MADRIEL222'S PROFILE
madriel222
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Emoticon Requests
Great find, thanks :). I should be able to template these and finish the remaining couple of status effects. Thanks again ^_^
Emoticon Requests
Emoticon Requests
Anyway I could trouble any of you for an emote that would demonstrate each of these status effects (like an icon inside of a text bubble, something to that effect)? I'd very much appreciate it!
Slow
Berserk
Sleep
Silence
Poison
Dark/Blind
Zombie
Stop
Reflect
Protect
Shell
Regen
Haste
Thanks for taking a look. Any help you could offer here would be amazing. rm2k3 spritesheet format would be ideal, but not necessary (I can make the conversions easy enough).
Slow
Berserk
Sleep
Silence
Poison
Dark/Blind
Zombie
Stop
Reflect
Protect
Shell
Regen
Haste
Thanks for taking a look. Any help you could offer here would be amazing. rm2k3 spritesheet format would be ideal, but not necessary (I can make the conversions easy enough).
Final Fantasy: The Phoenix Prophecies
Up through June 4th, 2008:
*Character sprites finished
*Battle System pretty much finished, just a couple aesthetics left
*Menu System is finished, including World Map, Items, Weapon Modding, and Bracket System
*Story is written out and completed
*Resource gathering is completed
*Cities of Yint, Rincendaria, and Nafein are mapped. Explorable area "Dove's Landing" is mapped
*Archery and butterfly catching minigames implemented in Yint
June 5th, 2008 Updates:
*Terresh's Procession maps 1-13 completed. Passing on to RPG Messiah for boss battle creation
*Chrono Trigger style "wind" minigame added to Terresh's Procession
June 6th, 2008:
*Shadow's Breach started
-maps 1-3 completed, possibly more if the night allows
-SMRPG style switch game added to Shadow's Breach
-brainstorming session for minigames to put in Shadow's Breach finished, with decent results
June 7th, 2008:
-Maps 4-8 completed in Shadow's Breach
-cutscene finished in SB
-3 more puzzles added to SB
-sketches of Votier started
June 8th, 2008:
-had to go to a wedding, and that lasted all day. Not much progress made.
-fixed a bug in the battle system that caused monster skills to overlap
-fixed mapping errors in Shadow's Breach 3 and Rincendaria 2
-mapped exits and entrances to Shadow's Breach
-began working on fixing the bug that causes lag upon saved game upload
June 9th and June 10th, 2008:
*busy days at work keeping me from the game
*saturated some amazing sprites so that they fit with the theme of the game
*did my first "from scratch" sprite, for Eilana Enkili
*started working on putting the storyboard for Part II into a .doc
*finished a scene at the end of Shadow's Breach
*now, mapping Votier
*made a userbar for people who want to support the project:

June 11, 2008:
-Decasibus agreed to compose themes for my main characters. My acoustic God of a friend, Trace, is also composing the end theme right now and dropped me a demo of his work so far. Both events gave me a lot of motivation to work but...
-I got fed up with the chipset I was using for Votier, so I searched almost all day through all kinds of sites for a suitable replacement. After about 7 hours of searching, I finally decided on one.
-Had to scrap all Votier maps because of the switch. Presently working on the first map.
June 12th and 13th, 2008:
*Custom tileset made for Votier. I thought I had the perfect one from charas, but that didn't end up working. I took my own artistic...abilities...and tore up an SoM set. I think it went pretty well.
