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Change Accuracy of Certain Skills
I am using Yanfly's Hit Accuracy plugin and the formula I would like to use for hit chance is skill accuracy + user accuracy - target evasion. I would like different skills to have different base accuracy, but I cant find a way to modify the accuracy on the skills tab. Is there a plugin or script way to do this?
Ideas for Quirk system (similar to Darkest Dungeon)
I was inspired by the “quirks” system in darkest dungeon and I would like to do something similar. I would like to give permanent passive quirks to my actors that affect their stats and add other interesting factors to combat. I want to be able to view each actor’s unique quirks from the status menu, ideally with description tooltips as well.
So far I have tried doing this using “states” but I’m having trouble because I can’t seem to view them from the menu. Any ideas of another way to do this, or possibly some plugins that would help?
So far I have tried doing this using “states” but I’m having trouble because I can’t seem to view them from the menu. Any ideas of another way to do this, or possibly some plugins that would help?
Script for "get" CharacterImage
Using RPG Maker MV - I'm trying to use animations (shaking head, laughing, etc) for my party members, but my party members are going to be selected from a large pool of actors so I need to be able to do this without referencing specific files for the animations.
Is there a script that could return the filename and index number of a certain actors CharacterImage? Alternatively, is there a way to change the index number of an actors CharacterImage within the same file?
Is there a script that could return the filename and index number of a certain actors CharacterImage? Alternatively, is there a way to change the index number of an actors CharacterImage within the same file?
Making party members speak depending on their "STATE"
Using the conditional branch tool, is there a way to search an entire party for anyone who might have a particular state and make them speak, without repeating the conditional branch for each possible actor in the party?
Example - If ANY actor in current the party has STATE #1, say "Blah".
I do NOT want to do this:
if actor 1 has STATE 1, say "blah"
if actor 2 has STATE 1, say "blah"
if actor 3 has STATE 1, say "blah"
if actor 4 has STATE 1, say "blah"
if actor 5 has STATE 1, say "blah"
etc... I'm trying to avoid repetitive/tedious branching.
Example - If ANY actor in current the party has STATE #1, say "Blah".
I do NOT want to do this:
if actor 1 has STATE 1, say "blah"
if actor 2 has STATE 1, say "blah"
if actor 3 has STATE 1, say "blah"
if actor 4 has STATE 1, say "blah"
if actor 5 has STATE 1, say "blah"
etc... I'm trying to avoid repetitive/tedious branching.
Display photo for random character
I would like to show my characters photo on the side of the text string when they talk. Because I have in-game character selection, the character photo needs to be different depending on which character is being used. Is there a way to choose the photo based on a variable, or by some other way besides manually selecting it?













