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Uchioniko MZ

Nice overall game concept but there is A LOT of dialog.
This game is also quite linier in case that matters to some people.

There should be some kind of confirmation at the schools front door.
First few days are missing this note for some reason.
(would you like to leave for the day?) Y/N

"Chat with Mayu", "Chat with Ruri", and "Chat with Kozue" never seem to change day to day before the field trip making interaction with classmates feel unimportant.

"Chat with Mayu", "Chat with Ruri", "Chat with Kozue", and "Talk to Shoko" Rarely seem to change day to day after the field trip as well.
(Why is Shoko "talk to" instead of "chat with"? Is it because she is mute?)

Magic seems to be able to crit? I Critically healed myself with "first aid".
and besides that, the "Chakra" tech seems a bit too strong.

You seem to be able to farm as much as you want by going back and forth between school and Iwayama.

GP gains seem very high compared to the cost of items in the shop.

Beyond all of that, I can't seem to find the trigger to progress the game and enter into the cave.

The Gauntlet

author=Marrend
The precise number of skills enemies throw at the player before their MP is drained might use some tweaking/playtesting. However, this kind of thing is what I mean by having enemies use the same rules as players: They should also have a limit to how many skills they can use before needing to Rest, or revert to physical attacks.

Most monsters do follow that rule. Bats and spiders use no spells and therefore have no MP. The Obsidian spider has 10, as do Imps. Some later enemies also have spells with limited MP. The only enemy that has effectively unlimited MP is Spirits.

Spoiler
On floor 3, you will run into an enemy called Ghosts that use a skill that cost 0MP as their primary attack. This attack drains hp.
Deal with this enemy using elemental attacks or magic as they are immune to physical damage.

The Gauntlet

author=Marrend
Though, hearing that the monsters have 100% mp cost reduction still baffles me, and makes me ask why the enemies don't follow the same rules as a player.

I could have made a new skill with the same damage formula and 0 cost.
That was simply my way of making the Spirit "Attack" a magical attack. They have no physical attack unless something applies silence or another similar state.

The Gauntlet

author=Marrend
I think it would be good idea if there was indications of what all stat bonuses/penalties are on the equipment. The shop scene only shows the "relevant" valuesl

Already fixed in dev and will be ready in next update.

author=Marrend
Actually, do these abilities these monsters use have any cost? I swear, enemies just throw their abilities out there like it's nothing, and do not require any kind of recharging time.

Spirits have 100% MP cost reduction but can only use their secondary ability every other round.

note: Fixed a bug with "Healing Mist" skill (wrong element) causing enemies to
recover x2 HP.

author=Marrend
At any rate, I did, somehow, manage to beat the first floor of the Gauntlet. However, I have zero compunction of going back in there again. Only 200 gold and 310 experience for completing Floor 1? Which might include the one-time floor clear bonus? I kinda feel it should be more, but, I keep forgetting that there will potentially be content that isn't the Gauntlet in this game. Like, the area south of the orge was outside the context of the demo I played, but, there could be stuff there that could help players out in the Gauntlet.

Floor 1 should be fairly easy to beat once the east tower dungeon has been completed and the reward claimed. (talk to Steven the Mayor in Brexon town center)

Floor 2 should be beatable as well but it is far easier if you do the Deeps dungeon. (also given by Steven the Mayor in Brexon town center)

Let's work on your game descriptions!

Here's an updated version of my description.


A young hero ventures forward into an untamed world on a mission to become powerful enough to face The Gauntlet.

In this game, the player must fight monsters, learn to wield magic, and gear up to fight the monolithic challenge known as The Gauntlet. A massive 20 floor dungeon, The Gauntlet is a test for many powerful adventurers and only the most prepared among them have any chance at clearing it.

Learning the strengths and weaknesses of the monsters across the world makes this game a fun challenge for those who enjoy strategic gameplay. Players can choose to play as a fearsome warrior wielding powerful melee weapons and heavy armor or they could choose instead to focus on powerful destructive spells as a high wizard. Anything is possible for those who follow the simple rock, paper, scissors like combat system where earth, fire, and water clash for dominance.

Game Length (0H 40M - 2H 00M)


This is an early, incomplete, version of The Gauntlet.
Feel free to give feedback but please remember that this version is intended to balance the mechanical aspects of the Gauntlet. My attention is not focused on art or assets as of the moment.

The Gauntlet

author=Marrend
Battles in the Gauntlet aren't worth any money or experience.
XP and Gold are awarded when you complete the floor and leave.
author=Marrend
I noticed that the encounter circle in Room 3, Floor 1 was still active after fighting it. Stepping on it again absolutely re-triggered that encounter.
Not sure how I missed that, thank you for informing me.
author=Marrend
I feel this game is designed around limited opportunities to engage in encounters, so, I'm kinda thinking this is a bug, rather than being intentional.
The Gauntlet dungeon is the only repeatable set of battles in the game and is therefore, the only farmable xp and gold at the moment.
author=Marrend
Outside of purchasing better DEF/MDEF equipment so that I don't take so much damn damage?
If you were wearing heavy armor, you gain high Def at the cost of M.Def so you may have been taking more magic damage than with no armor.

And yes, I'll be adding music, I noted it but forgot to fix.

note: Will be reducing spirit HP by 50 from 300.

Let's work on your game descriptions!

author=Frogge
Edit: From the description, the "untamed world" sounds like the most interesting aspect to me. Maybe it'd be worth elaborating on... Those kind of details could help to sell your worldbuilding.

I will definitely add more details when I have them. This is a very early concept and I want to work on mechanics before I work on art. Once I have a good amount of solid gameplay, I'll work on that.

Let's work on your game descriptions!

let me know what you think, thanks in advance.

A young hero ventures forward into an untamed world on a mission to become powerful enough to face The Gauntlet.

In this game, the player must fight monsters, learn to wield magic, and gear up to fight the monolithic challenge known as The Gauntlet. A massive 20 floor dungeon, The Gauntlet is a test for many powerful adventurers and only the most prepared among them have any chance at clearing it.

Learning the strengths and weaknesses of the monsters across the world makes this game a fun challenge for those who enjoy strategic gameplay. players can choose to play as a fearsome warrior wielding powerful melee weapons and heavy armor or they could choose instead to focus on powerful destructive spells as a high wizard. Anything is possible for those who follow the simple rock, paper, scissors like combat system where earth, fire, and water clash for dominance.
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