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Composer seeking projects

Then we own the rights to your songs?
So if we collect your songs and sell them as an album later on, the profit will be ours?
Or would you rather that we get them for free now and help you advertise your music as a game/music combination, and sell them yourself when you collect enough of them?
Ask around and think hard about it, Philippe. I don't want to take advantage of you. I'll discuss with other developers, too.

Composer seeking projects

Exactly what I was going to propose, Dysergy.

I don't think composers are going to earn much from RPG maker developers. We can't even make enough to pay for all the expenses. They will sell their soundtracks well if they get popular.

Is that how you would like it, too? Philippe?

Composer seeking projects

You really are willing to work for free?
I am planning my next game. I might be interested. We do not really have the budget to hire someone to compose a song just for our games (we usually get by with commercial ones). But if you can help giving our game a little personality, I can high light your work and help you raise your fame in our game and you tubes. I think, for a starter, that is more important than anything else.

But what are your specialties or most interested types of music? In a game, there are emotional moments as well as exciting battles. It's rare to be good at everything.

World's Dawn

Great game, nonetheless.
I do have a little tiny problem with your item balance, though.
It seems to me farming makes too little. Or rather, items are too expensive to afford with your miserable income. My character spent way too much time mining, which is no fun. But it seems that's the only way to be able to make enough money if you want to buy anything. (Plants take a whole week to grow. Fishing takes too long.)All the "gifts" I could afford were the free ones. I searched all over town and made tons of spiced rum, because it's free and popular. This is not really a problem. But it makes all those fun cooking recipes kind of useless. Ingredients are either hard to come by, or very expensive. One would have to spend a couple hundred to make a meal for one (1) gift, while he can give out spice rum freely everyday. I never had to cook, besides the piping stew for the mayor, until autumn festival.
Just a little something that nags me after three seasons.
And... Those darn rats!! They are always in the way and make me go home late. Can't we kill them? Can we?

World's Dawn

Autumn bug report:
Day 22, Sunday, got off the pony, then all of a sudden, knees were locked. My character slide all over town

Wedding dinner at the Midnight pub: seriously screwed up. There's a sheep in the middle of the pub. You forgot to delete it. Every time I click on it, the guests changed. Sometimes even the villagers who haven't moved back in town showed up for the wedding dinner. How rude!

After the wedding, a lot of villagers were still excited about the coming wedding.

After the spouse moved in, I chose Hunter, he didn't always come home. Sometimes he just disappeared. Did he really bring any income? It doesn't look like he did. Flaky husband!

Generica - Vol 1: Mandar

I have killed ALL the monsters in the forest already. I still can't find the lucky eye patch. Am I supposed to do something? I am just running the loops now.

Demonic Tutor

OK. Done with the game. The only bug I found was the crash during battles, as I mentioned earlier. I wonder if it was the green Giant that was causing it?

In general,
Graphics: it is great. Wish there were more towns (there is room for extension, right? since there are 27 major countries). The Japanese village was beautiful. Too bad they are not interactive.
Music: great. Enjoyed it.
Battle system: kind of confusing to me. Easy fights. Hard bosses. No problems there. Could definitely use more skills. With so many of them combined, the skills still feel incomplete. (They chould be less costly, too)
Intro: needs work
Storyline: good backbone. But needs to be laid out better. Need more details to avoid confusion. For instance, between Hope and xxxx (...you know). Where did THAT come from?! HOW on earth did that happen. Not that it is bad. It is quite interesting, in fact. A few things just don't make sense. Interesting twist and turns. But so out of the blue. A little more details and explanations would help.
Scripts: need refinement. NPCs said the oddest things!
Side quests: need work. Too straightforward and too much running around. Became quite tedious.
Characters: need to flesh out characters more. Faith, CID, and Max are brought out well. Others not so much. There is still a lot of room for character development, to make players either love them or hate them, I mean.

suggestions:
It is a good game. I like the graphics and music. But I think script and story could be improved some. Overall, the pace is fast. But it feels a bit rushing. They just rushed from one dungeon to the next, and then to the next, which is probably why some details feel amiss. It is like a great story being told really, really fast. They should stop and smell the roses from time to time. How about some cooking (as suggested in the game), herb collecting, fishing, mining, potion mixing...? Just to add more layers and make the game less linear. They make good side-quests, too.

