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m3shys
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Hero: The Princess Pursuit
Hey dude, I've got a solution to your map problem/mall keeping you stuck at the mall.
I'm assuming you are saving the player's x and y coords once the scroll is used and the exit thing makes you teleport back, that's what I ASSUME, I am not sure.
Well if that is the case,
everytime the player is in the mall, activate a switch called 'In mall' and once the exit thing is used, the switch 'In mall' should be disabled. Then go to your common event for the mall scroll, and make a conditional branch
Conditional branch: make sure to tick set handling when conditions don't apply
Switch - 'In mall' is on
@>Text: You are already in the mall!
: Else
@> Your normal event processing for your mall teleporter
Branch end
This will work, but remember to turn off 'In mall' when the teleporter is being used. Also while in the mall it should be an
Autorun event:
Activate switch In Mall
Erase Event
Erase event is key because it will make the event run everytime you enter the map - then stop event, therefore do not use self switches or any switches to see when a player is in the mall.
I'm assuming you are saving the player's x and y coords once the scroll is used and the exit thing makes you teleport back, that's what I ASSUME, I am not sure.
Well if that is the case,
everytime the player is in the mall, activate a switch called 'In mall' and once the exit thing is used, the switch 'In mall' should be disabled. Then go to your common event for the mall scroll, and make a conditional branch
Conditional branch: make sure to tick set handling when conditions don't apply
Switch - 'In mall' is on
@>Text: You are already in the mall!
: Else
@> Your normal event processing for your mall teleporter
Branch end
This will work, but remember to turn off 'In mall' when the teleporter is being used. Also while in the mall it should be an
Autorun event:
Activate switch In Mall
Erase Event
Erase event is key because it will make the event run everytime you enter the map - then stop event, therefore do not use self switches or any switches to see when a player is in the mall.
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