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Starless Umbra

oh my godddd

the memories

An Oathguard Named Desire

author=Sviel
What about calling it a Visual Novel instead of a game so that you don't have to shoehorn anything in? That way, you could avoid the parts of novel writing that don't translate well from games.

I've thought about this occasionally. Spurred on by Darken once a few months ago, I tooled around in Renpy a little bit. And of course I'm somewhat drawn to the idea of turning OG into a VN with Renpy, specifically for the reasons you mentioned.

Semicolon however, I'm also apprehensive because I seem to have a natural aversion to VNs (which of course is ironic because they're essentially 99% words and that's my favorite thing about most games in general). I'm definitely not a consumer of VNs; I don't think I've ever finished one in my life, except a few of those dating sims for girls when I was like 14 (I'm sure you can guess what the draw was there). Recently people have touted certain series' stories, but I've found all of them pretty insufferable and boring. (The awful, garish, and pandering art direction that seem to permeate today's games and animation doesn't help, either.)

Darken mentioned that the fact that I'm a VN outsider might help me make something fresh, but honestly I'm scared about making something that I'll end up hating. I don't want to make something I wouldn't read/play myself.

So I suppose I'd honestly rather write a book...

author=Darken
seirei no moribito is rad as hell

Gela is basically Balsa
except no one can be as cool as balsa

Actually, the plot of OG used to be about a girl saving a foreign prince...then I watching SnM and realized someone had done that already :v

author=m4uesviecr
I'm a SUCKER for strong female anythings, and I also need to read that series ...and the Seirie series.

the first 2 books (really, the only 2 books) they translated into english are very very good...i would have to reread them to gush about them again but if you liked the series you will not be disappointed!

please please pick them up; despite the fact that the english books won awards and were lauded by critics, the publisher stopped translating them because of the lack of sales.

i have some of the other books in japanese, could barely read them tho.
all i know is that in book 3 balsa fights jigoro's spirit in a weird magical cave

or something

An Oathguard Named Desire

Thanks again, guys...so grateful for the opposing views, you're really making me think about this...stop it, it hurts...me no like thinky aaaauughh

Anyway, what you all brought up basically capture the biggest concerns I have with each media.

About the novel route...

author=m4uesviecr
the nuances you have created through your story may very well end up lost and discarded if you pursue the videogame. Yet, there are characteristics and interactive capabilities that you can only get from a game that you can't get from a novel. And vice versa.
...
If the meat and bones of interaction is stale, turn-based action with a story, you might as well have stuck with the story.
author=Dyhalto
Writing for a novel is completely different from writing for a comic or a video game. You can't get away with just the plotline + dialogue. You have to describe the direction grass is blowing and the curl on Joe's lip. It takes a completely different skillset to write a novel and it's very simplistic to just say "A novel will be faster".
author=Neok
Then I thought about making it a novel. Even worse. The reason is because when I envisioned it, it was as a game. Trying to move it to other mediums made it vastly different from what I'd envisioned, and that killed my motivation to work on it.

Also, a plot that works for fantasy games with a lot of anime-inspired fighting tends not to work for novels without major revisions, and vice versa, at least that's what I've found to be the case.

This this this. All of this basically sums up why I've always had trouble going either way.

(I guess I should point out at this point that I actually wrote a chapter of the OG novel--based on the game prologue--several months ago. And like I mentioned, a few years ago I wrote a rambling 70+ pages that went nowhere and has almost nothing to do with the current story. Not to mention Oathguard started out as worldbuilding for a novel. So the novel vs game thing has been something I've been wrestling with pretty much since the beginning.)

(i think ghibli-produced anime series broadcasted on nickelodeon is the solution)

((12 years later) miyazaki-sensei please reply. pl ease)

Going with a novel: uh yeah despite my endless word documents trying in vain to make sense of the OG world, I am not looking forward to writing descriptions and metaphysical justifications about all the anime daemon bullshit that I have incorporated into the world. You guys are right, and it's totally been a big reason for my hesitation to try a novel.

Going with a game: Oathguard was always mostly about the story/characters/world and as I made the RM2k3 game I always felt like I was shoehorning gameplay in, or otherwise twisting the story so that I could fit in another battle just so I could feel justified calling the whole experience a "game".

author=Dyhalto
Honestly, I think a game would be faster than a novel. You can break it into individual piecemeal and work on different parts as your attention span and/or motivation allow, whereas a novel is a straight-up forward roll with virtually zero room for corrective action once you get too far. You can plan in advance, sure, but if down the road you want to adjust a character's manner to make them more/less a characteristic (eg. more assertive), the interconnectivity of a novel will require the whoel thing to be scrapped. With a game, simply tweak the sprite graphics and re-adjust their dialogue (I've done it in my game >.>;;).

Mmm...I agree about dividing up the little parts that make a game; it was always fun to jump around and work on different parts of the game and bring them all together.

And you basically described what happened to those 70 pages of OG novel I wrote: the story was going nowhere and it was to late to put that train on a different track. I stopped writing it and couldn't salvage much from it.

However, a game can go in the wrong direction like that, too...and if you consider all the elements that go into the game, if you want to redo things, you end up having to scrap graphics, maps, dialogue, music, etc...

