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"Hey kid. Where's your mom?"

Well it really depends on the game and if any the culture of the people in the game.

I've come to the conclusion that in the Pokemon world it is socially accepted for parents to allow their 10-17(blacknwhite) year old kids to leave and train their Pikachus and Chubaccas. It such a normal occurrence that it means little to the parents. I mean the police never seem to want to stop the main character from running around. Plus the only real danger is the so called evil "Team" of the region, who only use Pokemon (no guns or weapons) to steal and attack other Pokemon.

Reveal your secrets: where did you get your ideas?

post=144601
Oh, I totally forgot.

The major gameplay mechanic of SL: Riot Grrrl (the interface used for exploration) is pretty much lifted inspired by The Burning Grail.

I love the interface used in The Burning Grail and Killer 7. I wish more games would use it. Most of my ideas come from games, movies and books I enjoy. The rest I just think up as I go or while I'm bored.

E3 2010

I find it kinda weird that Microsoft's "Kinect" and Sony's "Move" are already being advertised on this site, and they were just announced 3-4 days ago. Quite the big risk Sony and Microsoft are making.

This http://www.youtube.com/watch?v=OG4oLZR3Qx8

Might just save my views on modern gaming. Only because its based on Journey to the West. Can't figure out why they didn't name the main character Son Goku. Probably the Dragon Ball references that would have been made.

Why can't I just poison him a little bit!?

post=144469
but

10%


I guess 10% is a little to low, maybe 30~35%? If the spell is unsuccessful it does some damage anyway.

On another game I worked on with one spell with a 30% chance of instant death, it would always work after 2-3 casts. Although that game was turn based so spells and status effects worked by turns not time. Then again the spells work similarly with a counter counting down by Turns(Three total) instead of Seconds.

On the subject of status effects, has anyone ever created a system where a character/boss could eventually obtain an immunity to a status effect. Kinda like how in real life humans eventually grow immune to some diseases and some poison. That which can not kill me can only make me stronger.

Why can't I just poison him a little bit!?

post=144450
Why the player would ever want to sit there for fifteen seconds when he could just be nuking with faster/more interesting-to-execute skills is beyond me. And why the fuck would you use a 10% success Death spell that takes forty-eight seconds to cast?


I meant to say 1 Sec per hour on the clock.
The whole point of the spell is to put enough risks when using it, that the players will have to think of creative ways to distract the boss for 12 seconds, multiple times if unsuccessful, or just focus on killing it the traditional way which has less risks involved. It would be much easier to use it on extremely strong non-boss enemies.

Why can't I just poison him a little bit!?

I like some of the idea's Anaryu brought up.

In a game I'm working on status effects work like so

All status effects work based on an enemies Race, Affinity and Resistances. In this way certain Races have immunities (Machine=NoPoison) and weakness(Machine=YesRust)
All Humanoid and beast enemies can be poisoned, but some (mostly bosses) enemies have ways of dealing with it.Humanoid bosses can use Cure or Healing items, and beasts can find wild herbs. If you can keep a combo up you can prevent the enemies from healing. Poison also does a fixed amount based on the levels and Resistances for both Enemies and Players.

Their are only 2 Instant death skills, Perfect Assassination and Doom Clock. No enemies are immune to them including Bosses. PA works by you getting close to an enemy without it noticing you and charging a spell for 15 Seconds. While DC can only be used when you have a certain item, has a 12 sec cast time (per hour on the clock) and a 10% accuracy no matter what. PA can never be used against a boss as bosses always no of you presence and DC is to risky for the class that learns it. The class is frail and the you can only use one "Certain Item" per battle.

I believe status effects should generally be balanced and changed up depending on the game itself, and the Game maker's tastes. I personally added them just to giver weaker classes like thieves an alternative to regular combat since they cant cast spells.

Thief poisons boss and hides/dodges until it wares off or boss cures, repeat till Victory!

E3 2010

Still trying to find any image/video of the 3ds at work.

E3 2010

I'm so glad I bought that wii.........
Now where did I put it?

RPG Maker 2003 patch 108

post=133605
Jack Bauer doesn't use RPGs to kill enemies; he uses his teeth and legs. So he has no need for an RPG Maker ;)

Edit: RPG meaning Rocket Propelled Grenade.

That's what RPG means! No wonder everyone at school thought I was a terrorist when
I showed them what I had made with RPGMaker.

What are you working on now?

post=133338
steam train is always the answer

True dat yoo!