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Tales of the Drunken Paladin: Version 3

author=Drunken_Paladin
You can continue attempting to win the same item until after you solve the puzzle, at which point the prize becomes $1,000. Either way, it's not required to progress.

And the drinking game requires lightning fingers.

Is the item equippable or is the item required to access a hidden area?

Tales of the Drunken Paladin: Version 3

I find getting a score of 390 in the drinking contest is impossible...my highest score is 350. After looking in the forms, I see that you get an item after winning the first time which I can't get anymore.

Legionwood: Tale Of The Two Swords

author=Crystalgate
If a bug causes a bunch of switches/variables to get the wrong values, it can be hard to release a fix that works with already "infected" files. However, a missing/malfunctioning teleport event fix should work even on older savefiles.

When can we expect the fix to take place for version 6.3?

Requesting Review

I only saw one section when I went to review. You could ask them if they would change their policy?

Requesting Review

I have done a review on it but it was denied because it wasn't long enough. I thought about 6-7 lines would be enough....

Legionwood: Tale Of The Two Swords

author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


Ugh, it just happened to me. I am worried that I will need to start the game all over once this bug has been fixed.

Super Mario RPG: The Seven Sages

author=Jear77
I am having some difficulties with some of the boss battles.

1) the "hard" version of the beat all the bosses. The blue nega orb is simply impossible. I'm at level 144. (99 regular levels and 45 of the advanced)

2) the 100th level in the international sewer.

3) the boss in the area with all the yoshi's behind the magically locked door.

Any suggestions on how to beat them would be greatly appreciated.

Also, once when i was going up the 100 levels in the international sewer, I got the "3 mini-mashers" and can't get them again (they were pretty neat 3 attacks a turn)

Where is the hard version of beat all of the bosses?

Super Mario RPG: The Starlite Worlds

Anyone have a status update as to where this game is at as far as completion, beta testing?

A Legend of Zelda: Hero's Destiny (2018)

author=Davenport
(Dungeon 3 bugs fixed).
Now you can exit safely.
Sword is always enabled (Octopus mode off), that is
once you return to the light world through any portal.




I meant entering into the dark world

A Legend of Zelda: Hero's Destiny (2018)

Is the key in Indigo castle suppose to appear in your inventory when you get it?

I also found a couple of warps to the dark world where when swing my sword, I turn back to Link. One was by the beach where there are signs posted "No campfire's allowed." Another area was kindof near Indigo castle on the screen with a house. Thankfully, I was allowed to swing my sword, the warp back had bushes blocking the way.