JANUSSENPRE'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
Search
Filter
Knight in Sour Armour
That's a shame. :( I'm not sure what kind of work you do, but considering how much time the average person spends working... feeling oppressed on a daily basis can have a horribly detrimental effect on your life.
I love my job. I work with little kids everyday. Normally this love would motivate me to do lots of work for FFD since I'm often in a positive mood. Too bad this isn't actually the case since the hours are long. I wake up at 6 am, go to work, leave work by 3 pm (if I'm lucky and I don't have faculty meetings), take a nap, wake up and grade homework, lesson plan, and then go to sleep and repeat. Some weeks I find it incredibly difficult to allocate time to game art... and when I do, I often lose motivation since it feels more like a second job as opposed to much needed recreation.
Anyhoo, I hope things get better for you soon.
I love my job. I work with little kids everyday. Normally this love would motivate me to do lots of work for FFD since I'm often in a positive mood. Too bad this isn't actually the case since the hours are long. I wake up at 6 am, go to work, leave work by 3 pm (if I'm lucky and I don't have faculty meetings), take a nap, wake up and grade homework, lesson plan, and then go to sleep and repeat. Some weeks I find it incredibly difficult to allocate time to game art... and when I do, I often lose motivation since it feels more like a second job as opposed to much needed recreation.
Anyhoo, I hope things get better for you soon.
Knight in Sour Armour
If you can't compartmentalize, then you should take a breather. That sinking feeling in your heart could influence your work in either a positive or negative way but you can only find out if you have the necessary drive to get back to game making, which sounds like you're lacking at the moment. There's nothing wrong with taking a little time off to rejuvenate your spirits. The time that you take to reflect on your disconcertion could very well be molded into something new and inspiring once you find yourself motivated to work again.
I also wouldn't sweat the maps. You just got your tablet (congrats! welcome to our "elite" club *joking*), so use that as your excuse to go back to what you've done by hand and mouse and revamp it into something exponentially better.
Lastly... concerning your portraits... Your menu sketch is looking good. The pose is dynamic and the picture has balance. One thing that I notice quite often with newer artists... is that their usage of pen widths is often... all over the place. If you're going to rough sketch something for the sake of conceptualization, I often find it useful to use a thin brush, pencil or G pen. Rough sketches are meant to be scratchy and unrefined. When you're dealing with lineart however (like above), you need to be wary of what pen/brush sizes you use. The brush size that you used for Tristian's cape is thicker than the brush you used for her armor and scabbard. In this case, the brush sizes should be universal. Lineart should also be very clean since its the precursor to base coloring. You need to make sure stray lines are erased, intersecting lines don't bleed over and shading is consistent. You have hatching on the glove of Tristian's right hand, but you also have a big block of black under her chin. Personally, I'd nix the black spot and save that for the actual coloring phase.
Lastly, (and I'm not sure if Clip Studio Paint Pro has this) you should change pens/brushes for lines that taper off (I personally like using G pens). If you look at the lines under Tristian's left armpit (for her cape), the ends of the lines thin out. This technique should be applied to the folds in Tristian's waist tunic, the tresses of her hair as well as the shaped creases on her pauldrons. You applied this concept to Tristian's right hand, but not her left.
Anyhoo, sorry to nitpick. I figured you'd probably want some artist feedback after all. Regardless, you're doing a great job. I hope you're able to shake off the cloud over your head soon.
Looking forward to your future works! :)
I also wouldn't sweat the maps. You just got your tablet (congrats! welcome to our "elite" club *joking*), so use that as your excuse to go back to what you've done by hand and mouse and revamp it into something exponentially better.
author=Luchino
I could use with a bit of advice for the portraits too
Lastly... concerning your portraits... Your menu sketch is looking good. The pose is dynamic and the picture has balance. One thing that I notice quite often with newer artists... is that their usage of pen widths is often... all over the place. If you're going to rough sketch something for the sake of conceptualization, I often find it useful to use a thin brush, pencil or G pen. Rough sketches are meant to be scratchy and unrefined. When you're dealing with lineart however (like above), you need to be wary of what pen/brush sizes you use. The brush size that you used for Tristian's cape is thicker than the brush you used for her armor and scabbard. In this case, the brush sizes should be universal. Lineart should also be very clean since its the precursor to base coloring. You need to make sure stray lines are erased, intersecting lines don't bleed over and shading is consistent. You have hatching on the glove of Tristian's right hand, but you also have a big block of black under her chin. Personally, I'd nix the black spot and save that for the actual coloring phase.
Lastly, (and I'm not sure if Clip Studio Paint Pro has this) you should change pens/brushes for lines that taper off (I personally like using G pens). If you look at the lines under Tristian's left armpit (for her cape), the ends of the lines thin out. This technique should be applied to the folds in Tristian's waist tunic, the tresses of her hair as well as the shaped creases on her pauldrons. You applied this concept to Tristian's right hand, but not her left.
Anyhoo, sorry to nitpick. I figured you'd probably want some artist feedback after all. Regardless, you're doing a great job. I hope you're able to shake off the cloud over your head soon.
Looking forward to your future works! :)
Izu Paradiso (in development)
Updates, updates!
RSD and the Big Giant Skills Recode
Yep! I am currently in the midst of reworking some of the maps for the NERV Palamecian Geofront right now.
Maps have been my focus for a while now... I need to go back to battlers soon.
Maps have been my focus for a while now... I need to go back to battlers soon.
Test Footage, "Bria - Shadow"
Doing it one pixel at a time...
Glad to hear you'll be getting a tablet soon.
My Wacom Cintiq 21UX was one of the best investments I've ever made in my life.
My Wacom Cintiq 21UX was one of the best investments I've ever made in my life.
Update on Thyden design:
Nice work!
I've been following this game for a while and it occurred to me that I've never taken the time to say how much I respect the effort you've been putting into Omnis. It's extremely inspiring!
I've been following this game for a while and it occurred to me that I've never taken the time to say how much I respect the effort you've been putting into Omnis. It's extremely inspiring!













