RANMASTER'S PROFILE
ranmaster
30
I'm a gamer.
I sprite, and animate.
I laugh.
I sprite, and animate.
I laugh.
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Romancing Walker
I wonder if Flare is up for Concept Art Commissions?
I like the face set style. It's very classy anime.
I wonder if he/she has a Deviant Art.
I like the face set style. It's very classy anime.
I wonder if he/she has a Deviant Art.
Chain of Retribution
Whew, just beat it today.
The thing I loved most about this game is the Battle System.
Having an awesome BGM to back up the atmosphere of it made it very enjoyable.
The pacing of each battle was fantastic, battle weren't dragged out to be long, and wasn't made soo easy that players just breezed through.
I actually applied myself to defeating some of the bosses, and taking note of the ups and downs of this game's DBS. I just LOVED IT.
Although there were somethings I had to edit in order to get completely finish the game: Battle Animation Touch ups, some bug fixes on events, and other misc things.
Overall, this project was one of the enjoyable RPG Maker games I've played in a while. The Party Split Section was probably the most challenging part of the game, balancing powers between characters. Threw me off as I did not expect this.
For any Rpg Makers out there, this is a must play!
Download it and play it now!!
The thing I loved most about this game is the Battle System.
Having an awesome BGM to back up the atmosphere of it made it very enjoyable.
The pacing of each battle was fantastic, battle weren't dragged out to be long, and wasn't made soo easy that players just breezed through.
I actually applied myself to defeating some of the bosses, and taking note of the ups and downs of this game's DBS. I just LOVED IT.
Although there were somethings I had to edit in order to get completely finish the game: Battle Animation Touch ups, some bug fixes on events, and other misc things.
Overall, this project was one of the enjoyable RPG Maker games I've played in a while. The Party Split Section was probably the most challenging part of the game, balancing powers between characters. Threw me off as I did not expect this.
For any Rpg Makers out there, this is a must play!
Download it and play it now!!
Alex Unleashed - Short
Yeah, mapping is the biggest issue for me.
I find it very hard to find inspiration in map creation or even spriting custom map tiles.
Even though people do love beautiful maps, which I can understand that, but the concept of mapping is crazy hard for me to find inspiration to even emphasize much on it.
I'll give it a shot though.
I might go FF6 map tiles, if not maybe Rudra, and if nothing good, I might even go Lufia II. Since that's be the mapping style I'm trying to create in my main project.
But, I'm not gonna lie, it's hard to find consistent map tiles these days.
I find it very hard to find inspiration in map creation or even spriting custom map tiles.
Even though people do love beautiful maps, which I can understand that, but the concept of mapping is crazy hard for me to find inspiration to even emphasize much on it.
I'll give it a shot though.
I might go FF6 map tiles, if not maybe Rudra, and if nothing good, I might even go Lufia II. Since that's be the mapping style I'm trying to create in my main project.
But, I'm not gonna lie, it's hard to find consistent map tiles these days.
Alex Unleashed - Short
Parry and Guard system:
It's pretty much based off the AGI stat, that's why I didn't allow to have a AGI build, since it'll imbalance the battle system. In this game, Defend command is the second most useful command, it doubles AGI, and increased guard/parry rate. It also heals 10% of your maximum MP, if you run low on it.
The limit break issue:
I think it's something to due with the DBS and enemy action interfering, if you use an skill that activates as a switch, and an enemy uses a skill right after you use the skill, it get's interrupted, and therefore it get's used.
Planning on balancing out Limit Breaks soon too. =D Flashing Fang will add status ailments, and ignore defense.
1vs1 Battles.
I was kinda of thinking of that too, since it would be easier on event triggering, but we'll see what happens, since I'm not sure people will follow this game, if only they got to play alex.
Running:
At first I thought it was just my key board, I guess now I might have to change it to the On and Off running type system. Since I think it might be a Rm2k3 issue with parrallel processes and how it tends to not process every tick.
Menu:
As for using the +, it is kinda of wonky, but I've gotten used to it. We'll see if + becomes an issue later on.
Thank you very much for the feed back though Neok, This gives a me a good direction to aim towards.
It's pretty much based off the AGI stat, that's why I didn't allow to have a AGI build, since it'll imbalance the battle system. In this game, Defend command is the second most useful command, it doubles AGI, and increased guard/parry rate. It also heals 10% of your maximum MP, if you run low on it.
The limit break issue:
I think it's something to due with the DBS and enemy action interfering, if you use an skill that activates as a switch, and an enemy uses a skill right after you use the skill, it get's interrupted, and therefore it get's used.
Planning on balancing out Limit Breaks soon too. =D Flashing Fang will add status ailments, and ignore defense.
1vs1 Battles.
I was kinda of thinking of that too, since it would be easier on event triggering, but we'll see what happens, since I'm not sure people will follow this game, if only they got to play alex.
Running:
At first I thought it was just my key board, I guess now I might have to change it to the On and Off running type system. Since I think it might be a Rm2k3 issue with parrallel processes and how it tends to not process every tick.
Menu:
As for using the +, it is kinda of wonky, but I've gotten used to it. We'll see if + becomes an issue later on.
Thank you very much for the feed back though Neok, This gives a me a good direction to aim towards.
Alex Unleashed - Short
@McBick: Thanks man, tell me what you guys think of it when your done. =D
Feedback is my inspiration.
Feedback is my inspiration.
Alex Unleashed - Short
author=Magi
Interesting use of the battle system, it's kind of fresh and unique. Though I feel tying it to Alex and RTP is limiting its appeal
True, but this is a side project I really need to get out of my way before scratching into a real serious project.
Kinda like building up a portfolio. You gotta make "something", in order to build off of that "something".
Alex Unleashed - Short
Alex_Unleashed_SS03.png
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