soon, you'll get caught.
Bleeding Moons
OK. Stay on the right on the screen.
When he's busy talking to Luna, you can sneak in.
If you use the mouse to move, sometimes the pathfind will make you go too far on the left and you'll be seen. Either click nearer to Ian to be sure of the path walked or use the keyboard.
When he's busy talking to Luna, you can sneak in.
If you use the mouse to move, sometimes the pathfind will make you go too far on the left and you'll be seen. Either click nearer to Ian to be sure of the path walked or use the keyboard.