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Battle-Processing on player contact.
Hey, I've been working on a map that has enemies and if you get to close, they'll come after you. A small issue I'm having with this is that, the battle won't commence with the enemy actually making contact with the player, but the player making contact with the event.
The best I can solve this is to set the event to 'above character', that way it's almost impossible to get away.
If this is easily possible to accomplish, I would appreciate some help with this..
Thanks
The best I can solve this is to set the event to 'above character', that way it's almost impossible to get away.
If this is easily possible to accomplish, I would appreciate some help with this..
Thanks
Random Event not working properly
Hello, I'm am trying to make a random event where when you go into a forest, there are random mushrooms placed about that you can pick. I don't want them always to spawn at all, or in the same place which is why I'm trying to make them a random event.
This is what I put:
@>Variable Operations: = Random (1..100)
@>Condition Branch: Variable > 90
@>Switch Operation = ON
@>
: Else
@>Break Loop
@>End Event Processing
@>
: Branch End
The issue is that when I place the event, it always spawns. I put 10 of them, and they all show up. Any ideas?
This is what I put:
@>Variable Operations: = Random (1..100)
@>Condition Branch: Variable > 90
@>Switch Operation = ON
@>
: Else
@>Break Loop
@>End Event Processing
@>
: Branch End
The issue is that when I place the event, it always spawns. I put 10 of them, and they all show up. Any ideas?
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