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Got a new computer and cannot use rm2k3!
If it's anything like windows 7 which I'm using you need to make sure you're running the program as an administrator by right clicking the rm2k3 Exe and selecting that option.
Summer Screenshot Spectacular!
archerrin: Looks very nice, only thing I would suggest apart form what others have said is to maybe alter the location markers in the bottom left. I think that text would look a lot better if it was centred on the green background rather than rising above it slightly.
Skie Fortress: Nothing to add. Looks amazing.
Skie Fortress: Nothing to add. Looks amazing.
Getting rpg maker games on psp.
Actually there is. There's a spanish group developing an open source clone of Rm2k with full support for existing rm2k games (from what I understand). Because it's open source I'm pretty sure it can be ported to whatever you like, there's a demo out for the psp which seems to work pretty well with the example game that comes with it. It doesn't work for existing games made in the official software yet though, but it's definitely one to watch.
Here's the (very sparse) Sourceforge page: http://easyrpg.sourceforge.net/
And the official site: http://easyrpg.rpgmaker.es/blog/
Here's the (very sparse) Sourceforge page: http://easyrpg.sourceforge.net/
And the official site: http://easyrpg.rpgmaker.es/blog/
Your favorite type of thing to raid in RPGs
Ditto about the sewers, can't stand them, not a fan of mines or caves either (unless they're either underwater or in space - then they're great).
Summer Screenshot Spectacular!
Thanks for the suggestions guys, point taken about the darkness, I'll definitely be lightening it up. As for the room size it is in keeping with the size of the building from the outside, but I agree that making it smaller (and maybe making it less square-ish would be better. As for the lighting, I'd never lightmapped anything before yesterday, I'm quite pleased with it, but it might need some tweaking here and there.
Tiles on the upper tile layer not showing up (2k3)
This happens on only one of my maps, the rest are fine. The chips show up in the editor but don't in play mode. No idea why it's happening.
EDIT - cancel that - stupid mistake :(
EDIT - cancel that - stupid mistake :(
Summer Screenshot Spectacular!
The stats screen darkens the background when it's displayed, because it happens to be night at the point when I brought up the menu it basically turns pitch black. Might need to fix that.
favorite anime movie?
Summer Screenshot Spectacular!
OK here's some screens from my game. Props to Mr. Nemo for helping me out with chipsets:
Dark 'n gritty
An abandoned house
And a stats screen for good measure
Dark 'n gritty
An abandoned house
And a stats screen for good measure
Lightmap problem
Hmm, I can't seem to get that to work on mine, the light source still moves. Isn't it possible to do with screen relative variables?
Might be worth adding that I've lightmapped a town, so there are loads of different possible spawn points outside buildings .etc
EDIT: I fixed this by getting the screen relative X/Y variables of an event on the map and assigning them to be the picture co-ordinates. That got the lightmap to roughly where I wanted it, so then it's just a case of adding or taking away from the X/Y variables to tweak the position exactly.
Found all that out by opening the Muse project file 'cause if you wanna know how lightmaps work, Muse is the way to go.
Might be worth adding that I've lightmapped a town, so there are loads of different possible spawn points outside buildings .etc
EDIT: I fixed this by getting the screen relative X/Y variables of an event on the map and assigning them to be the picture co-ordinates. That got the lightmap to roughly where I wanted it, so then it's just a case of adding or taking away from the X/Y variables to tweak the position exactly.
Found all that out by opening the Muse project file 'cause if you wanna know how lightmaps work, Muse is the way to go.