Demonic Tutor

Bug report: game crashed during battles from time to time. It said:
Script 'Formar ATB system' line458: NoMethodError Occurred. Undifined method "Stamina_cost" for nil:NilClass

I am at the part after Hope was kidnapped. So far, the story did get better (more twist and turns). And it started to get fun after a while. Over all, it is a good game. Graphics are good. Music is nice. It is really commendable. Of course, here comes the but...

First, I still think that more work has to be done with the intro, especially about the charaters (which is why none of them is really strong, in character, that is). Half of the heros are just like random people running around killing monsters without a good reason.
Second, their skill sets are still not very "even". My favorite is of course the elf. He can hit, heal, boost...and everything. The problem is that he can do so many things, and nearly none of the others can share his work load. Maybe some of them should be able to do atk/def down or agi down... Besides, they get all manners of status effects from the enemies. But none of them can inflict effects as basic as poison, attack/defense down, curse... Maybe Max and Faith could do some of these things.
It is also a bit confusing as their skills are not exactly in line with their character (or so called "Class"). How would one classify Max exactly? He is not a mage (nor a fighter exactly). All he does is MP damage, even though his MAG isn't all that high. Hope is not a mage and she does not have high MAG, yet she could heal and MP heal? How come Ark got "Dark" when he is supposed to be a cleric or something? I understand that it is a different battle system. But it seems like a bit more consistency could make the story more solid and less confusing.
(PS. Ark got MP absorption, which is useful. But he is totally useless when they encounter mages, since they seem to have tons of MP. It is wasteful when enemies have like 10 MP or 50 MP, which is often not enough for him to heal himself as all the skills tend to be very costly. His MP damage is pointless, since he already has MP absorption. He, or Vance (I keep hoping that his boost effect could extend to others), might be the best person to do boost or atk/def/agi down.)

Basically, I still find it better to do mostly hacking and slashing. Skills are the most effective ways to attack. But all skills cost way too much. They either do not deal enough damage to make a decent dent or cost at least half of all HP or MP to do a single damage. As they die running out of either one, one or more of them often die afterwards if they didn't constantly ingest healing items. It was just too much of a hassle.

And, the side quests could use more "design" or "engineering". After finishing a few of them, it seems like they share the same basic theme, which is to have you run all the way back to one of the dungeons, fight with someone or pick something up, then run ALL THE WAY back. They are all very similar. Given the frequent encounter rate, it gets annoying and tiresome after the first few ones.

These are what I feel that could be improved and make the game even better. Sorry if they sound like criticism. They are not. The game is interesting and has a lot of potential to become epic. Hope that is what you are shooting for.

Demonic Tutor

Why would Cid need the sword? There is an opening story missing here.
Why would Geri run around with a man she never met? Why would a royal knight pick up any random woman on the road (OK, from a cell)?
And, why would Cid put up with her, who complained that Cid "couldn't stop talking"(?!) while she is the one that couldn't stop complaining and forcing herself in?

Also, why would an archer be able to heal while a cleric couldn't do either heal or cure? (Nevermind this. He finally got it at much higher level.)
MP damage is a skill that is quite useless on a mage, since mages are infamous for their short HP. I know that I, for one, would never use it. On this note, it makes little sense that one gets KO as MP run out. Isn't that what HP is for? There is so little distinction between MP and HP in the battles now. It is as if there are 2 HP lines, and they die whichever runs out. It seems somewhat redundant.

Is there a missing scene when Faith and Art got captured? There seems to be a jump of story there.

I like the graphics. The music is great, too. Although the scales of the towns are a bit small, the houses are beautifully drawn. There could be more towns. There is a lot of potential in the game. But I think the stories could use some more work.

A Baraga's Quest

The game seriously needs to give directions. I spent the last hour running around and killing monsters every 3 seconds (encounters are too often, it gets tedious so quickly!), and I still have no ideas what to do next. What is the objective? There is no "tale".