JALAX'S PROFILE
jalax
0
Search
Filter
[RM2K3] Confirm buttons are not working
After a few weeks I came back to my work on RPG Maker 2003, confirm buttons (Z, Space, Enter) are not working.
I researched some stuff, but none has actually worked for me:
- Restart Windows 10;
- Run as Admin/Compatibility;
- Reinstall RTP;
- Keyboard tool made by Cherry;
- Close everything else before start working;
Also, older editions of RPG_RT are not working as well.
I researched some stuff, but none has actually worked for me:
- Restart Windows 10;
- Run as Admin/Compatibility;
- Reinstall RTP;
- Keyboard tool made by Cherry;
- Close everything else before start working;
Also, older editions of RPG_RT are not working as well.
Needing a specific script for DynRPG. Kinda simple.
No, 2k3 doesn't have a F1 menu.
Cherry, what exacly do you mean?
The idea is something the player would actually customize in game-menu. Since I was used to the destiny script (it has a really easy system) it was simple to create that system/menu. Since your system is C++ based, I have no idea of how to create any script or coding. I have found the values on your website, but I have no idea of how using it (I've already tried).
Rave - Those are Macro Keys.
Cherry, what exacly do you mean?
The idea is something the player would actually customize in game-menu. Since I was used to the destiny script (it has a really easy system) it was simple to create that system/menu. Since your system is C++ based, I have no idea of how to create any script or coding. I have found the values on your website, but I have no idea of how using it (I've already tried).
Rave - Those are Macro Keys.
Needing a specific script for DynRPG. Kinda simple.
I think I understand now.
It's rerouting the movement from arrow keys to something nobody has on their keyboard. Then creating a way to trigger the arrow keys's normal effect, moving the hero, by using the switches associated with the Keyboard and Mouse Plugin.
So if someone managed to press F24, they would be moving the hero. If they press arrow keys, nothing happens.
Then he'd create a system in the game where the player can press any button on the keyboard and have it trigger F24 in a natural way(not artificial like using Move Hero).
Do you need this plugin because you can't prevent the hero from being moved by the arrow keys? Because there are ways to do that with basic code.
THAT.
The main idea is create this:
https://imagizer.imageshack.us/v2/320x240q90/835/suam.png
Options menu -> Config keys
The same I did on this game:
http://centrorpg.com/jogos-completos-de-rpg-maker/legado-da-escuridao-(no-rtp)/
(1:30 for the video)
Needing a specific script for DynRPG. Kinda simple.
Cherry, that's exacly what I was looking for.
But though, I have a problem: I have NO idea how to make a C++ script. I looked down for some tutorials, I found on your website some instructions but you was even capable of downloading the compiler.
Basically, I want to do the same I did here:
http://www.rpgmaker.net/media/content/users/14134/locker/Sem_ttulo.png
What I did was first of all, the four variables had the ID Values for the Arrow Keys.
Then I used the variable 209 to check if the key stored in each variable was pressed. (0 means pressed)
Then for each "pressed" and "non-pressed", there was a command that makes the RPG_RT thinks that the keys FXX is pressed.
If the game was paused or if the hero couldn't move because of the ABS I was making, the hero would be unable to move, since all keys would be set "up" (not pressed)
I'm not good with codes, so... do you think you can make the script for me?
But though, I have a problem: I have NO idea how to make a C++ script. I looked down for some tutorials, I found on your website some instructions but you was even capable of downloading the compiler.
Basically, I want to do the same I did here:
http://www.rpgmaker.net/media/content/users/14134/locker/Sem_ttulo.png
What I did was first of all, the four variables had the ID Values for the Arrow Keys.
Then I used the variable 209 to check if the key stored in each variable was pressed. (0 means pressed)
Then for each "pressed" and "non-pressed", there was a command that makes the RPG_RT thinks that the keys FXX is pressed.
If the game was paused or if the hero couldn't move because of the ABS I was making, the hero would be unable to move, since all keys would be set "up" (not pressed)
I'm not good with codes, so... do you think you can make the script for me?
Needing a specific script for DynRPG. Kinda simple.
I am not looking for a full keyboard system, I am looking for a system that changes the main commands in the game.
Needing a specific script for DynRPG. Kinda simple.
1st: I need a script for DynRPG that changes the main keys.
Like the arrows that moves the hero be changed to WASD and interaction from Space to "L".
2nd: A script that makes the game think that a key is pressed.
When I turn the switch "Key" on, the game will think that "Left Arrow" is pressed until the switch is turned off.
Like the arrows that moves the hero be changed to WASD and interaction from Space to "L".
2nd: A script that makes the game think that a key is pressed.
When I turn the switch "Key" on, the game will think that "Left Arrow" is pressed until the switch is turned off.
Needing a specific script for DynRPG. Kinda simple.
Well, as the title says, I'm needing a script for DynRPG on 2k3 that replaces a function I used on a previous game using Destiny Script.
The script would simply CHANGE the main key buttons for the game.
Previously, it was "Arrow Up" that moves the character. Well, I need to change it for the extinct "F24" key.
Also, I need another script that makes the game "thinks" that a key is pressed, when it's not.
Both scripts together may create a custom button system, since I put basic buttons on extinct keys (F13 ~ F24) I can create a system that recognizes when a button chosen by the player (using the Keyboard and Mouse Plugin) there will be a parallel event making the F13~F24 key pressed, making the character move/interact/whatever is.
Thanks for reading.
The script would simply CHANGE the main key buttons for the game.
Previously, it was "Arrow Up" that moves the character. Well, I need to change it for the extinct "F24" key.
Also, I need another script that makes the game "thinks" that a key is pressed, when it's not.
Both scripts together may create a custom button system, since I put basic buttons on extinct keys (F13 ~ F24) I can create a system that recognizes when a button chosen by the player (using the Keyboard and Mouse Plugin) there will be a parallel event making the F13~F24 key pressed, making the character move/interact/whatever is.
Thanks for reading.
Needing a specific script for DynRPG. Kinda simple.
Well, as the title says, I'm needing a script for DynRPG on 2k3 that replaces a function I used on a previous game using Destiny Script.
The script would simply CHANGE the main key buttons for the game.
Previously, it was "Arrow Up" that moves the character. Well, I need to change it for the extinct "F24" key.
Also, I need another script that makes the game "thinks" that a key is pressed, when it's not.
Both scripts together may create a custom button system, since I put basic buttons on extinct keys (F13 ~ F24) I can create a system that recognizes when a button chosen by the player (using the Keyboard and Mouse Plugin) there will be a parallel event making the F13~F24 key pressed, making the character move/interact/whatever is.
Thanks for reading.
The script would simply CHANGE the main key buttons for the game.
Previously, it was "Arrow Up" that moves the character. Well, I need to change it for the extinct "F24" key.
Also, I need another script that makes the game "thinks" that a key is pressed, when it's not.
Both scripts together may create a custom button system, since I put basic buttons on extinct keys (F13 ~ F24) I can create a system that recognizes when a button chosen by the player (using the Keyboard and Mouse Plugin) there will be a parallel event making the F13~F24 key pressed, making the character move/interact/whatever is.
Thanks for reading.