DEBOO'S PROFILE

Search

Filter

Religion and the After-Life

the way you've placed that comma makes it seem like you're agreeing with him, which makes it confusing when you say the total opposite haha

Review scoring: standardization, professionalism, etc.

sounds really bad, but i'm not even sure what the argument is for changing the system anymore.

the unavoidability of people deciding to be extreme and rate a game many think is unfair will only be somewhat alleviated with a thumbs up or thumbs down system and that's at the expense of giving less information in the end.
plus, i expect the average game doesn't actually get many reviews, so most games would just be like 1 thumb up. 1 thumb down. 3 thumbs up, 1 thumb down (if you're lucky enough to get 4 reviews), which gives far less information than a score.

author=Ciel
you can't really say 'well i kind of think you should play it but then again you shouldn't 5/10', a reviewer who does that has rendered himself completely useless to everyone.
well, no, not really (i mean, the speech is obviously useless, but we both know nobody would actually say that haha).
in fact knowing he's rated it 5/10 is very not useless and i don't see how it would be. if they're not totally inept, the readers should then use their own head to decide whether that's good enough for them to give it a go based on the good/bad factors presented in the review. by changing what he would've given 5/10 to 'thumbs up,' it's simplifying it way too much and leaving less in the hands for the gamer to decide whether it's worth his/her time.

saying that, a good thing i can see coming of it is people reading the reviews a whole lot more seeing as one thumb up could mean anything from 'this is fantastic' to 'yeah it's passable.'

author=halibabica
So they do it, and you get about five more thumbs up than you should.
tbh, if the thumbs come along with reviews, then people will only get their mates to rate their games as much as they do now. the same amount of effort would require to be put in, only maybe a bit less information needed to warrant a thumbs up/down. i doubt you would ever see 5 reviews biased towards the developer and if so it would be painfully obvious what was going on.

Review scoring: standardization, professionalism, etc.

author=Ciel
yeah only people who wrote a review would be able to give a yes/no recommendation.
well this changes things, you must've been wildly over exaggerating when you came up with the 564 thumbs down figure haha. i think it's a much better idea to allow thumbs up/thumbs down along with a well-written review instead of just having people drop in and rate the game without any real basis.

just a couple of things, if it's a problem of the star score being averaged out (scores aren't difficult to interpret at all when you can see them individually) i can see where you're coming from, but that's assuming people reviewing have vastly different opinions of the game, making the average unreliable. however, in that case you would get as much differences between thumbs up and thumbs down as you would with the star score; making it just as hard to decide whether the game is good or not. at least with the star rating you can look through all the reviews and see where each stands in terms of how much they would recommend that particular game.

plus it's misleading to only use thumbs up/down when dealing with games that are mediocre. it seems like it would only be a good thing to be able to put forth an in-between score.
all the games would end up being at one end of the spectrum, eg. a very good game having as many thumbs up as an above average one. i guess in terms of 'yeah i would recommend both games despite this one being somewhat better,' that's a good thing but then it becomes harder to distinguish the differences of how good a game it really is unless you base it on the amount of reviews ( = more thumbs up, which still doesn't necessarily mean it's better).

Religion and the After-Life

edit: in fact forget all this, talking about religion just goes around in circles i'm not sure why i posted

Review scoring: standardization, professionalism, etc.

author=Max McGee
Max doesn't actually think that, he was making a point.
This.
oops it's painfully obvious re-reading it haha, sorry
author=Ciel
'this game has 4 thumbs up and 564 thumbs down'
wouldn't this be incredibly off-putting? i'm not hugely against a thumbs up thumbs down idea, taking into account the argument, but it seems so easy to abuse.

if i was a first time game developer and put my game up and it wasn't exactly great and got like 500 thumbs down it would probably make me stop trying altogether. i'm not sure about a system where you'd bypass the encouragement needed to improve a game and just get straight to 'this is good/this is bad.' i suppose if people still bother writing reviews to go along with it then that would balance out the vague thumbs up thumbs down thing, but i'm not sure about a system where it's made easier to officially say you hate a game on the game page.

Review scoring: standardization, professionalism, etc.

author=Max McGee
NicoB needs to get the fuck over it, and stop being a whiny, butthurt pansy.
tbf i thought he dealt with it pretty well

critiques separate from reviews seems like a good idea - reviews tend to be a lot more on the side of 'i'm doing this to help you as a developer,' and i think that can skew them to being overly critical.

Review scoring: standardization, professionalism, etc.

i do see what you mean but we could still just have the stars as representations of the words so long as everyone agreed to it. i suppose if people find it so hard to represent 2.5 as average, 4 as good or whatever then yeah words would be better, but it's just like spelling things out that we shouldn't need to.
the scores are backed by information explaining why the score is the score anyway, so...ahh just seems a bit pointless haha.

Review scoring: standardization, professionalism, etc.

yeah i understand what you're saying...i guess it just seems like an unnecessary change from something people should know how to work with in the first place. seriously, i'm surprised that people believe 3 or 2 or whatever could considered to be the average when it's just plain not.

honestly i haven't very much come across a review that believes 1.5 = average when they get to the conclusion. not even 2 or 3. in the end they've always backed up their opinion that it is below/above average. the problem is, other's believe, in the standing of average, it should have been rated better/worse. unfortunately, we can't put a set rule on what 'average,' should be in relation to other games but put faith in the reviewer that his average is at least similar to ours. even using words people can still say 'this is average,' while others think it is actually exceptional, because the view of average is different; there would still be just as much confusion.

for example, in sai's review, many might see forever's end as at least 'average,' and might rate it as that. sai however made it clear he would probably rate it as 'terrible,' so having a word/star rating would have changed nothing. please correct me if i'm wrong sai but i hope not because then there is a serious problem of what you believe is symbolised on the star rating scale.

Review scoring: standardization, professionalism, etc.

but having your game rated as 1 star and having it rated as poor - isn't that an equally bad score for the designer? in some cases if i was the developer i would less like to have 'this game is rated: terrible' than 0.5 stars. i just don't see what difference it would make; if a reviewer wants to bash a game so much he would give it 0.5 stars then he will also give it 'terrible.' if you want to go with words over numerical values you might as well totally abolish the rating scale (which i don't think is really necessary - it isn't like people don't use words to back up their score anyway).

standardise what the star scores are first (which kentona has already basically done, and something i think most people automatically do correctly anyway), and if someone goes off that scale, say, decides 2 should be an average, then we can call them out on it and say 'i don't think this is fair in comparison to the other reviews.' but honestly, star system or word system, the results and opinions in the review will be the same if the reviewer decides he wants to be too harsh/too nice, so i don't see what difference it's going to make. we can't change a reviewer's opinion on whether he wants to compare a game to a professional game or whatever, but only hope they have the decency and understanding not to.

Three the Hard Way

author=Rekitsu
I read on a guide that act 2 was done? Would you be able to link me to a download or was I misinformed?
Good game BTW, liking what I've played thus far. I liked how you did the stats like romancing saga, no lvls just increasing the stats.
the download includes all of the acts, if you've only got act 1 in your download it must be pretty old...just download the one on here and use your old save file(hopefully it'll work) :)