SABIN1981'S PROFILE
sabin1981
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Nothing much to say, I love RPGmaker! =)
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LT Final Fantasy IV VX
That was really fun :D I loved your discovery of the is-hovercraft-but-is-really-a-person glitch, hehe.
Alter Legend - Download Finally Available!
Awwww! Still no chance of playing :( Ah well, it's for the best.. anything that makes the game even BETTER is certainly a good thing for all involved :) Good luck!
Complete Game Now Available!
WAAHOO!! I can't wait, thanks for all your hard work and congratulations and getting everything finished and out the door <3
Capture_battle.PNG
Capture_battle.PNG
Infection
The safehouse after the Natalya scene. You start walking slowly during that scene, then you're walking slowly in the house and outside when he says "I'm going for some fresh air" -- and it never goes back to normal.
Infection
Okay, seems there are a couple of new issues now..
*The slow walk speed from inside the house has stuck, even when you carry on playing and fighting.
*The "Bleeding" condition causes the afflicted to continue bleeding no matter what action is took. If a zombie attacks, you bleed. If you attack, you bleed. If your team-mates attack, you bleed. If a team-mate is dual-wielding, you bleed twice. It's less "bleeding" and more "haemorrhaging" :D
*You can't cure the "Bleeding" state. Bandages don't work, neither does Tend Wounds/Mend Wounds. You continually lose HP at an alarming rate and eventually die after a few battles.
*The building directly below the safe house has broken tiles, which you can walk over/under, and a teleport along the middle that 'ports you right back to the safehouse.

On the plus side, Flurry works now!
*The slow walk speed from inside the house has stuck, even when you carry on playing and fighting.
*The "Bleeding" condition causes the afflicted to continue bleeding no matter what action is took. If a zombie attacks, you bleed. If you attack, you bleed. If your team-mates attack, you bleed. If a team-mate is dual-wielding, you bleed twice. It's less "bleeding" and more "haemorrhaging" :D
*You can't cure the "Bleeding" state. Bandages don't work, neither does Tend Wounds/Mend Wounds. You continually lose HP at an alarming rate and eventually die after a few battles.
*The building directly below the safe house has broken tiles, which you can walk over/under, and a teleport along the middle that 'ports you right back to the safehouse.

On the plus side, Flurry works now!
updated_spa.PNG
Infection
Infection
*When enemies die, their overworld graphic stays where they died until you change scene, upon which the dead bodies return to their initial spawn point.
*Flurry doesn't seem to do anything any more. The skill is greyed out and unavailable in combat, even against 3-4 opponents.
*Top floor of the building with the generator; the cabinet tiles can be walked over.
*Incidentally, you can't acquire the generator until the game tells you that you need it. It's more realistic, I guess.
*To the right of the inn, in the car park, there's an unpassable tile directly above the bonnet of the top car.
*Same crash in the Park after beating a monster near the sewers entrance; "Event script referenced a monster that does not exist" -- this bug was also present in v3.3
*Unsure if it's part of the scene or a glitch, but after the Natalya flashback encounter, the snow continues into the next scene.
*Menu access is unavailable after the Natalya scene.
*From inside the safe house, you can walk through the wall and onto the ladder outside of the building
*"It's nice when things go right" cutscene loops if you re-enter the building after saying "I'm going for some fresh air"
*Nowhere to go outside. Going off the side or bottom of the screen states "I'd best not go too far" and there's nothing on the roof of the building either.
Basically, the demo can't be finished due to the same cutscene loop bug.
No other issues encountered :)
*Flurry doesn't seem to do anything any more. The skill is greyed out and unavailable in combat, even against 3-4 opponents.
*Top floor of the building with the generator; the cabinet tiles can be walked over.
*Incidentally, you can't acquire the generator until the game tells you that you need it. It's more realistic, I guess.
*To the right of the inn, in the car park, there's an unpassable tile directly above the bonnet of the top car.
*Same crash in the Park after beating a monster near the sewers entrance; "Event script referenced a monster that does not exist" -- this bug was also present in v3.3
*Unsure if it's part of the scene or a glitch, but after the Natalya flashback encounter, the snow continues into the next scene.
*Menu access is unavailable after the Natalya scene.
*From inside the safe house, you can walk through the wall and onto the ladder outside of the building
*"It's nice when things go right" cutscene loops if you re-enter the building after saying "I'm going for some fresh air"
*Nowhere to go outside. Going off the side or bottom of the screen states "I'd best not go too far" and there's nothing on the roof of the building either.
Basically, the demo can't be finished due to the same cutscene loop bug.
No other issues encountered :)














