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I need quirky classes and spells for each!
New System Advice
The points you spend on attributes would be completely separate you would not have to chose between alchemy, learning skills, or leveling attributes.
New System Advice
I have a small dilemma and I would like the communities advice. My game Glacia (made in Vx) already has a skill learning system, an alchemy system. Also all the classes and monsters have an elemental affinity. However I am considering putting in an attribute system. The new system would have you leveling up certain things like sword mastery of Flame Mastery. Where if you leveled up sword mastery your damage using a sword would increase. Also it would decrease the damage to you against a sword. There are other things I could do such as you could not use a dual strike for example until you achieved a level 2 sword mastery, and so on. I just don't know if this would be overkill on the customization or if the more the merrier. .
What do you think would you want to be able to customize your characters more or is enough, enough?
What do you think would you want to be able to customize your characters more or is enough, enough?
Best game you personally don't like.
What are you thinking about right now?
So my time at RMN is coming to an end...
This makes me pretty scared that rmn as a whole is doomed. The newsletter release something and the community projects is some of the best stuff. Rmn has to offer. This news coupled with the few and lackluster podcast we have been getting since the departure of Brandon Abbly. Makes me wonder if I will need to find a new home to host and play games. Please someone keep the best amateur game making community going.













