NOELLECHAN'S PROFILE
noellechan
529
Long time RPG player, newbie at making RPGs.
I've been playing RPGs since Final Fantasy I for the NES. My favorite era for RPGs has to be the 16-bit SNES era.
If anything, I'm an artist first then trying to figure out how to design my game. Been around IRC for over a decade so if you want to catch me, find me on the rpgmaker.net IRC channel.
I've been playing RPGs since Final Fantasy I for the NES. My favorite era for RPGs has to be the 16-bit SNES era.
If anything, I'm an artist first then trying to figure out how to design my game. Been around IRC for over a decade so if you want to catch me, find me on the rpgmaker.net IRC channel.
Ethereal Heart
A princess is charged with a mission to save her country from a spell that froze the people in time.
A princess is charged with a mission to save her country from a spell that froze the people in time.
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Ethereal Heart Review
It wasn't that the battles were hard per say, it was that they were frequent and lacked depth. There was very little strategy involved.
Hmm... I'd have to admit I felt that way too. It was pretty much hack and slash everything. Suggestions?
...I wouldn't be paying attention because I'd be flipping my shit at the encounter rate. I am the type who prefers random encounters, believe it or not, so it's not just a prejudice against them or anything.
I rechecked what I set my encounter rate to, it's 17 steps.
Also using VX default is fine. Consistency is the key. You -can- find naked bases for the VX portraits which take half as much effort to edit and it gives a somewhat matching vibe. I just think Face Maker does nobody justice, ever. It's almost on par with the VXA Generator.
This is an issue I was going to address somewhere down the line without anyone having brought it up. I would like to do all custom graphics for the game but at this point the face generator thing is more of a place holder. I crafted the design of my characters with it but I don't plan on using it long term.
See An's art here, here and here.
I actually have a tutorial laying around about how to make...
Sure! I'd love to read through a tutorial of yours. After you posted this review I started reading all the tutorials I could find about mapping and dungeons.
NaGaDeMo Review Drive
author=EnderX
Have submitted the review for Time Arena; am now attempting to download/review Hiron's Path as well.
I've never tried to work with VX or VXAce - I noted an earlier post saying the RTP could be obtained from the official site - what would be the URL for that?
http://www.rpgmakerweb.com/download/run-time-package
I just googled "rpg maker rtp" and found that.
NaGaDeMo Review Drive
Like I said back on the other page...
07/05/2012 01:18 AM
I'd like to review "Arbiters From Another World" by Marrend and "Final Fantasy IV VX" by darkdesigngames.
Ethereal Heart Review
Duly noted and thank you for taking the time to play and review.
I did play through the entire demo at least three times trying to tweak it to the level I felt appropriate in terms of hardness. I guess I turned up the getting thrashed by enemies a bit much. Never did manage to kill those Will' O Wisps that you can interact with, but my goal was to have the player grind more. I guess that wasn't the right move :/
Currently trying to evaluate the pros and cons of doing the artwork for the entire game instead of what's provided as stock on RPG Maker VX. I'm not too keen on using the ready made stuff but it's a huge investment of time and resources on the IRL side of things.
As for the dungeon, any recommendations for making a more balanced one that's more visually appealing? I think I'm doing better with the second one, but I'll let you be the judge.



I would like to reiterate I'm not afraid of well thought out critiques or straight out criticism, just as long as we stay away from the "you're dumb" juvenile type XD Keep 'em coming! The only way a person improves is if someone provides honest feedback and through the person's hard work!
I did play through the entire demo at least three times trying to tweak it to the level I felt appropriate in terms of hardness. I guess I turned up the getting thrashed by enemies a bit much. Never did manage to kill those Will' O Wisps that you can interact with, but my goal was to have the player grind more. I guess that wasn't the right move :/
Currently trying to evaluate the pros and cons of doing the artwork for the entire game instead of what's provided as stock on RPG Maker VX. I'm not too keen on using the ready made stuff but it's a huge investment of time and resources on the IRL side of things.
As for the dungeon, any recommendations for making a more balanced one that's more visually appealing? I think I'm doing better with the second one, but I'll let you be the judge.



I would like to reiterate I'm not afraid of well thought out critiques or straight out criticism, just as long as we stay away from the "you're dumb" juvenile type XD Keep 'em coming! The only way a person improves is if someone provides honest feedback and through the person's hard work!
Nagademo Review Drive: "Just June Jollies"!
I'd like to review "Arbiters From Another World" by Marrend and "Final Fantasy IV VX" by darkdesigngames.
Monochrome
I'm currently playing through your game. Took me a bit to get going. I think I died... three times before finally staying alive long enough to advance. I'd like to do an LP of this in the future if I can figure out all the places to go to and in what order.
NaGaDeMo
author=Mateui
Here's the link to my product. Should last you a couple of hours.
Dream Catcher - Installment 1 - Emergence
Currently playing through someone's game ( Monochrome - http://rpgmaker.net/games/4144/ ) but I'll be sure to give yours a try :D
What is up with all the NAMES people come up with for their games?
This pretty much sums up how I feel about names...
http://tvtropes.org/pmwiki/pmwiki.php/Main/AerithAndBob
Either you have to have all sorts of made up names or keep in one sort of theme/genre of names. It's actually pretty hard taken the former path, making up names that sound good and appealing but that aren't actual names.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AerithAndBob
Either you have to have all sorts of made up names or keep in one sort of theme/genre of names. It's actually pretty hard taken the former path, making up names that sound good and appealing but that aren't actual names.
NaGaDeMo
Submitted my first game ever! Thanks for the impetus with this NaGaDeMo event!
http://rpgmaker.net/games/4209/
http://rpgmaker.net/games/4209/
Demo Length
author=darkdesigngames
I'll be submitting a demo soon. My demo will feature 3 dungeons, the first part of the story and around 90 mins of gameplay, much longer than the average demo game.
I think if you can hook a player enough with your demo, you have a winner on your hands, doesn't matter on the length of it, the quality, not the quantity, always sells.
Would your demo be the FFIV VX demo? :D
If so, totally looking forward to it.













