DREADPIRATE'S PROFILE

Hey everyone. Just started playing around with rpg maker 2k3 a couple years ago and after learning a bunch over time I decided all of my effort may as well be shared with anybody that wants to check it out. I've been a long time lurker (I love browsing this site) and thought it might be a fun community to get to know. Cheers

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Onix Rift video commentary 02 on enemy events.

Thanks kaempfer, well I've been playing with 2k3 for a few years, it definitely wasn't a few months. I'll say this though, I'm pretty savvy with event commands just from figuring out how to make onix rift work, but I use nothing from the data base. I have a turn based system in mind that I'd like to develope at some point but I would literally have to learn everything the 2k3 data base has to offer. I actually have put thought into it and I'm pretty sure I could event it faster than figuring out all the quirks and combat calculations the data base has. I guess my point is, I'm confident on the eventing side of things, I couldn't make a moon song anytime soon cause I haven't put the time into that side of it.

Yeah, I have a couple saves in moon song. I think you've updated the download since then though so I need to re download and play through it. What's game time on moonsong?

That seems weird to me that paint.net is lacking transparent back ground. You know what though, I think asprite doesn't have that feature either. Or at least I haven't found it yet. I've watched other artists do pixel art and I'm starting to think my copy paste techniques are in the minority haha. I wonder though, if paint.net is big on plugins there has to be something there similar I would think.

Thanks for watching the videos dude, I really appreciate the comments too. It's nice to know if people are enjoying them. I'll keep making them as long as people are enjoying the content. I just did kind of a play through video for starless umbra. I posted it on DHM's latest blog just to try and throw some feed back his way. Any objections if I wanted to do one for moon song? I don't plan on doing a lot of "let's play" videos, I kind of like talking shop more, but I wouldn't mind doing one for moonsong if feed back is something you're into.

Thanks again for all your feed back and comments man, it's greatly appreciated.

July Demo Release!

Yo, Just trying to pay the video kindness forward back to you dhm. Sorry for the kiddo interruptions. I know you'll understand.

Onix Rift video commentary.

author=Irog
Great development video ! Very informative ! You put a lot of thoughts in your creative camera system. I like how your implementation flows your intention (forcing the player into combat) and not the opposite. I like the risk associated with your flee system. It reminds me of FF7 where trying to flee exposes your back to the enemies. I worked on some action games (short games and prototypes) and only build one simple dynamic camera: Lya's camera looks in front of her. And I totally agree with you that the player should always be on screen.

If you want to expand the possibilities of your camera system, I recommend watching this (the most interesting part for you starts at 21:20 "Framing")


Awesome man. I'm glad you checked out and liked the video content. Right on man, I'll definitely check out the video. Thanks a lot for the comment. As long as people are enjoying the videos I'll try and whip more of them up on the weekends. I've heard from a couple people now that they agreed with my reasoning for the camera pan decisions I've implemented which is great for affirmation of design choices. Yeah, ff7 and other turn based games definitely influenced my reasoning for the camera pan slowing around enemies and the player having to push the edge of screen to "flee" combat. 2k3 ARPG's are rare, I'm interested to check out your projects you've worked on and see some of your design choices for the action based systems. If you liked that video, I posted a second video last weekend you might be interested to check out. It delves more into enemy design and how my hit boxes work. It's a little longer but I've been hungry for some 2k3 content other than "let's play" content so I thought I'd start making some of my own. Thanks a lot for the comment, don't hesitate to comment in the future if you watch my other video or you give the game a try and have some feed back. I love the communities feed back, it's always helpful. I'll check out your game pages and see if I can't get around to giving some of your custom systems a try. I'm always hungry for some 2k3 action rpg's. They're few and far between.

sewer_save_point.png

Koopakush, I downloaded this and played for a minute. I'm just inside the house, I only had a second to try it out but I can't wait to get back to it sometime this weekend. I see right off the bat what you're doing with the combat (I had asked you about strafing before) and I totally get it already after playing just for a few minutes. Good work man, I can't wait to get back at it. I actually really like the intro with the car. So simple yet so effective. Your obviously are going for a certain atmosphere and I got one think you've narrowed in on one that suits the genre perfectly.

LanVodis

This looks really interesting. Subscribed and waiting for a download.

July Demo Release!


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############################################################################################
ERROR in
action number 1
of Step Event0
for object o_player:

DoSub :1: undefined value
at gml_Object_o_player_Step_0
############################################################################################
gml_Object_o_player_Step_0 (line -1)


Hey DHM, I get this right after the first cut scene. Right after they kill the rabbits, before a map change or anything.

Onix Rift video commentary.

Lol, no it's great dude. I love it. You're on point man. Lufia style menu is something else I've mulled over before as well. Even if I don't use the ideas thrown my way it's awesome having 100 different ideas to contemplate rather than just 1 or 2 to choose between. The more feed back the better. Good or bad. I just appreciate all the time you guys have taken to comment and give advice and feed back.

Onix Rift video commentary.

I was thinking about it and currently if your atb bar is full and you hold the z button down it cycles through 4 different sword attacks then action stops and your bar starts to refill. What if when your sp bar is completely full and you have the available atb you will cycle through all four attacks and then the skill will be executed. That would kind of give purpose to the sword cycle as well. Then if the player doesn't want to use it they can simply not cycle through all 4 sword attacks. Maybe I try eventing that in and see how it feels

Onix Rift video commentary.

Right on man, yeah I'll check out that paint. Net and see what it's all about. It sounds alright. Is it like an open source program or something with patches the devs are ok with?? I'll definitely have to give it a try. I'm glad to hear you liked the screen panning, it has just a bit of refining to do but it's in a fully functional state so hopefully just a bit of minor tweaking it'll be 100% rock solid. That's a good way to put it how you mentioned clearing an area. That's kind of what I was trying to get at but couldn't seem to spit out haha.

Yeah I've played with all sorts of ideas for the skills, even as far as reworking item use to be fully menu based, freeing up that key for skill execution.

I agree on the run animation. I'm happiest with the facing down run animation. I'm good with the up facing run animation. I'm currently unsatisfied with the right and left profile running animations. It's almost there just not 100% for me either. Probably try to get to it this weekend when I have some free time. Maybe make a video out of it lol. Really glad to hear from you man and I always appreciate the feed back dude. You two are awesome. I'll do some refining and fill you guys in and see if I can't get something that is not too distracting graphic wise. I hope all is well, keep an eye out, I'm going to try to post another video this weekend with some more content.

Onix Rift video commentary.

Awesome, I'm glad you checked out the video dhm. I hope to make more of them just to try and document some of the different stages along the development process. It could be fun to look back on in another ten years haha. good to hear I'm not alone in appreciating some of my design choices and that's the first affirmation I've got about the new camera pan screen, I haven't uploaded a current version of Onix Rift as I want to complete the next dungeon before I put another one on here. It'll be a while before that happens but I can at least keep people updated through some video content anyways. Thanks for the feed back man and again, thanks for checking out and commenting on the video, you the man.