If I'm gonna screw up, I think I'd rather be able to just press backspace and move some paragraphs around instead! So I think a novel still wins in that arena, for me, anyway.

also
author=m4uesviecr
(*cough*seirienomoribio*cough*)

dude you are now my best friend...i just started watching Kemono no Souja Erin (book series by the same author) and it's another awesome, subtle series with a rich world and great female main characters. erin and her mom are basically like a less martial version of myunh and gela~

An Oathguard Named Desire

Thanks for your feedback, guys. I've been thinking a lot about what you've said. As you will read below, I'm being swayed in the novel direction, so I will think and plot and dream about it a bit and get back to you in another blog post. I'm guessing it would have to be the last one I post here, if I'm not going the game route anymore...

author=Hasvers
finishing things is just a habit that you can catch like drinking or watching BBC series in your underwear. The only hard part is the beginning, full of throat-burning and British accents.


yes, you are right. i like the peer pressure idea, it does work. i will have to figure out a way to find peers to pressure me

author=yuna21
The flame still burns, it would seem. I was subscribed to this game ages ago. And I know where you coming from. I was about to give up on working on Enelysion until Addit and nhubi wrote those reviews, so it really does help to have some peer pressure to egg you on. =)


indeed

author=kumada
So why not do national novel writer's month this year?


always wanted to do this, however there are likely going to many times this november when my job depends on me having a fully functioning brain (or as much as possible for me, anyway; it's not the kind of thing where i can drag myself in, zombified from lack of sleep, and sit at a desk all day with a pitcher of caffeine). lack of sleep just wrecks my already slow brain gears, and i can't compromise my performance at what i do, even for oathguard.

thanks for the suggestion, though. i am thing of doing something like working on it a little bit every day for 6/7 days of the week, even if it's just opening up the docs and reviewing, dreaming.

author=argh
:V


thanks for your input, another vote for novel...i feel myself being swayed by the peer pressure like tall catgrass in the wind~

author=PentagonBuddy
Unless you're willing to wrestle with the artistic side of comic formats, I'd avoid.


yeah, i was researching all this comic stuff and realized that this option would present the steepest learning curve, which i dont need in my life right now

author=PentagonBuddy
For me, the distinguishing factor of video games is that sweet, sweet, interactive potential. But is the ability for someone else to influence the narrative important for Oathguard?


for sure; that's why i love games

and that second question...wow. it really made me think and realize, like: wow, i guess i really just want the audience along for the ride. never thought of it that way haha...i mean i've always struggled with how an Oathguard game would just be so linear, yeah you'd have some silly choices sometimes but in the end you couldn't escape your fate.

So another strike for Game, another 1000 psi of dynamic peer pressure for novel.

author=PentagonBuddy
Give me characters I care about and they could be the saiyan princess from feudal Japan who is the last of their bloodline after they murdered their family in their quest for the One Piece and I'll roll with it. Tone is an important consideration though, and idk, I always frame it in questions of "how believable do I want this to seem" which is very different from "realism", mind you. I GOT A LOTTA FEELINGS ABOUT TONE


i totally feel the same way; the plot and world can be super trite and i wouldn't care at all as long as the characters and their conflicts and yes the tone was right.

so i guess i'm worried the anime elements influencing the tone...oh well, guess i'll find out~

Among Thieves

author=Tau
Haha... Seriously never seen my game before? Yeah I really will try, believe it or not, still no pc. I rented one for a week not too long ago but with my dad being sick & me having to take care of him, my life's a mess.

He's getting better though, stupid fucking cancer. It's been so long since I last opened up Rm2k3 O_o

I do all my internets from my phone still.


Take care bro

author=epoch
When this game is finish


lol

Among Thieves

sweet jesus

how the hell did i never see this project

THIS FUCKING GUY...please finish or release something, you and ultima are the last rm2k3 heroes left...

Oathguard Review

i love you man


but god damn it stop making me want to make games again

if it makes you feel any better, I'm still actively working on oathguard...right now the outline of the entire story is almost finished, but I have no idea what I'll do with it. Novel? comic? A..game?

im definitely done with making a game on my own, but anything else is not out of the realm of possibility. Maybe I'll even try to con people out of money on kickstarter someday. Anyway I'll try to make a post sometime about what I've been doing lately. I know I say that a lot but for realz this time since I'm almost done with the outline.

Thanks again man, honestly I don't mind that og was never widely popular, I will always be happy even if just a few people like you really liked it with their whole heart. That's what makes all those thousands of hours of work worth it (besides the whole realization of something that's been in my mind, that's p cool to look back on, too)

fhr01.PNG

yea what happened man

Chapter 2 Has Arrived!

in retrospect, despite joking i sounded like a complete asshole

apologies to tau, my rm2k bro, and to ultima for polluting his blog post

v sorry

The Logomancer

author=Addit
author=mellytan
how is this game 400mb? did you accidentally include an episode of friends in the exe package?
So this is where that tagline came from.


i demand royalties

the funny thing is i think i did end up trying it out and lo, there was joey_best_of.mov in the main folder

nah i kid, i dont remember being particularly enthralled by the game but im sure it's ok