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Bleeding Moons
Bleeding Moons is an interactive story about fate, duty and free will.

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Bleeding Moons

Thanks for the review Shayoko!

For the sake of avoiding (slight) spoilers, I'll post some short comments in this:

There is a consensus that Ian's father is a moron, to be polite. Actually, he is supposed to be somewhat hated by Ian (and the player) and a future event will involve Ian's feelings toward his father, based on duty and free will of course, with life changing consequences.
Maybe I overdid the father's role in the demo though.

The scene with Luna in her tent: Well, it's only suggestive and optional. I'm not aiming at a 18+ rating. Some people were amused by this scene as it supposedly was never done before. I don't know, I'm new to RPGMaking. Is that really too much? In my opinion, slicing throats is a far more disturbing scene. Maybe it's cultural ;)

Luna is definitely a romance option for players who'd be interested in her. I'm not forcing the player (it's about choices, after all). There will be more to know and do about Luna of course and eventually, she might be changed as much as Ian is changing.

Having an interesting River was a challenge because, like you said, she's so much like Ian that I had to avoid creating a boring clone. So, she has her moments.

Sélène is having only a small role in the demo, but you'll get to see her again. She didn't forget the little boy who brought back her lost cat.

Bleeding Moons

1 - At first, I hoped I could release at the end of the year. That's becoming less likely every day. That'll be early 2015, I guess.
If only I didn't have to work to pay the bills...

2 - I haven't decided yet, but it's a possibility. What I do know is that I'll need beta testers and proofreader(s) for the english text. And if someone wants to translate the game into another language, it's technically feasible and I can provide a build version for testing.

3 - Requirements? Just gimme money ;)
No, seriously, as long as someone is volunteering and is serious about it, I'm open to have it beta tested in a closed beta protocol.

4 - That was thought initially, then discarded because I feared some people would rename Ian with a stupid name and completely destroy the mood. Of course, the only one to blame in this case would be the player...
In any case, there is no technical limitation to have Ian renamed. I've just tested it.

If some other people would like the ability to have Ian renamed in the final version, don't hesitate to tell me, either here or via PM.

Mica: Apoptosis

I've tried hiding in the closet with 15s or so remaining.
Lenine went in, heard noises and then got killed.
With still more time to hide and being killed in the closet, a normal player would assume that it's not the correct place to go (got killed) and that it may be farther (30s is too much for that closet).


When in fact this is the correct place but the timer is wrong.

Yes, this chase.
Micaiah is afraid, says "I should run" and when caught
"nah, just pretending"
. That feels strange when played.

Mica: Apoptosis

This is a nice game. It could be better if only you could get rid of the timed puzzles. Especially the one
where Lenine has to hide within 10 seconds, despite being allowed a 30s timer. That's very confusing to die because of that since the hiding place was right, but the timer wasn't and nothing tells us about it.

And try to stop the timer when there's text displayed. It's not fair ^^

Also, in Chapter 2 near the end, you're giving instructions which in fact are not to be followed:
Micaiah saying that she has to run, only to die if she does.

You can't oblige to do the "wrong" thing before doing the "right" thing.

There are just a few things but they work against the player. And frustration is no fun at all. A walkthrough should be for help, not mandatory.

Some minor passability issues (especially in the kitchen in Chapter 1) but nothing game breaking so far. However, not being able to walk through some blood stains and having to walk around them is somewhat tedious.

On the good side, the musics are well chosen and the general sound ambience is great. Good job there!

Bleeding Moons Review

That's the idea;)
But as other love interests will be available to Ian, that adds to his torment.

Bleeding Moons Review

First, I want to thank you for taking the time to play my game and write a review. It contains a lot of useful feedback which I hope I can use to enhance the game.

Indeed, the first act of the game (childhood) may be too long. Actually, it was a little shorter in a previous demo but a tester found that it felt too quickly done. And he was right; romance rarely go perfectly well from day one. That ended in an extended childhood part with a deleted scene added.
Now it feels too long... I know you can't please everybody but maybe I can find a middle ground someday.

Also, this is an uncut demo. So the first act represents half of it whereas it'll be much less in proportion in the final game, of course. But still, it's one hour long.
I know I have the (bad) habit of having a slow pace. I don't like when things are rushed but, again, there should be a middle ground.
The easiest way would be to simply add an option at launch to skip the whole childhood part and go straight to the adult Ian.

There are hints in your review that you didn't read or remember some elements (like the regicide thing where you suspect Ian's father to be the target. He's always called Count and not King). But make no mistake in what I'm implying. if you didn't read or remember, it's because my dialogs were not interesting enough to catch your attention. So this is on me and I need to fix it.

I'll continue working on the rest of the game before actually redoing the demo parts. First, because I want it to be done and second, that'll be less recent in my mind and I'll be more able to spot what's wrong.

This is my first game and there's certainly room for improvement. I've fixed a few things just reading your review so, thanks again!
As for the cakes stories between the children Ian and River, well, as you said they're 10 and hardly know each other. So that's the only thing that went into their mind at the time.
As adults, they no longer spend their time talking about cakes, promised ;)
Anyway, if you don't like her, you can choose to break up with her as well.

Days of Future Stats

By the way, I was wondering how the reviewing "system" works here.

Are they done randomly or so by people here?
Or on a "ask to be reviewed" basis?

Bleeding Moons

Hello!

The game is still under development. I have the story already written but need to create the maps and the events.

So far I only received good feedback for the actual demo (v0.40), so I won't have to redo old parts and can focus on the rest of the game.

I don't know exactly when it will be complete but I hope it'll be this year.

Bleeding Moons

What a happy day!

Thank you Thanatos for taking the time to create an account just for these kind words.
Rest assured, I definitely don't plan on quitting before completion. Even if it were just an average, boring game I would have finished it just for the sake of it. I don't like half-baked projects ;)

So yes, I'm still working on my game, no ETA yet, but I'll keep posting update reports.
Right now I've completed the cutscenes that happen after the demo and almost finished the maps of the next mission.
This should be an interesting one. It happens in one of the mansions of countess Downer, where Ian and Luna will attend a reception.

This is the entrance leading to the ball room.

And yes, you'll get the see Luna wearing a cute dress for a change!

Bleeding Moons

Oh wow, you have no idea how happy I am to read this.

I've tried hard to tell my story in an interesting manner. Since I don't have loot or combat scenes, the story and my characters are my only ways to catch the player's interest.
Reading feedbacks like yours is always moving because I've put so much effort in Bleeding Moons that I'd be sad if it were in vain.

So, from the bottom of my heart, thank you and everyone who loved the demo.
As a game developer it means a lot to have feedback from players.
As a human being, bringing happiness to others is beyond words.