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Everlasting Journey
Thanks for the prompt response, PepsiOtaku,
I think your work on the writing was paid off, though. Games are like gems. They'll shine with polish. I kind of like it when 4 guys (including Floo) had a camp fire talk. Sure it slow down the game some. But it gives the game more lay back and personal feel that makes the game unique, as a trade-off. It was also plausible that you inserted actions in between stories, which smartly avoided the lengthy conversation problem that is so often criticized when other games tried to introduce background stories that are essential to the plot, yet way too long. It is also smart to have split teams when you have more and more characters. Somehow small teams always feel more intimate. The chemistry is different, too. IMO, it is the best time to flesh out your characters with some small talks and easy conversations.
OK. A few small things for you to consider:
1. As Athesis just popped up out of the blue, I guess she HIRED Sparrow as a body guard? ---- She didn't even pay him. Why would he follow her?
2. Are we able to pass the southern wind in episode 1? I kept trying at different spots and I couldn't find a break to do so.
3. The gnome chef has reflector on. The game crashed every time I tried to throw normalizer at him. I wonder if that is a bug. Of course it is not a problem. I took him down by brute force, which is always the solution when there are no other solutions. PS. Just found out game crashes if I throw normalizer at Paul, too.
4. Sueto's ATK looks fine. But somehow his damage is always mush lower. Is it because his weapons are weaker? He is really quite useless in a fight other than the snowy ground.
5. The "steal" skill usually belongs to thieves because they are very quick. Although our Mr. Pirate is also a shady figure, 2 things I find that make him an odd choice. First, naturally, he is too slow. If the enemies are easy to kill, he may not have chances to steal before they die off. If the enemies are too tough, he would be sorely needed for the battle since he is the strongest hitter (which is the second point). It often times was just not worth it to sacrifice his turns to steal (he has fewer turns than others too, on top of it all). I find that he seemed to be unsuccessful in stealing from spirits. Does his SPEED (or relative speed to the enemies) have anything to do with the success rate of stealing? Or is it completely random?
Just something to think about. You work hard to make the game perfect. The least that we can do is to give you some feedback and hope it'll help.
PS. Finished. It was hilarious when they found Athesis. Not surprised though. Because she obviously was used to using her looks to get what she wanted with men. Guess that was how she got involved with Paul in the first place. (This was never explained, by the way) I hope she'll end up with Paul. (yes, Paul)
I think your work on the writing was paid off, though. Games are like gems. They'll shine with polish. I kind of like it when 4 guys (including Floo) had a camp fire talk. Sure it slow down the game some. But it gives the game more lay back and personal feel that makes the game unique, as a trade-off. It was also plausible that you inserted actions in between stories, which smartly avoided the lengthy conversation problem that is so often criticized when other games tried to introduce background stories that are essential to the plot, yet way too long. It is also smart to have split teams when you have more and more characters. Somehow small teams always feel more intimate. The chemistry is different, too. IMO, it is the best time to flesh out your characters with some small talks and easy conversations.
OK. A few small things for you to consider:
1. As Athesis just popped up out of the blue, I guess she HIRED Sparrow as a body guard? ---- She didn't even pay him. Why would he follow her?
2. Are we able to pass the southern wind in episode 1? I kept trying at different spots and I couldn't find a break to do so.
3. The gnome chef has reflector on. The game crashed every time I tried to throw normalizer at him. I wonder if that is a bug. Of course it is not a problem. I took him down by brute force, which is always the solution when there are no other solutions. PS. Just found out game crashes if I throw normalizer at Paul, too.
4. Sueto's ATK looks fine. But somehow his damage is always mush lower. Is it because his weapons are weaker? He is really quite useless in a fight other than the snowy ground.
5. The "steal" skill usually belongs to thieves because they are very quick. Although our Mr. Pirate is also a shady figure, 2 things I find that make him an odd choice. First, naturally, he is too slow. If the enemies are easy to kill, he may not have chances to steal before they die off. If the enemies are too tough, he would be sorely needed for the battle since he is the strongest hitter (which is the second point). It often times was just not worth it to sacrifice his turns to steal (he has fewer turns than others too, on top of it all). I find that he seemed to be unsuccessful in stealing from spirits. Does his SPEED (or relative speed to the enemies) have anything to do with the success rate of stealing? Or is it completely random?
Just something to think about. You work hard to make the game perfect. The least that we can do is to give you some feedback and hope it'll help.
