DRAKIYTH'S PROFILE

I am an old school gamer who loves to create bazaar projects and I specialize in themes and game play.

I have also been running the Crappy Game Reviews for over 4 years now. My old channel was hacked by somebody I used to live with and the games were removed. I have a new channel now.

Subscribe if you love watching shitty rpg maker games get reviewed. I have a staff on here but I also review a lot of games myself. I also post videos of the projects I am working on here.

www.youtube/user/drakiyth777

Search

Filter

Do you find 0.4 more enjoyable?

author=Crystalgate
I do approve of the fact that it's easier to survive at the very beginning. I do not like that the Rat Boss became a complete joke this time around. Random encounters have become easier, but it matters little since they already were easy (again, except for when you are alone). All in all, I'm going to say no, this version is not more enjoyable.

Thanks for the feedback. I think the game is too easy as well. I really nerfed the difficulty way too much. I'm thinking of something I could do to make it challenging but not a yawn fest. and not where people are going to cry it's too hard. *sigh*

Is Aftermath Version 0.3 way too hard for you?

Yeah, there is indeed a lot of mixed opinions on this. If you think my lashing of the reviews is me being an ass I truly do apologize I have tested 0.3 with pretty much every mutation combo possible and they all have the ability to get the job done. The game's learning curve will fly by some people.. They won't understand hit rating is accuracy.. I have even double checked all my weapon's statistics to see if any of them are at the wrong accuracy and nothing is out of order.

I know some people can't handle the difficulty of the current game when they don't have their party with them. Also some people think you should level faster.. I can see me improving lucky 7 to offer more experience and possibly tone up the monsters a bit as well. Here is a list so far..


AFTERMATH 0.4 CHANGES <-- I tossed a 0.4 there because I'll probably have to release another version of the demo once again and get opinions on the changes and if it's too easy now. See this comes at a price.. you got the hard-core people who love a challenge who greatly enjoy the current game and you got the softies who think the game is too difficult so they bash it or demand changes. Overall I think the game needs some changes.

#1: The encounter rate for the first area will be reduced.

#2: The stun on the Starved Leaper will now have a miss chance. It's currently designed to hit 100% of the time. This proved to be too complicated and luck based early on. Also, that enemy will only bite your leg one time per combat never anymore. This might make the creature pointless however since they can already die like a fly.

#3: Experience for enemies will be increased. Lucky 7 experience will be increased.

#4: I guess I'll have to flash up a huge reminder that hit rating is important.. some weapons just don't have that great of accuracy while others hit more often. There are also dodge chances for some enemies but mostly in the 4% range so it shouldn't effect it that badly.

#5: Mutation lines will be getting an upgrade all across the board to their damage output.

#6: Rocks and Bricks will be buffed up and do more damage.

#7: The heroes health will be increased at level 1 and up.


That's all I got so far. Please post comments below.

What are your favorite mutations and why?

author=outcry312
Superhuman/manipulations
My strategy, or first one, was combining superhuman strength with any manipulation I was decided on. Mostly storm and earth manip. I tried fire and ice manip with that, but I seemed weaker, so probably storm and earth are better for me.

Manipulation/Manipulation
I have also tried both storm/earth and fire/ice manipulation combined, allowing more sort of places I can enter for good items. And with these skills I have a harder time killing, and seem extremely weak against the monsters in that place the allies covered up, the place with the dead bodies. I have alot of trouble, even with the healing ally.

But I have not rose in high ranks yet so... from what I have received in those strategies were balanced bad and good. Bad combat with the two manips. but exploration went well, and the beginning area, the pit with first monsters I do just fine with anything. But with strength, I have noticed a better time in combat.

Healing Gene
When I used the healing genes or whatever, I felt weaker, which makes sense, but so weak my healing didn't help much in some situations. But maybe I just need practice to be better at the game.



Thank you greatly for the feedback. See how Rank 4 manipulations line up for you. I know fireball compared to erratic lightning probably needs either a buff or erratic lightning needs to cost much more since it can hit a single target 3 times. Fireballs are good against walking dead though who are greatly weak to it.

What are your favorite mutations and why?

author=Everguard
I'll download 0.3, I was playing 0.1 when I ran into the rat problem :)
Glad I could help, I really do find it the best mutation and I figured it should get credit where credit is due.


Awesome. I'm glad you like it. I wanted to make players feel powerful with all of the mutations. The passive attacks once in a while were a huge start there. Enjoy 0.3 I put a metric shit-ton of work into that.

What are your favorite mutations and why?

author=Clyve
My favorite mutation is the one that I came up with in order to get my game on the front page as much as possible.

This is actually a developer blog. I'm seeing what people like about the current mutations and if they have any ideas. Why are you here?


author=Everguard
Favorite mutation? Um... that would have to be... Radiation. A few times now it's saved me from getting poisoned in areas, and allowed me to explore them more for really useful items. But the reason I love it the most? Harmful Gas. Killing everything, or poisoning it, in one blow is sooo useful. Too bad it requires a lot of energy. That skill saved me from the
huge mutant rat thing
killing all of its companions and poisoning it. Of course, I still died, but it took much longer :). In the future? I guess making more creature weak to poison, and having poison be more active. It isn't really clear if it deals damage or not the way it's done now.

Very nice feedback. Thank you for posting this. I'll remember that about poison. Yeah, it deals 10% of the target's max health. Which version of the game did you play? I advise you to try 0.3 because it's got new mutations and upgrades to them.

AFTERMATH VX NEWS - July 17th 2011 - 0.3 releases tomorrow!

author=chana
We are tomorrow...................................................................?


Game will be out around 8-10pm MST It usually takes 20-24 hours.

A special treat coming in 0.3

author=NewBlack
Wouldn't one pistol in each weapon slot be waay cooler and make more sense?

Also, I pretty much made this exact system but in rm2k3 using events.

Nice going :D


It would, yes. Sadly this script doesn't register the off-hand weapon for ammo reduction.

Where is 0.3!? Give it! Give it!

author=Newclear
Oh hey Drak its me, the guy who does your lets plays on YouTube, Dylan.
Now I have a question. If someone were to actually attain Rank 6, could they just easily blast through the entire thing with not a problem since they are so overleveled?


A rank 6 fully geared party is a force to be reckoned with. I plan on adding some new monsters in 0.3 so players who tried 0.1/0.2 will notice immediately if something new pops out of the dark to take their heads off.

Where is 0.3!? Give it! Give it!

author=outcry312
Questions
With the length of this demo, how much of it, percentage-wise, is going to be in chapter 1? Like say, 5-15% of Ch.1 is in this demo?



Is rank 6 very high? Or will there be even higher ranks to reach?






#1: 0.3 Can offer 3+ hours of game play. I add the + there because you probably can get 10 or more hours out of it depending on replay value and the sort. The mutations are rich in detail and offer players a new experience.


#2: Rank 6 is extremely high for this demo. It can be beaten at Rank 3 with a decent party if you know the tricks to getting through it. New players will probably grind a lot and this gives them more stuff to play with as their party gets extremely powerful to take on the main challenge at the end of the final demo.

Further chapters will allow players to hit much higher ranks than 6.



LOCKPICK System announcement!

This looks cool dude, but what happens with this kind of system is instead of your character being good at something it relies on the player being good instead which is a form of meta-gaming. I can understand why you put the system in but this basically leaves lock picking completely up to player skill instead of your character knowing his shit. Unless you make it where your character's skill adds time to the clock or something, than I can see that working both ways.

Overall it's a cool system. Good work, Infection.
Pages: first 123 next last