*Fixed a bug in the menu system that rarely made the scroll arrow pop up for seemingly no reason
*Added Votier to the world map menu
*Received a beautifully regal track from Dec
June 14th to Present:
*Votier is completely finished
*Shadow's Breach is completely finished
*Sprites for the Battle System are finished
*Other odds and ends
Screens:
http://www.angel-spire.com/forum/uploads/IMG2-1212538634.jpg
http://www.rpgrevolution.com/images/game_s.../89/ffpp_s3.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s6.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s7.jpg
Thanks for reading ^_^
*Character sprites finished
*Battle System pretty much finished, just a couple aesthetics left
*Menu System is finished, including World Map, Items, Weapon Modding, and Bracket System
*Story is written out and completed
*Resource gathering is completed
*Cities of Yint, Rincendaria, and Nafein are mapped. Explorable area "Dove's Landing" is mapped
*Archery and butterfly catching minigames implemented in Yint
June 5th, 2008 Updates:
*Terresh's Procession maps 1-13 completed. Passing on to RPG Messiah for boss battle creation
*Chrono Trigger style "wind" minigame added to Terresh's Procession
June 6th, 2008:
*Shadow's Breach started
-maps 1-3 completed, possibly more if the night allows
-SMRPG style switch game added to Shadow's Breach
-brainstorming session for minigames to put in Shadow's Breach finished, with decent results
June 7th, 2008:
-Maps 4-8 completed in Shadow's Breach
-cutscene finished in SB
-3 more puzzles added to SB
-sketches of Votier started
June 8th, 2008:
-had to go to a wedding, and that lasted all day. Not much progress made.
-fixed a bug in the battle system that caused monster skills to overlap
-fixed mapping errors in Shadow's Breach 3 and Rincendaria 2
-mapped exits and entrances to Shadow's Breach
-began working on fixing the bug that causes lag upon saved game upload
June 9th and June 10th, 2008:
*busy days at work keeping me from the game
*saturated some amazing sprites so that they fit with the theme of the game
*did my first "from scratch" sprite, for Eilana Enkili
*started working on putting the storyboard for Part II into a .doc
*finished a scene at the end of Shadow's Breach
*now, mapping Votier
*made a userbar for people who want to support the project:

June 11, 2008:
-Decasibus agreed to compose themes for my main characters. My acoustic God of a friend, Trace, is also composing the end theme right now and dropped me a demo of his work so far. Both events gave me a lot of motivation to work but...
-I got fed up with the chipset I was using for Votier, so I searched almost all day through all kinds of sites for a suitable replacement. After about 7 hours of searching, I finally decided on one.
-Had to scrap all Votier maps because of the switch. Presently working on the first map.
June 12th and 13th, 2008:
*Custom tileset made for Votier. I thought I had the perfect one from charas, but that didn't end up working. I took my own artistic...abilities...and tore up an SoM set. I think it went pretty well.
*Fixed a bug in the menu system that rarely made the scroll arrow pop up for seemingly no reason
*Added Votier to the world map menu
*Received a beautifully regal track from Dec
June 14th to Present:
*Votier is completely finished
*Shadow's Breach is completely finished
*Sprites for the Battle System are finished
*Other odds and ends
Screens:
http://www.angel-spire.com/forum/uploads/IMG2-1212538634.jpg
http://www.rpgrevolution.com/images/game_s.../89/ffpp_s3.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s6.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s7.jpg
Thanks for reading ^_^
Screen4.PNG
The Way EP 1
As a whole, I loved the series, but I couldn't help but feel that a couple of the episodes were just "fillers" to reach the next juicy bit. Still highly recommended, though.
Final Fantasy: The Phoenix Prophecies
[Advert] Epic of Zoon
Looking good ^_^.
@Nightblade: 8 directional movement is possible, and pretty easy to do, in 2k3. Pixel based movement is harder, but a friend of mine made some genius lines of code and got a suitable PBM common event to actually be functional. The only thing I see hindering this game is the indexed color limitation.
@Nightblade: 8 directional movement is possible, and pretty easy to do, in 2k3. Pixel based movement is harder, but a friend of mine made some genius lines of code and got a suitable PBM common event to actually be functional. The only thing I see hindering this game is the indexed color limitation.
How do you get out of bed in the morning?
I used to have a hard time getting up, but dorm life changed all that. Having to sleep on a bunkbed with your alarm clock across the room makes it hard to bang that snooze button >.<