PS. Finished. It was hilarious when they found Athesis. Not surprised though. Because she obviously was used to using her looks to get what she wanted with men. Guess that was how she got involved with Paul in the first place. (This was never explained, by the way) I hope she'll end up with Paul. (yes, Paul)
Everlasting Journey
Can I suggest a few things, Pepsi?
I am not quite finished yet. But I am heading to the Insanity place now. I thought I might put this down before I forget.
1. Floo is an wind element. It is strange that he is not resistant to wind magic at all (feeling from fighting with the Elites). Same goes with Sueto vs fire magic. I think this is one level of complexity worth invested in. Athesis, should be more susceptible to thunder than others. Sueto should be more susceptible to ice...etc.
2. Athesis's INT didn't seem to be propotional to the power of her healing and water magic. At the same level, Sparrow heals just as well with cure even if his INT is only half. Nor is he less resistant to magic than Athesis. At least not very obvious.
3. High level skill cost is a little too high. Athesis has the highest MP levels. But she runs out of it so quickly at 4 or 8 MP a hit. So I still have her hit mostly to save MP. As for others, they don't use high level magic they have at all. They simply just can't afford it. Keep loading ether during major battles is going to become a full-time job for one person.
4. Athesis's staffs have status effects, which is cool. But they never seem to work.
5. How about more girls? Athesis is cool. But she is getting boring. All we know is that she runs around hiding from Paul and nothing else.
6. There aren't side quests, are there? Or have I missed everything? Not that I mind, as long as there is enough to do. Some commercial games are filled with meaningless side quests to lengthen the game. IMO, if it does not help leveling up or getting awesome rewards, it is pointless.
Overall, it is really a great game. The plots are not especially extraordinary. But somehow it keeps me going (I too often stopped in the middle of a game because it got too boring running around killing monsters mindlessly or I got sick of the plots). I guess I like how it feels. Easy atmosphere, Fast paced, and fun. The conversations are fun, without trying too hard. Guess I am about to be done soon. Looking forward to part 2. Hopefully a part 3, too, as it is supposed to be an EVERLASTING journey.
I am not quite finished yet. But I am heading to the Insanity place now. I thought I might put this down before I forget.
1. Floo is an wind element. It is strange that he is not resistant to wind magic at all (feeling from fighting with the Elites). Same goes with Sueto vs fire magic. I think this is one level of complexity worth invested in. Athesis, should be more susceptible to thunder than others. Sueto should be more susceptible to ice...etc.
2. Athesis's INT didn't seem to be propotional to the power of her healing and water magic. At the same level, Sparrow heals just as well with cure even if his INT is only half. Nor is he less resistant to magic than Athesis. At least not very obvious.
3. High level skill cost is a little too high. Athesis has the highest MP levels. But she runs out of it so quickly at 4 or 8 MP a hit. So I still have her hit mostly to save MP. As for others, they don't use high level magic they have at all. They simply just can't afford it. Keep loading ether during major battles is going to become a full-time job for one person.
4. Athesis's staffs have status effects, which is cool. But they never seem to work.
5. How about more girls? Athesis is cool. But she is getting boring. All we know is that she runs around hiding from Paul and nothing else.
6. There aren't side quests, are there? Or have I missed everything? Not that I mind, as long as there is enough to do. Some commercial games are filled with meaningless side quests to lengthen the game. IMO, if it does not help leveling up or getting awesome rewards, it is pointless.
Overall, it is really a great game. The plots are not especially extraordinary. But somehow it keeps me going (I too often stopped in the middle of a game because it got too boring running around killing monsters mindlessly or I got sick of the plots). I guess I like how it feels. Easy atmosphere, Fast paced, and fun. The conversations are fun, without trying too hard. Guess I am about to be done soon. Looking forward to part 2. Hopefully a part 3, too, as it is supposed to be an EVERLASTING journey.
Infinity 3
I have been wondering here and there killing monsters and collecting people (13 of them already. It is looking ridiculous when they walk everywhere doing everything together). So is there a goal for this game? When does it end? Is there a final boss? I wonder if I have gone astray already.
Enelysion
I am ready to go to the Ulaid Forest. Now, where is that Patrick? He is such a teenage girl! So sensitive. I mean, come on! Toughen up and be a man! OK. Laine is the man in this relationship. But, still, grow up already. What does Laine see in him, anyway? Nonetheless, I feel kind of bad leaving without him. Am I not supposed to find him?
