The problem with sfxr/bfxr is that whenever I play a game that uses sfx from it I KNOW where it's from instantly (you too will carry this curse). Despite them being randomly adjustable all of them usually sound the same within their own categories. Some of the noises aren't even that good compared to the effects actual games had.
I'm not an expert either but usually it's better to manually make the noise through music programs where you take sine waves and mod them through plugins or w/e. Way more complicated but it's like comparing RTP to Custom Graphics. bfxr is cheap timewise though.
I've used sfxr before, but I never heard of this new one. It's got some nice new features, like mixing multiple sounds and the new waveforms. "Pink"? What does that even mean?
haha I was messing around with the knobs and somehow turned a short blip into this xD
Yeah, I have used sfxr before, but this bfxr one was completely off my radar until today (thus this status post). (I mean, I used sfxr for Solar Platypus)