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What was the last film you watched?
Mural
Video thread!
Anyone from Australia?
The best free-ware game on the net
Looking for a Dev Team
post=151494
Has anybody ever made a serious RM project with a team or as a collab? (befuddled quest doesn't count :P)
I imagine it'd be kinda.. Irksome?
Chromatose springs to mind. Time will tell if it's any good or not.
post=151490
What? No help? Or do you want to see what I have done so far?
I think most people here are too wrapped up with their own projects to consider something like this, plus, aside from the name you don't give us any other details about the project. Plot? Characters? Screens of current work? Engine it's going to be made in?
The more information you put in about it the more likely people will be to respond.
Need ideas + Have some creepy atmosphere
Display HP?
I'm guessing you're using Rm2k/3. I personally use pictures, but I believe it can be done by putting numbers in charsets as well.
Ideally You need your picture/charset numbers first before starting the events below.
First we need to create some variables in a common event set to 'Call' and name it something like 'SetHPVariables'
CurrentHP - You can set it to the Hero's current HP in the 'Variable Operations' event command
MaxHP - Characters current maximum HP
CurrentHP-Hundreds - Or thousands if you're character is potentially going to have a lot.
CurrentHP-Tens
CurrentHP-Units
It should go something like this:
Set CurrentHP to that of Hero
//The Following seperates out the digits of the number into their own seperate variables
CurrentHP-Hundreds SET to CurrentHP
CurrentHP-Hundreds/100
CurrentHP-Tens SET to CurrentHP
CurrentHP-Tens Mod 100
CurrentHP-Tens /10
CurrentHP-Units SET to CurrentHP
CurrentHP-Units Mod 10
Then you need to do this same process for the maximum HP as well.
Now create a new common event and called it HPDisplay or something and set it to parallel process.
The sequence goes something like this:
CallEvent SetHPVariables
IF CurrentHP-Hundreds = 0 THEN display 0.png (at relevant co-ordinates)
ELSE IF CurrentHP-Hundreds = 1 THEN display 1.png
Now you gotta do this for all the numbers 0-9 at each position (hundreds, tens .etc) for the current HP and for the maximum HP so there'll be a lot of copy and pasting.
Obviously if you were using charsets and events to display the pictures the then you wouldn't be displaying pngs, you'd change event graphics instead.
Hope this makes sense.
EDIT: If you're worried about picture numbers clashing then you can either get Aten's Goliath patch (http://rpgmaker.net/users/Aten/locker/Goliath_Overdrive.rar) which increases the max number of pictures to 120 rather than 50 and some other neat stuff to RPG Maker. Alternatively you could 'reserve' picture numbers (say 1-12 for HP display) and then only use 13+ on any maps where you have pictures. Might be a lot of effort if you have a lot though.
Ideally You need your picture/charset numbers first before starting the events below.
First we need to create some variables in a common event set to 'Call' and name it something like 'SetHPVariables'
CurrentHP - You can set it to the Hero's current HP in the 'Variable Operations' event command
MaxHP - Characters current maximum HP
CurrentHP-Hundreds - Or thousands if you're character is potentially going to have a lot.
CurrentHP-Tens
CurrentHP-Units
It should go something like this:
Set CurrentHP to that of Hero
//The Following seperates out the digits of the number into their own seperate variables
CurrentHP-Hundreds SET to CurrentHP
CurrentHP-Hundreds/100
CurrentHP-Tens SET to CurrentHP
CurrentHP-Tens Mod 100
CurrentHP-Tens /10
CurrentHP-Units SET to CurrentHP
CurrentHP-Units Mod 10
Then you need to do this same process for the maximum HP as well.
Now create a new common event and called it HPDisplay or something and set it to parallel process.
The sequence goes something like this:
CallEvent SetHPVariables
IF CurrentHP-Hundreds = 0 THEN display 0.png (at relevant co-ordinates)
ELSE IF CurrentHP-Hundreds = 1 THEN display 1.png
Now you gotta do this for all the numbers 0-9 at each position (hundreds, tens .etc) for the current HP and for the maximum HP so there'll be a lot of copy and pasting.
Obviously if you were using charsets and events to display the pictures the then you wouldn't be displaying pngs, you'd change event graphics instead.
Hope this makes sense.
EDIT: If you're worried about picture numbers clashing then you can either get Aten's Goliath patch (http://rpgmaker.net/users/Aten/locker/Goliath_Overdrive.rar) which increases the max number of pictures to 120 rather than 50 and some other neat stuff to RPG Maker. Alternatively you could 'reserve' picture numbers (say 1-12 for HP display) and then only use 13+ on any maps where you have pictures. Might be a lot of effort if you have a lot though.
What are you working on now?
I bought it the other day and was hopelessly addicted with survival mode. Not tried it multiplayer yet.