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Lightmap problem

Tardis, although that worked, the light source changes position depending on where my character spawns on the map, is there any way to make it so that I can spawn anywhere and have my light effects stay in the same place?

Increasing 2k3's picture limit

Thank you!

Lightmap problem

Yeah that was the problem. Thanks a lot!

Lightmap problem

OK so I've got my lightmap positioned and set to scroll with map so it stays in the same place, but when in game and the map starts scrolling it doesn't stay put. How can I get it to stay in the same place all the time?

What are you currently reading?

The Illustrated Man by Ray Bradbury

Does anyone else think facebook feeds, polls, and quizzes are the downfall of civilization?

Social networking seems to bring out the best in people: www.tweetingtoohard.com

Increasing 2k3's picture limit

Is there a patch for rm2k3 (1.08) that increases the picture limit from 50? I looked through the 'master rpg maker' topic, but there's nothing like this that would work for 1.08 version.
All I've found is the David/Goliath patches that increase to 120 but they completely butcher the 'M.Groups' database view.
Thanks.

Also if anyone's got the Play Edit patch by the same guy that allows you to edit while playing it'd be much appreciated. All the download links I can find are dead.

Accessory Levelling System

What I've decided to do is give experience for every accessory specific attack used in a battle, regardless of whether a enemy is defeated. An interesting point about escaping though. After reading the thread on how often people escape from battles it seems that a lot of the time it's because the enemies are too difficult. So if I give experience this way and the player pulls off some accessory attacks, but the battle gets too difficult, they can run and still gain accessory experience so the battle won't have been a complete waste.

The "golden" era of PS1 console RPGs?

I remember having endless fun playing a demo of Dark Cloud on the ps2. Wish I'd gotten the full game.

Accessory Levelling System

One problem I've got, is that when I equip the accessory, I have to come out of the main menu for the parallel process to take effect and add the appropriate skills. So the player can't go to the main menu, equip their accessory, then navigate to the skills section to see what they've learnt. They have to come out onto the field screen first. Is there any way around this (short of creating a custom item management system)?