SABIN1981'S PROFILE

Nothing much to say, I love RPGmaker! =)

Search

Filter

DQ+ on hold...

Don't sweat what people think, everyone knows something worth waiting for is worth waiting for :D Get yourself back on your feet first, that should take priority, and the game will be all the better for it <3

Death_Gaze.PNG

Oh..oops... my apologies :) Well, umm... umm... the arrangement is great! :D

Death_Gaze.PNG

Ahhh, DoomGaze (as he was called thanks to Mr Woolsey) - I truly hated that boss when I was younger, not because he was tough - but because he'd run off and you had to diagonally cross the entire world map, time after time after time, in order to find the bugger! :D

Your spriting looks magnificent, I can't wait to see this in action.

Infection

The reason why we all hit the Lv10 cap is because, well, zombies! We see; we bash their brains in with baseball bats and tyre irons XD

Orthros.PNG

Animated_States.PNG

I'm curious about something though; the battle system UI. Is the one shown in this Bomb battle the final one? I ask because there are several images in the gallery that show at least three different revisions of the battle UI :D I definitely prefer the one used on your Gilgamesh image though, that one has more a Final Fantasy feel to it and it reminds me of what the DLPB and the modders at Qhimm did for FFVII with the FFIX/FFX battle switcher mods.

http://i.imgur.com/lj1VL.jpg

(only with the command inputs on the left side of the screen, but you get the idea :D)

Animated_States.PNG

Any RM developer worth his or her salt won't be offended by "this looks awesome for an RPG Maker title!" statement, not when you look around see the chaff that makes up a large percentage. It takes great deal of effort and skill to stand apart from that, so it's definitely not an insult to congratulate people on their accomplishments of taking a basic engine, tweaking the frell out of it, scripting and mapping and eventually turning their project into something that would make AAA developers like Squaresoft/Enix/Sega blush. I've been an RM fanatic since the Windows RM2k release (prior to that I wasn't all that interested) so I've seen a lot of poor entries .. BUT! When devs come along and they create a project you can see they've poured their heart and soul into, then hell yeah I'm going to praise it :)

I really don't think WCouillard would be upset or offended if I said "innovative for RPG Maker" - nor would script designers, since that's what they're trying to do; make RM all the better! And, well, if he is offended.. then I'm sorry :P

~edit~

Nuts. Beaten to it by Adon *beer*

Anyway, my apologies for making a bigger deal out of this than it needed to be. I'm just very impressed with the visual flare and the ideas used in the game :)

Animated_States.PNG

Well your tone certainly sounds like pointless mocking to me and it grated quite a bit - especially "have you ever played video games? lololol" nonsense.

As for animated status effects, no, not every FF title has that - very few do actually, even titles direct from Squaresoft. In fact, aside from FFMQ, almost none of the 2D FF titles (in fact, I can't even think of ONE) has any kind of animated status or even animated visuals at all for the enemy sprites. Players yes, things like Haste (red glow) or Slow (white glow) - but enemies? Almost never. But anyhow, I should have been more clear; what I consider innovative, especially in the RM2K scene, is the inclusion of animation and dynamic colouring of enemy sprites, such as the bombs and their "flame" effect.

If I'm wrong, I'd be most appreciative if you provided some examples. Until then, this is innovative for me and serves to radically improve the visuals of a scene and makes RM titles lean more towards the commercial look.

What I really miss about the FF series is something SE rarely used and that's damage/battle states for enemies. FFMQ has it, enemies visibly deform when they reach certain HP levels and in FFVI, where various bosses "lose" parts during damage, though that's directly tied into the fact that those enemies have various separate components -- such as Number 128 and his separate arms.

Animated_States.PNG

I'm talking about RPGMaker and no, animated states are most certainly not common to these games, most people don't even bother with tints. Nice try though. If all you're going to do is whine at me, don't bother.

Development blog

Awesome news, thanks for the update Jake! Really looking forward to seeing everything you've accomplished .. and I'm actually going to be starting over anyhow, just to get the benefit of the extra work :)