MAIA'S PROFILE
maia
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My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.
I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.
I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.
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Game Design Discussion of the Week: Hey Assholes, Stop Giving Up.
author=Feldschlacht IV link=topic=1611.msg25440#msg25440 date=1217144383
Why did you give up on your game?
1. I don't have time! I have a life you know!
Yeah I have a life too. I am a writer, but I do not sleep :-) I do not let RPGing get in the way. My project can remain untouched for a month or two, but eventually I get *the itch.* The feeling, the want and desire to RPG make once again.
author=Feldschlacht IV link=topic=1611.msg25440#msg25440 date=1217144383
2. My project was erased from my computer!
Yeah, that happens.
author=Feldschlacht IV link=topic=1611.msg25440#msg25440 date=1217144383
3. My project isn't what I originally envisioned it to be!
Yeah, that happens too! Actually, happens to me all the time. Projects take on another life, hopefully that life is better.
author=Feldschlacht IV link=topic=1611.msg25440#msg25440 date=1217144383
4. My project sucks and nobody likes it!
Happens to me all the time. I think it is because I flood people with info where nothing at all can be said. I purposely throw in quirky errors just to get people posting.
author=Feldschlacht IV link=topic=1611.msg25440#msg25440 date=1217144383
5. This is too hard!
Duh, so don't do it and don't post your project.
NPC Dialogue.
Captain Bligh is such a dastard.
He'd kill you if he heard you say that.
What say you new guy? Made up your mind yet about the capt?
I just gotta warn ya, pick a side now before ya get killed in the crossfire.
Welcome aboard, you'll find that I'm a very generous man. At first, I'm generous enough to let you keep your life, if ya last long enough, I might even be generous with me gold too.
Bligh is a dangerous and wanted man, he's robbed many ships of the empires. Careful what friends you keep...
... that is dialog written on the fly!
He'd kill you if he heard you say that.
What say you new guy? Made up your mind yet about the capt?
I just gotta warn ya, pick a side now before ya get killed in the crossfire.
Welcome aboard, you'll find that I'm a very generous man. At first, I'm generous enough to let you keep your life, if ya last long enough, I might even be generous with me gold too.
Bligh is a dangerous and wanted man, he's robbed many ships of the empires. Careful what friends you keep...
... that is dialog written on the fly!
Your 3 factors to create a good game
1. Fun
Why else would people play it if the game were not fun? I have made a lot of games, a lot of them were not fun, because they were not challening or did not have enough quirky rewards. I heard about it from everyone. Comedy is a lot more appealing when sitting infront of a computer screen than hardcore action, cause a RPG just isn't going to get hardcore.
2. Short & Sweet
Keep games short, make lots of good games. Sometimes ideas make better movies than television shows if you know what I mean.
3. Fleshy Depth
Sure that sounds weird, but people like to be immersed in a world that they can realize is your game instead of *just like everyone else's*. Flesh out your game with details that will again, make your game fun.
Why else would people play it if the game were not fun? I have made a lot of games, a lot of them were not fun, because they were not challening or did not have enough quirky rewards. I heard about it from everyone. Comedy is a lot more appealing when sitting infront of a computer screen than hardcore action, cause a RPG just isn't going to get hardcore.
2. Short & Sweet
Keep games short, make lots of good games. Sometimes ideas make better movies than television shows if you know what I mean.
3. Fleshy Depth
Sure that sounds weird, but people like to be immersed in a world that they can realize is your game instead of *just like everyone else's*. Flesh out your game with details that will again, make your game fun.
Screenshot Shogunate
The ice tower of Sheol is too cold to trek through without a way to keep warm.
There are many dead bodies piled up from the cold.
Showing off the new lighting effects. Glowing save crystal and lit lanterns.
Fort Weston that defends the western portion of Ravana.
The path leading up to Fort Weston with a grave to the north.
It will take more than the king's permission to get past the guard that blocks the way.
Hope not to see the dungeon of Fort Weston.
The entrance to the Shrine of Xarzith.
Class changes can leave a single character with some interesting skills.
A boss fight with an interesting background.
The mysterious ruins.
A path inside of a labrynth of dead trees.
A pit of dead animals that are there for a reason.
The many mysteries of the witch hut.
The witches were bannished from the village for accurately seeing the futre.
Just a demonstration of how long I have been playing the game.
A canoe can take you to mysterious places.
A very intelligent cave to be in full of tricks and traps.
There are secrets everywhere.
Levers help solve bridge puzzles everywhere.
Review Request
I am trying to find a reviewer for my project World Crafters. It is at V.9 and has been going since March 2008. The game is for RPGM VX and on some forums my post for the game have gotten 5000 views total and get 100 hits each day, but no one comments, posts or reviews the game. On this site alone I've had 135 downloads in 3 weeks.
So I was wondering what people actually think of the game.
http://www.rpgmaker.net/games/444/
Look at it, review it please :-)
So I was wondering what people actually think of the game.
http://www.rpgmaker.net/games/444/
Look at it, review it please :-)