Enelysion
Yuna,
This might have been reported. In the Eos temple. After I finished the east door, I enter the west door. After I saved at the crystal, there was an encounter rushed up to me as soon as I stepped into the next room. The game crashed everytime it bumped into me. It is obviously a bug. My solution was to sneak VERY carefully around it and went to fight the guardian and retrieved the sword.
Second, I think 4 skills are just too few to equip. Everyone of them had such cool skills that were NEVER used because there was just no room for more. It is especially difficult with the healer. Other than revive, heal, and cure, the 3 basic must have. Patrick only has 1 slot left for attacking skills. And he is also the main black mage, too. (I could only boost up Laine's Mag as much as I could, as a backup mag, which reduced her from a great sword fighter into a mediocre Swordswoman + a poor mag. Alas!) Maybe they should be able to gain slots as their mag increases. but overall, 4 is still not enough.
This might have been reported. In the Eos temple. After I finished the east door, I enter the west door. After I saved at the crystal, there was an encounter rushed up to me as soon as I stepped into the next room. The game crashed everytime it bumped into me. It is obviously a bug. My solution was to sneak VERY carefully around it and went to fight the guardian and retrieved the sword.
Second, I think 4 skills are just too few to equip. Everyone of them had such cool skills that were NEVER used because there was just no room for more. It is especially difficult with the healer. Other than revive, heal, and cure, the 3 basic must have. Patrick only has 1 slot left for attacking skills. And he is also the main black mage, too. (I could only boost up Laine's Mag as much as I could, as a backup mag, which reduced her from a great sword fighter into a mediocre Swordswoman + a poor mag. Alas!) Maybe they should be able to gain slots as their mag increases. but overall, 4 is still not enough.
Enelysion
Thanks, Yuna. Somehow, I knew it would be a mistake as stupid as that. I read the guide, and somehow didn't see it (even if it was high lighted. Sign...!).
The game is great so far. Love the music too. I have played enough RPGs to see heard work turning into quality. Great job, yuna. But I haven't gotten to the heart of it yet. So, move on...
ps. another question. The waterway infestation sidequest. There are 2 sets of "drop-bridges". After I pulled all of the switches, I realized the southern set of bridges never dropped. I could see (barely) an entrance of sort at the bottom of the screen. But I would need to cross the bridge to get there. Are we not supposed to go down there? Or did I miss something again?
The game is great so far. Love the music too. I have played enough RPGs to see heard work turning into quality. Great job, yuna. But I haven't gotten to the heart of it yet. So, move on...
ps. another question. The waterway infestation sidequest. There are 2 sets of "drop-bridges". After I pulled all of the switches, I realized the southern set of bridges never dropped. I could see (barely) an entrance of sort at the bottom of the screen. But I would need to cross the bridge to get there. Are we not supposed to go down there? Or did I miss something again?
Enelysion
I am completely stuck in the abandoned ancient shrine. There were 4 sets of doors after Siglud knocked his way into a chamber. I figure I need to pull the switch by the right most door. But the blasted statue blocking it just could not be moved. Is there a special key commend that I need to use for "pull" instead of "push"?
Everlong
This is a MUST PLAY if you love classic RPGs.
I first did not like it because of the graphics. Well, it is an old engine. But I quickly was absorbed into the story and the game. Man! It was ever LOOOOOOONG! But it didn't feel long enough once I was finished with it though.
It was AWESOME!! Few classic RPGs can compare.
I first did not like it because of the graphics. Well, it is an old engine. But I quickly was absorbed into the story and the game. Man! It was ever LOOOOOOONG! But it didn't feel long enough once I was finished with it though.
It was AWESOME!! Few classic RPGs can compare.
Enelysion
Ah... that's how it's done.
Thanks, Oblic. I completely overlooked the "Edit" button for some reason.
Thanks, Oblic. I completely overlooked the "Edit" button for some reason.
Enelysion
I think xyotaka got a point there. The whole game rely solely on magic. The warrior types become quite useless. I even took Cil's spear off so he can equip a shield. It made no difference at all, since weapons were useless anyway. I've also stopped spending money on upgrading weapons, which somehow feels kind of wrong. On the other hand, characters are either warriors or mages. Do you mean for Laine to be a warrior or a mage? The game becomes too easy if you make Laine good at both, which also make other characters dispensable in battles. It is tricky.