KITTEN2021'S PROFILE

kitten2021
Returning from RMVX Death
1093
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.

I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.

Please refer to the game titled Eriscadia for any further information.

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Font Effects: Overlay Not Working Right

OK, this question kind of goes with this post:

http://rpgmaker.net/forums/topics/8591/

I took the advice of everyone there and figured I would put my Photoshopping fears behind me and actually try to make a nifty title myself. Here is what I have so far (the image is too large, so the link is below):

http://rpgmaker.net/media/content/users/4763/locker/MyTitleTest_001.png

My problem that I'm stuck at so far is the overlaying for the font; I'm following a tutorial, but the guy that made the tutorial did a relatively bad job of explaining it. He assumes that everyone reading it already understands how to fully use Photoshop, he didn't think about the n00bs using it, so its really confusing. Can someone explain how to get just the font to be effected by an overlay layer? Every time I add one it effects the entire image and I can't figure out what I'm doing wrong.

Title Screen Title Name Questions

I've been wondering, how are people making such really nice title names on their title screens? Example for you is:

RE:Alistair++
(http://rpgmaker.net/games/2147/)
Skyhelm Prophecies: The Rise of Shadows
(http://rpgmaker.net/media/content/games/3082/screenshots/Logo_para_o_RPGMAKER_NET.png)
Adela Isra: The Butterfly Paradox
(http://rpgmaker.net/games/1599/)

Anyway, these are just very few games that came to mind immediately, there are tons more out there that people are doing this. Can someone please explain to me how to do this? I know it cannot be just simply using a particular font, I've been out and looking for (honestly) at least 3 - 4 hours straight, using different font sites and even utilizing google and bing search engines, but I still cannot find any fonts that are nice and unique such as these. I have re-created my title screen in attempts to make this new font, but I have had no luck...

Thanks a lot, I know this is probably a tall request to be making, or a silly one, either way - Thank you in advance.

(Mind you I only have Photoshop Elements - which does not have the same thing as the other Photoshop programs I have learned...)

Character Introductions - Short and sweet or explanatory?

OK, I've hit a moment in my game that made me stop and think, "What do people like more in a game that makes you play more than one characters story?

So, I figured I'd post the question and see what everyone really thought...

Do you like to see a short splash screen that introduces you to the knew hero your going to be playing with a intro of only a minute or two, or do you want to see a nice explanatory introduction that explains everything to you in a nice little movie?

Lets hear it peeps, I'm sure it will help to guide others in their intro-movie/scene making futures as well. :)

[RMVX][RGSS2] ModAlgebra Quest Scripting - Side Quest Window

Hey guys,
I'm trying to get an additional scene to appear in modern_algebra's Quest Journal scripting. I figured everything should work if I just simply duplicated what he did for the active_quests option except made sure to label it activeside_quests.

I don't have any problems when it loads up, actually I use to get a Syntax Error, but I resolved that. But now I get an error when I open up the 'Quests' sub-menu in the Menu options that states the following:

Script 'Quest Journal' line 586: NameError occurred.
uninitialized constant ModAlg_QuestData::ACTIVE_SIDE_QUEST_ICON



def refresh (category_index = 0)
contents.clear
# Retrieve Icon Bitmaps
bitmap = Cache.system("Iconset")
icon_index = ModAlg_QuestData::ACTIVE_QUEST_ICON
active_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::COMPLETE_QUEST_ICON
complete_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::FAILED_QUEST_ICON
failed_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::ACTIVE_SIDE_QUEST_ICON
activeside_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
# Combine the three icons for the All Icon

Anyone know what's going on here that I'm just not seeing???
Thought I had it figured out, turned out I made a boo-boo and that boo-boo took error-presidency over this one. Fixed that boo-boo and now I'm back to this.

RPG Maker VX: Yun Sum Maker Series

Someone, please help me out here... I've already purchased RMVX, and I decided to check on the Enterbrain site to see if there was anything new out there for the maker and I stumbled across this beautiful page:

http://ebten.jp/eb-store/p/4582350663020/?aid=crp

Please tell me someone knows how to get this in English? I want it so bad but I'm not willing to pay for it, get it, then be unable to read it or use it.

[RMVX] Just need a Cigarette Butt

Hey guys,
I'm making a char that has a snuffed out cigarette butt in his mouth, but I can't get the cigarette butt to look right. Does anyone have a char that I could use to extract or copy the look of a cigarette butt from?

Thanks guys! ^.^

EDIT:
Sorry,I know the rules about waiting, but I just realized I gave no real visual example; I needed to come back and do so for everyone. :)

HTML/CSS Scripting Problem For Blog

OK, so I have a blog started up and I have started editing the page; only problem is, I am trying to find how I would edit the post's background.

I have discovered through experimenting and reading up on other websites that are guides that white is created by placing the following:
background: #fff;
Or if you want black, then its the #fff replaced with #000... But, what I am wanting is to have an image (or even just a border ~inside~ the post-box to make it easier) appear so that it looks better then just a standard square white box.

I'd love to know if anyone knows the coding to round the edges as well, so their not so blah looking... Any help would be appreciated.

The site I'm playing with is here: http://idrilesannare.tumblr.com/
(And don't laugh, it's fun) xP

The coding i'm playing with (the .post section this is related to) is here:
#wrapper #content .post {
font-family: {font:Body};
background: #fff;
padding: 10px;
position: relative;

Colors over the River II by lithyeld - Colored

OK, so I ran across this image on Deviantart.com and fell in love with it immediately (and yes the artist knows), so I grabbed it as my very first full fledged coloring test.

Please let me know what you really think about it.

Original by artist lithyeld:


My colored rendition of the original image:

Looking for Mass-Party-Battle System in VX info

Hey guys, haven't asked a Q in the forms in a while now... Welp, here we go.

I've seen pics of people having Party Selection screens and screens of large parties showing up in the main menu of the game, I also know the scripts for these two, so that's not a issue.
The thing I'm trying to figure out is, if you got all these scripts that allows massive parties out on the fields, is there by any chance a script that allows a massive (or even just 1-2 additional peeps) parties in battle?

Reason for asking:
My game follows the events of ~5~ people, not just 4 as the battle system seems to want to force, and I don't want that last person to go without getting EXPvtgats necessary for them to get. The only way I can think to prevent this would be to allow an additional person to fight in battles with them.

It would be nice for several additional people to fight in the battles too because in my game you get the options all through-out the game to pick-up additional temp. party members. I would love for you to have them in the battles, too.

Any ideas peeps, or am I out of luck?

~Kitten
Sent from my iPhone

[Photoshop Elements] First Image Ever - Advice Please

OK, this is the very first image I am doing in Photoshop that's not related to RPG Maker and stuff. Let me know what you guys think and what I should try to change and stuff.

Mind you, I am terrible with shadows and highlights... So, yeah. Advice is <3!

Anyways, TADA!


Edit:
Oh, I forgot to mention, this is still a work in progress... Thus, no shadows on her face, nose, the bow or her shoes. ~ And ignore inside her mouth, I was too tired to fill in the coloring for that area... -.-"