DREADPIRATE'S PROFILE
dreadpirate
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Hey everyone. Just started playing around with rpg maker 2k3 a couple years ago and after learning a bunch over time I decided all of my effort may as well be shared with anybody that wants to check it out. I've been a long time lurker (I love browsing this site) and thought it might be a fun community to get to know. Cheers
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Another update ladies and gentlemen.
author=Kaempfer
Looking good! Can we use our old saves or should we start over?
Hey kaempfer, how you doing my man. Old saves should be fine. If you encounter issues with it let me know where your save was started from and I'll see exactly what's up with it. Even so, the worst thing that can happen I think is an out of place cut scene,
Onix Rift
Yeah, I'll definitely have to rework some exp handling it sounds like. That's a good point, I didn't really think about two or three of those boom blooms in one spot giving the player big sums of exp all at once. I definitely want the leveling up process pretty easy as to make grinding situations bearable and quick to deal with rather than tedious but I want it to be satisfying when you get to and beat a boss as well with out it being too much of a cake walk. Thanks for all your insight Kaempfer, you and dragonheartman are basically my play testers at this point haha. You the man.
Onix Rift
Cool Kaempfer, I'm glad you found some time to check it out. You don't have too much further to go unfortunately, although I have more almost ready to upload I want to make sure I have a decent amount of new content before I upload it as to not update the download with minimal added game play. I noticed dragonheartman blew through that first boss pretty easily as well due to being a higher level than I anticipated a player would be. I've come up with a solution I think, on the next boss I have programmed his HP dependent on the players level as to account for a player that is over leveled. It basically acts on a sliding scale based on a player's current level, so the bosses stats will all stay the same but the HP will be increased as to provide the player a bit more play time wen fighting the bosses. I work pretty hard on the bosses so I want them to have at least a bit of face time with players haha. Now that you're telling me you blasted past him pretty easily as well, I think I'll go back and do the same thing to the Boom Bloom boss HP.
Download update addressing recent feed back
Cool Kaempfer, let me know if the updates helped out with some of the things that you mentioned whenever you get around to playing it.
Dungeons, Menus, Puzzles, Progress!
Hey dragonheartman just thought I'd say your menu looks great so far. I'm a big fan of not covering up the play screen completely with menu. It helps to not detach from the action so much when i'm bombing into a menu mid game. Looks awesome.
Onix Rift
Yeah, it works pretty well. Typically every map in a new area has similar enemy's so when I start a new area I just have to program what ever new enemy's I want in that area one time then copy/paste maps for the rest of the area with minimal new eventing to take care of. I find drawing maps to be what becomes tedious to me. I don't enjoy it all that much lol.
Other than rm2k3 eventing, game maker gml (minimal), and fumbling my way through excel macros I have 0 programming languages under my belt haha. For some reason I've always been fascinated by it and have self taught the previous programs out of that fascination. You said "libgdx framework" and my head exploded haha. Your hero's of umbra game is a work of art to me bruh and I'm a cave man eating rm2k3 bone marrow. Java is coffee to me at this point.
Other than rm2k3 eventing, game maker gml (minimal), and fumbling my way through excel macros I have 0 programming languages under my belt haha. For some reason I've always been fascinated by it and have self taught the previous programs out of that fascination. You said "libgdx framework" and my head exploded haha. Your hero's of umbra game is a work of art to me bruh and I'm a cave man eating rm2k3 bone marrow. Java is coffee to me at this point.
Download update addressing recent feed back
Awesome dragonheartman, I'll be glad to hear what you think of the added content. I was already very aware that the game was lacking something and when I got kaempfer's feedback and watched you play in the video it pretty well hit me how I needed to tighten it up with the story. That and narrowing the scope of what I had in mind for the project helped me decide on introducing a few ideas earlier than initially planned. Now that I have, it definitely feels right I think when playing it myself anyways. But my lens is so bias haha. Can't wait for you to give it a rip my man. Thanks for following my progress, it helps my motivation I think.
Onix Rift
There's just so many things that could help had I known them from the beginning haha. I have a pretty efficient system now. It's similar at least in the way that I have blocks of variables that are used for hero/enemy coordinates and a map pp event that updates enemy's x y coordinates on map. Copy the entire map, paste, rename, change chipset and begin making next map. That's kinda turned into the productive way to do it. Safest way as well. I reference map event 01 and a few others in common events so important for event 01 to be an empty slate and available for reference. I'll check that tutorial out though, I won't say I've wrapped my head around it exactly but that sounds like an operation that could be valuable to no end in the future. What engine are you using for heroes of umbra? Checked it out and it looks pretty great. Well done man, really great stuff. I'm going to check out starless umbra and give that game a run as well. They both look like a lot of love was put into them. Good job dude.
Onix Rift
That's awesome, I appreciate the open book approach. Actually, since you mention it, in gamemaker you can declare local variables within an object and track that objects x and y values right there within the event itself. 2k3 it seems you have to burn up valuable variable resources to achieve this. Did any of you dynrpg OG's ever achieve anything similar within 2k3 using comment commands? Just curious. When I started playing with gamemaker it stuck out to me because in Onix rift tracking coordinates is critical for everything and it's a bit of a process making sure 2 reusable variables aren't being used at the same time on any given map.
Onix Rift
Dragonheartman, this is just the coolest thing. I can't say how much I appreciate you taking the time to record a play through. I've taken most of kaempfer's notes and am currently working on the lack of direction you dealt with. An extra cut scene here and there tying gameplay and story together a little better. It's really funny you mentioned the rtp music, I decided to go with it early on because rtp songs are nostalgic for me. It's awesome that's the first thing you picked up on. I'm glad there's others out there that it doesn't induce a gag reflex on haha. Dude really, I love the video, it's super helpful, It's already got my wheels turning. You da man. I'll be uploading another update in a week or so I believe. It'll have quite a few changes in it to help guide the player along a bit better. Again I appreciate the time you took man, really this is great. You guys make me glad I decided to share this project even though it's not in a finished state.
Edit: you just got yourself a new youtube subscriber.
Edit: you just got yourself a new youtube subscriber.













